[mreq] Smg/ar Models To Replace Lmg

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">Started off an idea in the I&S forum...</div> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=53127&st=0' target='_blank'>My request is based from here!</a>

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LMG right now is:
10 dmg at lv. 0 per bullet
50 bullets per clip, 250 reserve
Deals 500 a clip
Has ROF of roughly 12 bullets a second

SMG:

8 dmg at lv. 0 per bullet
60 bullets per clip, 250 reserve (can't go above 250 reserve, engine limitation)
Deal 480 a clip
Has ROF of roughly 15 bullets a second
Innaccurate after a fairly short range

AR:

12 dmg at lv. 0 bullet
40 dmg per clip, 200 reserve (This would make it five clips like the LMG does)
Deals 480 a clip
Has ROF of roughly 8 bullets a second (LMG/SMG deals 120 per second... this thing would deal 96 a second, making it less preferable for close range fighting)
Accurate, small spread
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

I would like a model based around these numbers.
The SMG and AR model would have to match each other a little, to fit a theme.

I think I may already have an SMG model:

<img src='http://www.unknownworlds.com/forums/uploads/post-19-1059297509.jpg' border='0' alt='user posted image'>

This is all I could find after combing through the forums that apealed to me most, from <a href='http://www.unknownworlds.com/forums/uploads/post-19-1059297509.jpg' target='_blank'>here.</a> It would fit best as a SMG model.

If you are lazy, DL that model, skin it grey/bluish (to fit with the overall TSA theme), then make a corresponding AR model.

If you don't want to reskin the other kid's model (because you can't get his permission), then you can always just make two weapons of your own.

Just remember, they have to look nice, not be buggy, and fit with the current TSA color scheme. It would also look nice if they were related to each other somehow.

I know this is a lot to ask for, but it would be incredibly cool to see this become a reality.
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Comments

  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    SMG looks very similar to the mp 44
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    1.) that smg is nthngsd's... (does he know you're using it as an example)
    2.) NS isnt about guns, its about strategy (an lmg in the hands of the experienced can be the deadliest weapon of all)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--|Owen|+Dec 10 2003, 03:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Dec 10 2003, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.) NS isnt about guns, its about strategy (an lmg in the hands of the experienced can be the deadliest weapon of all) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try reading about the idea before even trying to make a comment like that.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.) that smg is nthngsd's... (does he know you're using it as an example)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I need his permission to use it as an example? Uh... no...
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I could be able to make 2 rifles for the lmg. USeing the white and black skin thingie. But it would be a tiny bit **** up when the p model is rifle one yet he has rifle 2.
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    [off topic]
    Where did you get that hud?
    [/offtopic]
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    NS could certainly do with some more oomph on the marine's side. I'd personally like to see some limitted classes, so there can be at least some sort of punch at the beginning. But I understand this isn't what they want and isn't going to happen so... Eh.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    roffles waffles, thats my piccy i took a while ago XD

    with meh lovely spray <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Dr.Zer0+Dec 10 2003, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Zer0 @ Dec 10 2003, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [off topic]
    Where did you get that hud?
    [/offtopic] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thx god for Search
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=29668' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=29668</a>
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    people get <b>WAY</b> too worked up over this freaking "did you ask the author to utter his name on these forums??!12", chill out, if he has a problem with it, then <b>he</b> can tell us, and the screenie will surely be taken down.

    and yes, SMGs would rock in NS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    *loses breath* Being able to hit anything in NS would rock... Some lag-compensation would be really nice.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--=DD=Wolf Kahler+Dec 11 2003, 02:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Dec 11 2003, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *loses breath* Being able to hit anything in NS would rock... Some lag-compensation would be really nice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There already is weapon prediction code in NS.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Hi. Model doesn't change the characteristics of the gun. Bye.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    <!--QuoteBegin--Jamil+Dec 11 2003, 05:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Dec 11 2003, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hi. Model doesn't change the characteristics of the gun. Bye.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:27pt;line-height:100%'><b>ALL HAIL THE MASTER OF THE OBVIOUS, Sir Jamil</b></span>

    Try actually reading the suggestion or, at the very least, Forlorn's original post. kkthxbi
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I fear that this has become a lost cause.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    The weapons are standard TSA equipment.

    I don't think that you'll see a SWAT team of 9 men, 2 with MP5's, 3 with M4A1's and three with bazook... G36's, and one with a shotgun.
    LMG's is what the TSA's use, and if their mission require it, they have the materials to construct heavy machineguns.

    You don't need HMG's to kill skulks. Their objectives is to eliminate the threat, not decorate the wall with them.
    And remember, shotguns are mobile siege units, and grenade launchers are "cleaners".
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    All I know is that the LMG has a small scope, and I want to use it...
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--dodgyman_00+Dec 10 2003, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ Dec 10 2003, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SMG looks very similar to the mp 44 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the german mp44 assault rifle looks similiar to an ak47, the gun in the piccy doesnt look similiar to an AK or a mp44 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Lets all remember that the MP44 has nothing to do with the AK47. I will kill you if you say the AK comes from the MP44, always love to do a favor for Mr.K.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    edited December 2003
    So let me get this straight, you want to round up two models for your idea about NS.

    This idea has not been promised to be implimented by ANYONE correct? That's even assuming you GET the modelers permissions to use them once done.

    So what is the purpose of this exactly? Just for the heck of it?

    Let me just say this: it's been said before "There are ENOUGH guns in ns! PERIOD."

    You might say, well brig got his grenades into NS. Yes this is true, but they are not guns, nor are they very good at killing anything might i add, i've never even been able to take out an OC with those things, but that's besides the point. The point is if you want a long range killer, get an hmg, if you want a short range killer get a shotgun. If you want something for both, GET AN LMG.

    I'm not saying your idea is stupid and you should give up, i'm just saying that you might want to actually get the dev team on your side first, if at all.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Warfare+Dec 11 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warfare @ Dec 11 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The weapons are standard TSA equipment.

    I don't think that you'll see a SWAT team of 9 men, 2 with MP5's, 3 with M4A1's and three with bazook... G36's, and one with a shotgun.
    LMG's is what the TSA's use, and if their mission require it, they have the materials to construct heavy machineguns.

    You don't need HMG's to kill skulks. Their objectives is to eliminate the threat, not decorate the wall with them.
    And remember, shotguns are mobile siege units, and grenade launchers are "cleaners". <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What the hell are you talking about?


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So let me get this straight, you want to round up two models for your idea about NS.

    This idea has not been promised to be implimented by ANYONE correct? That's even assuming you GET the modelers permissions to use them once done.

    So what is the purpose of this exactly? Just for the heck of it?

    Let me just say this: it's been said before "There are ENOUGH guns in ns! PERIOD."

    You might say, well brig got his grenades into NS. Yes this is true, but they are not guns, nor are they very good at killing anything might i add, i've never even been able to take out an OC with those things, but that's besides the point. The point is if you want a long range killer, get an hmg, if you want a short range killer get a shotgun. If you want something for both, GET AN LMG.

    I'm not saying your idea is stupid and you should give up, i'm just saying that you might want to actually get the dev team on your side first, if at all.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Let me get this straight. This is the NS custimization forum, right?

    So in other words, I want to custimize MY NS so that sometimes, I could play with some nice quality SMG looking model (which is actually my LMG), or a nice quality looking AR (which is actually an LMG). Who CARES if it's never put in.

    All of this stuff is just to detail the look of the damn game, right? So what difference does it make?


    Back on topic; I would like to see some nice looking models for this.

    And the orginal and basic premise of the entire idea was to add a bit more depth to the starting game as well as kill some of the redundancy of it.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    What the hell are YOU talking about?

    You want a model that looks like a rifle for when you're in the mood for a rifle, and another model that looks like an SMG for when you're in the mood for an SMG. I think, had you not confused everyone with your original post, people would have told you some of the following things:

    1. "Search is your best friend".
    2. "Use the search, buddy".
    3. "Don't use the search at the top, use the one at the bottom".
    4. "Here's an SMG and here's a rifle! They are cool! You should use them!(me)".
    ======|
    || \\
    ___
    ) _`============|
    `--' / / \_\

    5. "Search".

    God, this is among the worst request threads ever.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Jamil+Dec 12 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Dec 12 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What the hell are YOU talking about?

    You want a model that looks like a rifle for when you're in the mood for a rifle, and another model that looks like an SMG for when you're in the mood for an SMG. I think, had you not confused everyone with your original post, people would have told you some of the following things:

    1. "Search is your best friend".
    2. "Use the search, buddy".
    3. "Don't use the search at the top, use the one at the bottom".
    4. "Here's an SMG and here's a rifle! They are cool! You should use them!(me)".
    ======|
    || \\
    ___
    ) _`============|
    `--' / / \_\

    5. "Search".

    God, this is among the worst request threads ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've already searched, and I've already shown what I've come up with. Congrats on being a fool.

    I've also specified some other requirements, as that it's NOT JUST A REGULAR AR, I WOULD LIKE TO SEE A TSA THEMED AR, AND THE SAME GOES FOR THE SMG!

    Get it? I mean, holy damn, you'd think this was a simple request or something, but evidently I guess not... :/
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Well, My AR92 model was very much so a TSA themed weapon, although, Not everyone likes it. Oh well.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't think that you'll see a SWAT team of 9 men, 2 with MP5's, 3 with M4A1's and three with bazook... G36's, and one with a shotgun.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Umm.... Yes, yes you would see that. what you would NEVER see is a SWAT team comprised of 9 men with the same weapon. Overspecialization breeds weakness. It is common for CQB teams like a SWAT team to carry 1 shotgun for pointman, 3 Assault Rifles for 2nd and 2nd Last man, 3 SubMachineguns for those in the Middle, and a Heavier Weapon, Usually a SAW (For Military teams) or another Assault Rifle (For Police Teams)
    Military CQB teams rarely carry SMGs, so they would probably be using Carbines instead.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Forlorn you have a good idea lacking the obviouse.
    The Half-Life engine can only handle 32 weapons so far 28 is used and if one more alien was to be added there would go the other four (and I believe a while back they were thinking of that hence why they kept the 4 open and probably WILL keep them open)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--BrigadierWolf+Dec 12 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Dec 12 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, My AR92 model was very much so a TSA themed weapon, although, Not everyone likes it. Oh well.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't think that you'll see a SWAT team of 9 men, 2 with MP5's, 3 with M4A1's and three with bazook... G36's, and one with a shotgun.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Umm.... Yes, yes you would see that. what you would NEVER see is a SWAT team comprised of 9 men with the same weapon. Overspecialization breeds weakness. It is common for CQB teams like a SWAT team to carry 1 shotgun for pointman, 3 Assault Rifles for 2nd and 2nd Last man, 3 SubMachineguns for those in the Middle, and a Heavier Weapon, Usually a SAW (For Military teams) or another Assault Rifle (For Police Teams)
    Military CQB teams rarely carry SMGs, so they would probably be using Carbines instead. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Could I see a pic?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn you have a good idea lacking the obviouse.
    The Half-Life engine can only handle 32 weapons so far 28 is used and if one more alien was to be added there would go the other four (and I believe a while back they were thinking of that hence why they kept the 4 open and probably WILL keep them open)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Errr.. there are 4 slots left. This idea would only take 1 extra slot, because the LMG is replaced.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Hey where can I download that black model you have on the first post? Thank you.

    Dont tell me to search either, it doesnt work for me.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Counting the handgrenade in 3.0b(obviously you guys dont go to general discussion often enough to keep up with the updates, check out the stickied complete changelog if you didnt know about the nades), there are 3 slots left. 2, counting the reserved flamethrower. 1, if the idea is implemented.

    But who gives a damn? If someone could make a nice looking AR model, it would be used, even if not for the suggested idea. So it's like any other mreq. Stop whining about the suggestion, and start whining about how you don't want to make a specific model idea of someone elses.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    <!--QuoteBegin--Forlorn+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could I see a pic?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    altho the pic isnt very clear, it looks like The guy in front with the tac shield has a pistol, the guy behind him has an SMG or carbine, the guy behind him has a carbine, the fourth guy has a pistol, and the last man is carrying a shotgun

    <img src='http://www.tempe.gov/police/employment/swat.h15.jpg' border='0' alt='user posted image'>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <span style='font-size:21pt;line-height:100%'>ROFL!!!!!!!!!</span>

    I was adressing this, lol:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, My AR92 model was very much so a TSA themed weapon, although, Not everyone likes it. Oh well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I want to see a pic of this, from Brigrider Wolf!


    Hahahahhahahahaha


    Phew


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey where can I download that black model you have on the first post? Thank you.

    Dont tell me to search either, it doesnt work for me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The link is on the first post of this thread...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--J D W+Dec 14 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Dec 14 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey where can I download that black model you have on the first post? Thank you.

    Dont tell me to search either, it doesnt work for me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    look in the official release topic for the NI IV by nthngnsd
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