Quick question, was light damage removed from turrets? Because i think 900hp/500ap onos would be invulnerable to any number of turrets with light dmg + regen.
Yeah, Redford is right. I can withstand 8-9 turrets with the 2.01 onos + regen. Considering most "turret farms" are only 6-7 turrets, there is no point in changing anything
<!--QuoteBegin--ikir+Dec 10 2003, 08:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ikir @ Dec 10 2003, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my opinion Turrets and lmg form 2.01 are too weak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Not really anymore however I'd say, especially with the onos hitbox fix. More HP is all good, but they are hit MUCH easier than they were in 2.1 so that probably counteracts things.
<!--QuoteBegin--Redford+Dec 10 2003, 01:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Dec 10 2003, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's a moot point seeing as how the current onos is immune to turrets using regen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> AWESOME! Turrets have regen now!!!!111
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Actually, what would be kind of cool and impede the Onos without hurting everything else :
'Lower the turret accuracy, and up the damage'
Because atm, turrets are evilly accurate (the most affected being Lerks, then Skulks) but don't do much per-shot damage, meaning Onos effectively don't care.
Just an idea, but I wonder how it would pan out in testing?
well thats how the turrets worked in 1.0x, but everyone just complained that fades could use acid rocket against sentry guns without being hit -at all- (if they used a wall for cover)
uh.. lowering accuracy might work for a lerk, but.. hitbox issues notwithstanding, how hard is it to miss an onos? especially if you're a stationary turret...
<!--QuoteBegin--typicalskeleton+Dec 10 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typicalskeleton @ Dec 10 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh.. lowering accuracy might work for a lerk, but.. hitbox issues notwithstanding, how hard is it to miss an onos? especially if you're a stationary turret... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Don't worry about turret accuracy in 3.0, most fades can pass by them without being shot, lerk can dive past them, skulks can leap past them. But if they stop to take a bite...
The Onos can't be hurt if he has regen by 10 or less turrets but turrets are more for keeping the the skulks, lerks, gorges and fades from attacking things. Onii need to be stopped by a HMG toting crazy man!
Comments
Not really anymore however I'd say, especially with the onos hitbox fix. More HP is all good, but they are hit MUCH easier than they were in 2.1 so that probably counteracts things.
AWESOME! Turrets have regen now!!!!111
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
'Lower the turret accuracy, and up the damage'
Because atm, turrets are evilly accurate (the most affected being Lerks, then Skulks) but don't do much per-shot damage, meaning Onos effectively don't care.
Just an idea, but I wonder how it would pan out in testing?
But i still think its better than the current way
Don't worry about turret accuracy in 3.0, most fades can pass by them without being shot, lerk can dive past them, skulks can leap past them.
But if they stop to take a bite...
The Onos can't be hurt if he has regen by 10 or less turrets but turrets are more for keeping the the skulks, lerks, gorges and fades from attacking things. Onii need to be stopped by a HMG toting crazy man!