Hitboxes question

Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
<div class="IPBDescription">Just a few questions about hitboxes</div>Are ther going to be the standard head arms legs torso and feet hitboxes, or is it gonna be more divided for more locational damage?  and please work hard to not have as many hit box problems as CS or DOD, I hated in CS when leg shots would count as headshots or headshots would go through the persons face

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Hm. Welllll.. I dunno actually. This is more a Flayra question. -However-, what I can and will tell ya (in case you didn't know) is that the aliens most likely will not have locational damage at all. (They'll still have to have hitboxes of course) A headshot to an alien will be no different than a legshot, or a torso shot to an alien. Sorry I didn't answer your question... hopefully MonsE or Flayra can answer it.. or one of the other developers.
  • Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
    now that mod college is over think I can get an answer on this?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Before I give my answer, I should point out that I don't actually know, and I'm only *guessing* as to how it will work.

    Alien Levels 1, 2, 3, and 5 will not have locational damage.
    Alien level 4 will have a different damage value for the head.

    Marines will have different damage values for the head too, and it could be that if a level 1 alien pounces at the head, or a level 3 swoops at it, it results in an instant kill or at least a high damage value.

    This is how I would like to see it work, but to be honest I'm not sure anyone really knows yet.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    So THIS is how rumors get started!

    The plans are currently: hitting a marine in the head does extra damage (unknown how much more), hitting an alien anywhere does the same damage.  Fun little game: see if you can figure out why this is the current plan.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    but what about the lvl 5, it has got a huge armor over its head (well, pretty stupid post but anyway)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Flayra+Feb. 19 2002,14:09--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Feb. 19 2002,14:09)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Fun little game: see if you can figure out why this is the current plan.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Because it would be silly not to give the marines extra damage if they get hit in the head, and because it would be a lot of work to give locational damage to each of the alien levels (i.e., you're lazy  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)?
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    <!--QuoteBegin--Flayra+Feb. 19 2002,17:09--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Feb. 19 2002,17:09)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Fun little game: see if you can figure out why this is the current plan.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    oooh lets see.

    The aliens are not carbon based life forms and do not have what we would call a brain, their memory cells are roughly the same as their muscle cells and Exoskeltal cells there for there is nothing any more damaging to the alien by getting hit in the head or any where else. Its all roughly the same matter just in fun and strange shapes.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I think Darkblade got it in one.

    (Just my -opinion- and not any inside information I have...)



    <!--EDIT|Moleculor|Feb. 20 2002,00:21-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hitting a marine in the head does extra damage (unknown how much more), <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Ow c'mon Flayra don't tell me you don't know it yet...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    The plans are currently: hitting a marine in the head does extra damage (unknown how much more),hitting an alien anywhere does the same damage.  Fun little game: see if you can figure out why this is the current plan.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Could it be because the aliens are going to be so fast that the marines won't have <i>time</i> to aim for the head? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Besides, little bob might have a bit of trouble reaching a human head... may as well reward him if he actually pulls off a hit in the face. I imagine landing on a marine's head is a bit trickier to do in-game than people are thinking. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    I think it may be because the humans do not fully understand the alien race and so they do not know where the best place to hit them is, therefore making locational damage for the aliens pointless.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    They look pretty carbon-based to me. And I think they have a brain in their heads. But they are also linked up to the hive mind so they can see what the other aliens see.

    Speaking of which... the idea/trend I've heard is that the aliens are more individualistic/deathmatchy than the humans, so that goes even more for them having a brain. So I think shooting them in the head should count a bit more, but not so much as a human, since the aliens have lots of armor on their heads, and everywhere else really.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Could it also possibly be because the marines' weapons are 90% hitscan weapons, meaning that if the aliens had seperate hitboxes, autoaim cheaters would have an easy time?

    Or is it because the aliens are 4-legged critters and their heads are usually at the front when walking along, making it easy to shoot them there.

    Or is it something to do with the walk-on-walls ability?

    I really dont know <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    What's 'hitscan'?

    And btw ken20banks... An interesting side effect of the way the wall-walking is coded is that Bob can climb up a marine. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    outch! <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Moleculor: "hitscan" refers to the fact that when you shoot a bullet (or a zoomed crossbow bolt in HLDM), there is no actual projectile fired, displayed, or calculated -- instead, the engine traces a straight line from your gun in the direction that the "bullet" was shot and checks if that line hits anything (a wall, player, etc.)  Therefore, that "bullet" travels at literally infinite speed(it gets to its destination as soon as it is fired).
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Yeah, hitscan weapons are kind of stupid in games with wide open areas (CS, DoD), but then again, there won't be much of that in NS.

    If anyone played the old mac game Marathon1/2/Infinity, they would remember that even that game had bullets with a calculated speed. You had to lead your target a bit, and it worked great even in deathmatch. Even on crappy old appletalk, the only lag we ever got was from someone stepping on the phone cords used to connect the computers, lol.

    Particularly in DoD, they need to code in projectile speeds. But I bet any chance for that was broken when valve introduced the HPB netcode, which is based entirely on hitscan weapons. Poo.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Moleculor+Feb. 20 2002,16:40--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Feb. 20 2002,16:40)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And btw ken20banks... An interesting side effect of the way the wall-walking is coded is that Bob can climb up a marine. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Lol, I think my severe case of flayritus has suddenly just become a whole lot more severe. I WANT TO DO THAT! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sign In or Register to comment.