Hitboxes question
Bacon_Bits
Join Date: 2002-02-05 Member: 167Members
<div class="IPBDescription">Just a few questions about hitboxes</div>Are ther going to be the standard head arms legs torso and feet hitboxes, or is it gonna be more divided for more locational damage? and please work hard to not have as many hit box problems as CS or DOD, I hated in CS when leg shots would count as headshots or headshots would go through the persons face
Comments
Alien Levels 1, 2, 3, and 5 will not have locational damage.
Alien level 4 will have a different damage value for the head.
Marines will have different damage values for the head too, and it could be that if a level 1 alien pounces at the head, or a level 3 swoops at it, it results in an instant kill or at least a high damage value.
This is how I would like to see it work, but to be honest I'm not sure anyone really knows yet.
The plans are currently: hitting a marine in the head does extra damage (unknown how much more), hitting an alien anywhere does the same damage. Fun little game: see if you can figure out why this is the current plan.
Because it would be silly not to give the marines extra damage if they get hit in the head, and because it would be a lot of work to give locational damage to each of the alien levels (i.e., you're lazy <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)?
oooh lets see.
The aliens are not carbon based life forms and do not have what we would call a brain, their memory cells are roughly the same as their muscle cells and Exoskeltal cells there for there is nothing any more damaging to the alien by getting hit in the head or any where else. Its all roughly the same matter just in fun and strange shapes.
(Just my -opinion- and not any inside information I have...)
<!--EDIT|Moleculor|Feb. 20 2002,00:21-->
Ow c'mon Flayra don't tell me you don't know it yet...
The plans are currently: hitting a marine in the head does extra damage (unknown how much more),hitting an alien anywhere does the same damage. Fun little game: see if you can figure out why this is the current plan.
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Could it be because the aliens are going to be so fast that the marines won't have <i>time</i> to aim for the head? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Besides, little bob might have a bit of trouble reaching a human head... may as well reward him if he actually pulls off a hit in the face. I imagine landing on a marine's head is a bit trickier to do in-game than people are thinking. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Speaking of which... the idea/trend I've heard is that the aliens are more individualistic/deathmatchy than the humans, so that goes even more for them having a brain. So I think shooting them in the head should count a bit more, but not so much as a human, since the aliens have lots of armor on their heads, and everywhere else really.
Or is it because the aliens are 4-legged critters and their heads are usually at the front when walking along, making it easy to shoot them there.
Or is it something to do with the walk-on-walls ability?
I really dont know <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And btw ken20banks... An interesting side effect of the way the wall-walking is coded is that Bob can climb up a marine. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
If anyone played the old mac game Marathon1/2/Infinity, they would remember that even that game had bullets with a calculated speed. You had to lead your target a bit, and it worked great even in deathmatch. Even on crappy old appletalk, the only lag we ever got was from someone stepping on the phone cords used to connect the computers, lol.
Particularly in DoD, they need to code in projectile speeds. But I bet any chance for that was broken when valve introduced the HPB netcode, which is based entirely on hitscan weapons. Poo.
Lol, I think my severe case of flayritus has suddenly just become a whole lot more severe. I WANT TO DO THAT! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->