Ns_origin Readyroom "waves"
Zoc
<?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
<div class="IPBDescription">how to do that ?</div> How to make that cool blue waves like that ones that appears around the random team?
I would like something near that to a room in my map...
I'm also thinking about eletrycity, but make something that glows and fades out I think that would look better..
I would like something near that to a room in my map...
I'm also thinking about eletrycity, but make something that glows and fades out I think that would look better..
Comments
the threads below will get you what you need.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=45898&hl=func_conv' target='_blank'>linkage</a>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=35630&hl=func_conv' target='_blank'>linkage</a>
that should help you out and look its even spelled ok.
tips ?
btw, there is any way to get (just for learning) the textures from ns_origin ? they look as included in the bsp file...
the random team is a funk_conv, and uses scroll_fade (typo)
amckern
how can I set the scroll_fade setting ? (I Couldn't find in hammer)
i assumed that the texture used was in fact scrollred instead of the arc texture.
i am almost positive that is what you are looking for. all yuo need is teh texture,
which i dont find in teh ns.wad or ns2.wad
,
amckern
Where I can find this option?
I believe the texture you want is scroll_v_blue.
Can I use them in my map ?
btw, I couldn't found yet the scroll texture <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
nor found thescroll_fade thing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
/Loads ns_origin.bsp
/Examines readyroom
/Finds the following:
Texture name: scrollblue
.wad file containing that texture: Tough luck, it's wadincluded. Shouldn't be too hard to create yourself though.
Texture scale: 5 by 8
Entity used: func_conveyor
speed: 150
additive
renderamt 120
Also:
<!--QuoteBegin--The readme file+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The readme file)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you do happen to use any textures in a released map, please credit me in the map readme (or easter egg) as appropriate. (You do not have to keep all of the textures inside the wad, as long as there is credit given. Its a big enough wad, and some poor souls still have 56K.) Sending an email to fam@box7.co.uk with a link to the map would be grand too.
These textures must only be used for Natural Selection purposes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->