Sprite/particle Aid An Stuff

Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
<div class="IPBDescription">damn SAT's interupting my MAPPING!</div> Okay i'd like to have some of that electricity goin around my generator like on ns_elipse, ns_hera (in maintinance) ect. NO IDEA how. Potential walkthrough?

Also in VHE is 128x128 like BIG in game? Textures are 256x256 for halls and i thought an onos was 128 high. Or was that wide?

On a side note SOMEONE has a beta map out using a room that is MINE. MY cool unique idea that i told a few people about. Meany head!

-Red

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    1. I would suggest not using it because the electricity thin is seriously overused. Also there used to be a tutorial at <a href='http://ns.valve-erc.com/' target='_blank'>ns.valve-erc.com</a> but is no more. If I recall correctly you just make a func_conveyor set to additive infront of the background.

    2. 128x128 isn't too big, 512x512 is big. The reaseon almost all textures are 256x256 because that is the biggest size half-life can handle, so you need big textures to get specific details. 256x256 is also a pretty good size for hallways, when was the last time you saw a halway that an onos can just get through.
    As for the sizes:
    Skulk, lerk, gorge, crouched marine, crouched fade: 32 32 36
    Marine, fade, (crouched onos): 32 32 72
    Onos: 64 64 108

    But these are just the clipbox sizes a real onos is bigger.

    3. Who, and what map? Two people can have the same idea.
  • Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
    thank you very much for the first part. As for the last thats more of me griping cause I dont know who makes the map, but that is an idea i've been telling people on the mapping forums that PM/E-Mail me and some friends that idle on #RgB on mIRC.

    The map I saw it on was "ns_andromeda_beta3" or soemthing like that (found at punkassfraggers.com). It has a tree, a creek/water way with a vent in it and a bridge going over it and a bench. Just like i told those people.

    Its a fairly basic version of the room I have been planning, and started on 6 days before I saw the map, but it is essentially the same. My only problem with it is with many maps there is one cool feature/room on it that people can easily identify and I was hoping my Atrium room to be that for my map, but I guess it might not be anymore unless I make it 100 times better and even then people might think I stole the idea.

    -Red
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