At The Mark Of 8 Minute
SLizer
Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">how to deal with fades and rt`s</div> I was just wqndering now that i have started commandeering more how to deal with fades?
I usual make base and start capping resource towers and electrifying them but then, at the mark of 5-8 fades evolves.
I have lost quite few game by, team lettting loose all electrfied rt`s. And then 1 regen fade takes out 5 resource towers and team don`t bother to kill it.
Then we have the base rt, and everyone knows what happens when marines are on the base and they have 1 rt.
So how would i counter with pesky fades taking out my resource? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
I usual make base and start capping resource towers and electrifying them but then, at the mark of 5-8 fades evolves.
I have lost quite few game by, team lettting loose all electrfied rt`s. And then 1 regen fade takes out 5 resource towers and team don`t bother to kill it.
Then we have the base rt, and everyone knows what happens when marines are on the base and they have 1 rt.
So how would i counter with pesky fades taking out my resource? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Comments
And what to use agains fades? Minetraps & shotguns + some aim and teamplay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Blocking fades is absolutely good tactic (not with any buildings, it's lame).
Better yet, keep pressuring aliens all over the map, so the fades are too worried about marines in their hive than taking down your unelectrified nodes.
mines
Tested in 2.01.
4 mines to kill a fade without cara or cara level 1.
5 mines to kill a fade with cara level 2 and 3.
Depending on weapon level. 3-4. I ushally put 5 anyways incase its just a pass by blow or a skulk by the fade sets it off etc.
Depending on weapon level. 3-4. I ushally put 5 anyways incase its just a pass by blow or a skulk by the fade sets it off etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no, not depending on weapon level
If they are defending their hives/RTs/chambers/fortified choke points every 30 secs how in god's name are they going to be attacking your RTs?
hahahahaha once i did that same thing (i had an hmg) and mowed down a fade AND an onos that were killing an rt.
Fades are great at taking out solo/small groups of marines and small bases, not so good at stopping large teams or defending an area.
If you don't want or can do that, drop a BUNCH of shotguns (4-8) and just hope to get lucky, same with mines, or you can turtle like crazy. The fades can't do much about a real turretfarm+elec, but of course while you're doing that, they're getting closer to onos which can...
When my marines arrived (about 6 of them) a skilled fade could have easily taken them out (lvl 1 guns and armour at this point). I thought quickly and chucked down about 3 shotguns, there in the hive. As those where the first shotties I had given out in this game, the Fade never saw it coming, and it and its chubby companion where reduced to nothing in short order (after my marines had picked up the shotties, I gave them each a clip of ammo). Before any more alien help had arrived, I had dropped a welder to repair the rt, and dropped some mines.
I believe that if you have fast moving marines, a well placed and used amoury is more useful than a TF.
As for not electrifing RT's because there are fades about, I say no way. Electrify ahead. Remember that most of the alien team is still skulks, and the fades take much longer to kill an electrified res than a normal res, and are much more wounded if a marine arrives unexpectedly.
-Parallax
Your best bet is to put a stack of 5 mines where they least expect it. Putting mine stacks by resource nodes helps alot. Alot of times fades try to use your base res node as cover or just to **** you off by hitting it and with a stack there they will blow up =)
Never put mine stacks close to where you will be standing, Then it become Xenocide instead of a defense.
You MUST MUST MUST have level 2 weapons and shotguns by the time the first fades arrive. 2 shotgunners will smoke a fade pretty quickly with L2 weapons.
i've had games where 4 w3/a1 la/lmg , 1 sg, down 2 onii (one got too greedy on structs, the other tried his damndest to run away and stomp, but too many rines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
i've seen it actually quite often. as long as the fade isn't good (read: conservative) and thinks he can get easy RFK, he's usually down quite quick. just make it clear ot your rines he's a priority to take down.
it also gives the benefit of raised morale, which is great for teamwork. rines will rely on each other more, and move into hairy territory more readily, assuming backup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sounds like you rely on electricity too much...
You know that games are winnable without electricity right? RTs are cheap and easily replacable. ELECTRIFIED rts are not. For every electrified node that a fade kills, you lose 45 res.
Have one group pressure, and another group cap resource towers.
The absolute best thing to do, is cut the map. A great example, is Hera. If you capture cargo hive, and the double node, you can use your own base. Then, it's nearly impossible for aliens to get from one side or another.
If you can't do that, then probobly the best thing to do is put up pg's,and electrified nodes, (on high risk nodes). These will never fall, because all u need to do is call a guy over, and he will kill the fade.
Fades actually aren't that tough. It's just that you A: need at least 2 people to kill them B: are hard to hit. The best anti fade weapon is the HEAVY MACHINE GUN, not the shotgun. The shotgun is the gorge/sulk butcher. When the fade is flying away, the shotgun is a peice of trash, (the important time). That extra 60 or 80 damage is worth it.
As for mines? a regennin fade will prob laugh. Take the 1 mine damage, (if you stack, you will need a LOT of mines), and still take down the node.
A Fade who trips a mine on an RT will step back and metabolize twice, look for all of the other mines on the floor, and simply avoid them. A Skulk may get blown up, sure, but there's no guaranteeing that the Skulk simply won't avoid the mines by.. oh, jumping.. crawling up the RT at a point where there are no mines.. biting the legs while the mines sit inches infront of them.. dropping down from the ceiling.. That same Fade can even waste all of your mine-res by purposely detonating them, or a passing Gorge just spits them up. It takes a great deal of time for a Skulk to kill an Elec RT, even with Regen and a Gorge nearby (or Adrenaline Gorge+Skulk for endless healing and attack.)
Electrified RTs act as early warning for Marines, too. That arc of electricity you see flying through walls? It's a zap coming from the RT, hitting the Fade, and continuing to fly on. By noticing the direction and position of that arc, a Marine with good knowledge of the map can effectively determine that an RT is getting hit, and which one it is.. all while out of direct LoS and sound range of it. That Fade who continues to swipe is going to be mincemeat for the sneaky 'Rine who shift-walks over and pops him while he's without armor from all the shocking or energy from all the swiping (if the Fade is smart enough to metabolize every so often, though, you may be in trouble.)