This Is Absurd

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
What in the world... every other program and process that isn't necessary for a compile is closed and I keep getting: "Could not open wad file ..." on all my WADs. Why can't Batch Compiler open them?

Furthermore, I've had this problem for a long time. After I leave textures out of the Textures dialog in VHE BC stills tries to use them. I am using four WADs and I still get the, "You are using more than 8 WADs" and I'm like, "No, I"m not!!!"

Grrrrrr.... bad mood tonight.

~ DarkATi

Comments

  • Alurcard2Alurcard2 Join Date: 2003-07-30 Member: 18614Members
    Maybe a stupid question but did you restart VHE after you removed the wad files ?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Alurcard2.+Dec 6 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alurcard2. @ Dec 6 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe a stupid question but did you restart VHE after you removed the wad files ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah. It always has done this to me and it sucks. I've re-opened and re-saved the RMF and re-exported the MAP with the textures gone from the dialog. It still tries to use them.

    ~ DarkATi
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Perhaps there are textures still in the map from that wad. And since they are gone, even if you click "show only used textures" they don't appear. And depending how much detail you have, they may be hard to find (should be white in Hammer though...)

    Try putting the wads back in and going to the individual wad and clicking "show only used textures" in the texture browser.

    That's all I can think of. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Yeh, i had this problem with vhe, i moved the textures to the same dir as the compile tools and it worked. Some people put them in the c: and it also works.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited December 2003
    <!--QuoteBegin--DarkATi+Dec 5 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 5 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What in the world... every other program and process that isn't necessary for a compile is closed and I keep getting: "Could not open wad file ..." on all my WADs. Why can't Batch Compiler open them?

    Furthermore, I've had this problem for a long time. After I leave textures out of the Textures dialog in VHE BC stills tries to use them. I am using four WADs and I still get the, "You are using more than 8 WADs" and I'm like, "No, I"m not!!!"

    Grrrrrr.... bad mood tonight.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    EDIT: if it still says you're using more than 8 WADs, did you remember to export your level again after you made the texture changes?

    ----------------------

    You need to make sure that Batch Compiler changes directories to be on the same drive as the wad files -- if you have your map file, tools, and wad files on three different drive letters, change directories to the drive with the wad files. The easiest way to do this would be putting the wrong Half-Life path in the setup dialog, pointing it to your wad locations instead of Half-Life.

    This is required because VHE's map exporter doesn't include the drive letter when it exports wad paths (pretty dumb since the program only runs in windows anyway, but there's really not much to be done about it unless you're Valve).

    You can alternatively specify what wad files to use by creating a wad config file, and adding "-wadcfgfile <file> -wadconfig configuration_name" to the additional parameters section of CSG.

    The contents of the file should look like
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    configuration_name
    {
    c:\path\to\wad\wad1.wad
    c:\path\to\wad\wad2.wad
    include c:\path\to\wad\wad3.wad
    }
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If you do this, your wad file settings in Hammer will be ignored. Adding "include" in front of a wad will wadinclude it without needing to add the -wadinclude switch.

    All of the above information about the wad config stuff is from the ZHLT documentation...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited December 2003
    Yes, I have re-exported with the new textures present. Here's a compile log snippet for those interested. The beginning shows what I'm telling the compiler to include.

    (F.Y.I. I resolved my other WAD error by moving them to the Compile Tools Directory, thanks ReebDoog.)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    [NS_CA_Infested.wad]
    [halflife.wad]
    [liquids.wad]
    [ns.wad]
    [ns2.wad]
    [ns_scout.wad]

    147 brushes (totalling 890 sides) discarded from clipping hulls
    CreateBrush:
    (7.80 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (4.44 seconds)

    Including Wadfile: \program files\sierra\half-life\valve\halflife.wad
    - Contains 23 used textures, 18.40 percent of map (3116 textures in wad)
    Including Wadfile: \program files\sierra\half-life\ns\ns.wad
    - Contains 50 used textures, 40.00 percent of map (578 textures in wad)
    Using Wadfile: \program files\sierra\half-life\ns\maps\ns_nancy.wad
    - Contains 0 used textures, 0.00 percent of map (13 textures in wad)
    Including Wadfile: \program files\sierra\half-life\ns\ns2.wad
    - Contains 44 used textures, 35.20 percent of map (296 textures in wad)
    Using Wadfile: \program files\sierra\half-life\ns\hallwall_1.wad
    - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
    Including Wadfile: \program files\sierra\half-life\ns\ns_ca_infested.wad
    - Contains 3 used textures, 2.40 percent of map (42 textures in wad)
    Including Wadfile: \program files\sierra\half-life\valve\liquids.wad
    - Contains 3 used textures, 2.40 percent of map (32 textures in wad)
    Using Wadfile: \program files\sierra\half-life\tfc\tfc2.wad
    - Contains 1 used texture, 0.80 percent of map (395 textures in wad)
    Using Wadfile: \program files\sierra\half-life\tfc\tfc.wad
    - Contains 0 used textures, 0.00 percent of map (279 textures in wad)
    Using Wadfile: \program files\sierra\half-life\tfc\openfire.wad
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: \program files\sierra\half-life\tfc\fir_tree.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \program files\sierra\half-life\tfc\desnow.wad
    - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
    Including Wadfile: \program files\sierra\half-life\ns\ns_scout.wad
    - Contains 1 used texture, 0.80 percent of map (1 textures in wad)

    Warning: More than 8 wadfiles are in use. (13)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.


    added 8 additional animating textures.
    Texture usage is at 4.00 mb (of 4.00 mb MAX)
    13.36 seconds elapsed
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    EDIT: As you can see it's trying to use TFC textures! That's crazy! I'm Brian Fellowes!

    ~ DarkATi
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Are you using HLFix to export?
    If so: Did you rebuild the wad.txt by running makewad.exe?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--DarkATi+Dec 6 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 6 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, I have re-exported with the new textures present. Here's a compile log snippet for those interested. The beginning shows what I'm telling the compiler to include.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Open the exported map file in a text editor and look for the line near the top that starts with "wad" -- that's the list VHE is giving the tools to work with.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--XP-Cagey+Dec 6 2003, 07:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Dec 6 2003, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 6 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 6 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, I have re-exported with the new textures present. Here's a compile log snippet for those interested. The beginning shows what I'm telling the compiler to include.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Open the exported map file in a text editor and look for the line near the top that starts with "wad" -- that's the list VHE is giving the tools to work with. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    w00t. Cagey you rock. All fixed.

    ~ DarkATi
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