Units To Feet / Inches

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Did I already ask this?</div> I can't remember if I already posted this and I just can't find it now or what... anyway, how can I convert units in VHE into feet and / or inches?

~ DarkATi

Comments

  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    feet and inches are evil, philistine. use metric.

    for example: 5.5 feet is 5'6"... while 5.5m is 55 dm is 550 cm is 5500 mm .....

    as for the question, I have no idea.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Windelkron+Dec 5 2003, 09:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 5 2003, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> feet and inches are evil, philistine. use metric.

    for example: 5.5 feet is 5'6"... while 5.5m is 55 dm is 550 cm is 5500 mm .....

    as for the question, I have no idea. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Me likes the American Standard <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ...Does anyone know?

    ~ DarkATi
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I thought it was supposed to be close to one unit = one inch. Seams like I read that somewhere.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--KungFuDiscoMonkey+Dec 5 2003, 10:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Dec 5 2003, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought it was supposed to be close to one unit = one inch. Seams like I read that somewhere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'll try that, thx Monkey.

    ~ DarkATi
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Welcome but it's not exect but a good estimate.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited December 2003
    Errr... nope. It can't be equal to one inch. Perhaps 1 unit = 2 inches... or 3... I'll just use trial and error.

    EDIT* Thx anyway Monkey. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ~ DarkATi
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    Let us know when you figure it out, I have a building at the University that I want to use as a base for a fun or combat map and would like to get the right size
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Sorry, you cant convert units to inches / cm. It was discussed, but if you look at the models and try to convert it, they are rather wierd. I cant remember exactly, but to convert it, you have to use a different scale for height and width/length. Just something with the engine/models and textures. Go over to the valve erc or whatever its called now. They discussed this in depth and decided it couldnt really be done well.
  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    u see the green box that is a info_player_start ? thats about 6-7 feet.

    gl.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Height is approximately 1 unit = 1 inch (which makes everyone about 6 feet tall).

    However width is on a different scale... even if you work this out, building things "to scale" doesn't really work and will look weird. It's much better to just judge things by eye to ensure that they look right.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--[watch.me.die]+Dec 6 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([watch.me.die] @ Dec 6 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Height is approximately 1 unit = 1 inch (which makes everyone about 6 feet tall).

    However width is on a different scale... even if you work this out, building things "to scale" doesn't really work and will look weird. It's much better to just judge things by eye to ensure that they look right. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep -- the player's clip box is half as wide as he is tall... for most humans that'd mean a torso almost three feet wide, or double actual human dimensions. Since the player's clipping is so far off, everything else doesn't scale right, either.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    .... well that's retarded
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Belgarion+Dec 6 2003, 01:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Dec 6 2003, 01:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .... well that's retarded <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    According to a FAQ I can't place at the moment, Valve supposedly is using a 1:1:1 aspect ratio for Half-Life 2, fixing the problem for the next generation of mods. Part of the issue is the need to keep player models' arms from clipping into the walls -- the clip box has traditionally included all of the area that a player's limbs could swing into.

    The problem was actually even worse for Quake 1 -- Half-Life uses players that are 72 units tall and 32 units wide; Quake 1 used 64 units tall by 32 units wide.
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    edited December 2003
    SO the width and hight are not the same, we have the idea that hight is a 1 to 1, but width is different. I am 6 ft tall, so about the size of Freeman. From accross the shoulders I am 22 inches, or almost 2 feet. For simplisty, lets say Freeman is normally 2 ft wide. Now this leaves us a foot off. Now I know his HEV suit is not skin tight. It is a large metal suit with padding and sensors ment to protect the user in very hostile enviroments (we will ignore the fact that radation and stuff hurts Freeman because he is not wearing the helmet). Lets just say the suit about 1 thick with padding and equipment. This would add up to 2 inches on to each arm and 2 inches to the torso, or about 1/2 foot. I do not hink this is an unreasonable assumtion, just look at the picture of him in the HEV. Anyways, this would put him at 2 1/2 foot wide (30 inches). Now, on to a real world door. The door to my room is 81 inches high by 30 inches wide. I would think someone in an HEV suit would have a hard time getting in through it, it is small. He would propably have to turn sideways to get into my room (which is not programed into the game). So basically, I think the 1 to 1 to 1, while not perfect, is very close. I say that the hight is 1 inch/unit while width could be as much as 1.1 inches/unit (or 1.0666666... to be exact). A little playing around and I think we could find the exact numbers.

    [Edited to fix a wrong number (Though 36 instead of 32)]
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