Handy Scripts

CheeseSticksYoCheeseSticksYo Join Date: 2003-03-19 Member: 14715Members
edited December 2003 in Kharaa Strategy
<div class="IPBDescription">Say goodbye to slot(x), where x = [1,4]</div> Edit: Removed until I lag proof these scripts. They dont work well at all right now. SOrry for wasting your time.

Comments

  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    I removed a lot of paragraphs outta this post..... not going to rant...

    NS was designed by Flayra to be played <i>without</i> scripts, therefore you should not develop them.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I remember reading about a lag proof dive script for DoD. Try searching for one and use it to further develop your own script.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--aonmus.r2+Dec 4 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Dec 4 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I removed a lot of paragraphs outta this post..... not going to rant...

    NS was designed by Flayra to be played <i>without</i> scripts, therefore you should not develop them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually the game is supposed to play scripts. I for one know every single player has 'scripts'. Bind mouse1 "+attack" is a script. Kthx.
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin--lagger+Dec 4 2003, 08:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Dec 4 2003, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--aonmus.r2+Dec 4 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Dec 4 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I removed a lot of paragraphs outta this post..... not going to rant...

    NS was designed by Flayra to be played <i>without</i> scripts, therefore you should not develop them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually the game is supposed to play scripts. I for one know every single player has 'scripts'. Bind mouse1 "+attack" is a script. Kthx. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That must mean I've been scripting and never knew it! I must unbind all my buttons to be script free now! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    i put ppl who complain about scripts in the same category as those who complain about awp (cs), hwg (tfc) and onos.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    I define a script is something that helps the player do something that they shouldnt be able to do, like drop massive amounts of ocs rapidly, or some sort of speed attack script, not a bind "mouse1" "+attack" thats a bind, not a script.

    A script is in a file, made of aliases that call upon each other to perform movements for the players, like a bunnyhop script.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    If that's a bind, then what is binding a key to drop OCs?

    I don't see a difference.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited December 2003
    <!--QuoteBegin--aonmus.r2+Dec 5 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Dec 5 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I define a script is something that helps the player do something that they shouldnt be able to do, like drop massive amounts of ocs rapidly, or some sort of speed attack script, not a bind "mouse1" "+attack" thats a bind, not a script.

    A script is in a file, made of aliases that call upon each other to perform movements for the players, like a bunnyhop script. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    To bad they have oc building as an option in the CONTROL PANEL. Mine is bound to [, i hit [ and i can set 5 up very fast. If you consider using the control panel to bind oc's to [ is a script and therefore bad...... No.

    Or wait... my script to say 'need a medpack' ohh jeebus!! everything is out of control?!?!?
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    eh I dont use any scripts, I find them too restrictive, and tend to rely on them, which takes away from my fast style of play of I have no clue what I am going to do next. Scripts are good for those who cant do certain things though, like bunnyhop, or shoot a pistol real fast, or switch weapons really quickly, I dont mind it because the amount of talent in pubs has kind of dwindled, if this stuff will make low talent players better, than hey i'm all for it, because I'll get more of a challenge now.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    A single key doing a single function is a bind, but when you make it do one function that leads to others, that is scripting. There's your difference. Binding a key to OC is not scripting, but making a script to assist you in bhop is. Pistol scripts and bhop scripts are some of the most common, but I was never one to agree with or use anything of the sort.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    You don't need any scripts at all.. I have my numpad bound to different buildings, but other then that and a few toggles (+use, voice_loopback,rdyroom) theres no need for scripts.. they *will* slow you down, theres no question about that.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I actually find that scripting is fine. When I was learning hour to BHop, I used a script that hammered jump three times, so I could get the timing. Then I changed it to make me jump twice. Now I'm scriptless, and really, the only way I could have learned how to BHop so fast was from the script (took me a couple weeks to learn how, I'm not fantastic by any means, but decent).

    So really, it depends on what your using the script for.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Scripting is fine as long as it is not used for exploiting (eg pistol/bunnyhop scripts from _special). I have the dive script, and I will post it for you so you can remake your script to not lag.
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    <!--QuoteBegin--Ashaman Joe+Dec 4 2003, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashaman Joe @ Dec 4 2003, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--lagger+Dec 4 2003, 08:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Dec 4 2003, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--aonmus.r2+Dec 4 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Dec 4 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I removed a lot of paragraphs outta this post..... not going to rant...

    NS was designed by Flayra to be played <i>without</i> scripts, therefore you should not develop them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually the game is supposed to play scripts. I for one know every single player has 'scripts'. Bind mouse1 "+attack" is a script. Kthx. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That must mean I've been scripting and never knew it! I must unbind all my buttons to be script free now! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I agree with the guy that said scripts shouldn't be used, and that single binds to 1 key functions are not scripts, but more than 1 function is. The better you will become without a script <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    NS + scripts = something you thing of being:

    everyone reading this try typing this in console: bind . "say fun way this road is rolling"
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    bind = any function or functions binded to a key
    script = a way to cycle through these binds.

    not all scripts are evil, but most of them are.

    Don't use scripts, use skill instead. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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