Nub Question

Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
<div class="IPBDescription">about Worldcraft/Hammer</div> I used to make some pretty <i>kickass</i> Blood maps and I now want to try my hand at making an NS map.
However I _HATE_ brushes. seriously, making detailed maps was a -lot- faster/easier with the build editor.

I realise this is partly because the game was 2.5D, and the editor works the other way around, but is there really no faster way to "draw" objects that don't look like legoblocks?
(I know about the vertex tool, but it's just all so tedious)

any tips?

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Bo Selecta+Dec 4 2003, 08:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Dec 4 2003, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I used to make some pretty <i>kickass</i> Blood maps and I now want to try my hand at making an NS map.
    However I _HATE_ brushes. seriously, making detailed maps was a -lot- faster/easier with the build editor.

    I realise this is partly because the game was 2.5D, and the editor works the other way around, but is there really no faster way to "draw" objects that don't look like legoblocks?
    (I know about the vertex tool, but it's just all so tedious)

    any tips? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, there isn't. The lego blocks is the only way.

    Although, i wish it were as easy as Build, i used to make some pretty badass Duke3D and Shadow Warrior maps back in the day, it was so easy. The funny thing is, i still remember half of the keyboard shortcuts.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> oh well..

    btw, what's more efficient, first completing a room & texture it afterwards or texture while you're building it?
    The textures should "fit" and not look weird but oth, details should come afterwards. (just like lighting)... I can't choose <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Bo Selecta+Dec 4 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Dec 4 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> oh well..

    btw, what's more efficient, first completing a room & texture it afterwards or texture while you're building it?
    The textures should "fit" and not look weird but oth, details should come afterwards. (just like lighting)... I can't choose <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whichever way you feel more comfortable working with. Before i used to be fine with mapping in null and then texturing when i've got the brushwork complete, now i prefer to texture as i go along.
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