Hl Crash On My Map

ZocZoc <?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
edited December 2003 in Mapping Forum
<div class="IPBDescription">did I miss some 'trick' ?</div> I don't know what is happening in my map...

When I go to the top corridor and look to the corner, my HL crashes in my map...

Did I miss some trick ?

I make a vertex manip to make corridor that way...

someone can help me?

EDIT: This is a stoopid map - with just a readyroom (missing "where" to join the teams - but the entities are there) - and only the beggining of the alien hive done... - please, take a look at the alien base "exit" corridor... Thank you =)

Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    maybe you have a leak. I had this problem myself. the maps runs fine but at the point where I could see the leak, hl crashes. wrong vertex manipulation may result in such an error. check your map for errors before compiling.
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    Well... I deleted them and recriated... now looks fine, but, I start to get another erros... look:

    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...Error: Entity 0, Brush 42: outside world(+/-4096): (736,-2928,
    -10000)-(768,-2726,-16)
    Error: brush outside world
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
    roblem

    Error: Entity 0, Brush 42: outside world(+/-4096): (720,-2944,-10036)-(784,-2710,20)
    Error: Entity 0, Brush 42: outside world(+/-4096): (704,-2960,-10032)-(800,-2694,16)
    Error: Entity 0, Brush 42: outside world(+/-4096): (720,-2944,-10018)-(784,-2710,2)
    Error: Entity 0, Brush 45: outside world(+/-4096): (736,-2758,-192)-(768,-2726,10000)
    Error: Entity 0, Brush 45: outside world(+/-4096): (720,-2774,-228)-(784,-2710,10036)
    Error: Entity 0, Brush 45: outside world(+/-4096): (704,-2790,-224)-(800,-2694,10032)
    Error: Entity 0, Brush 45: outside world(+/-4096): (720,-2774,-210)-(784,-2710,10018)
    40%...50%...60%...70%...80%...90%... (0.11 seconds)

    What I'm supposed to do? (I'm searching for the ZHLTPromblems.html by now)

    I can't see any brush where I don't want...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Zoc+Dec 2 2003, 01:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zoc @ Dec 2 2003, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well... I deleted them and recriated... now looks fine, but, I start to get another erros... look:

    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...Error: Entity 0, Brush 42: outside world(+/-4096): (736,-2928,
    -10000)-(768,-2726,-16)
    Error: brush outside world
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
    roblem

    Error: Entity 0, Brush 42: outside world(+/-4096): (720,-2944,-10036)-(784,-2710,20)
    Error: Entity 0, Brush 42: outside world(+/-4096): (704,-2960,-10032)-(800,-2694,16)
    Error: Entity 0, Brush 42: outside world(+/-4096): (720,-2944,-10018)-(784,-2710,2)
    Error: Entity 0, Brush 45: outside world(+/-4096): (736,-2758,-192)-(768,-2726,10000)
    Error: Entity 0, Brush 45: outside world(+/-4096): (720,-2774,-228)-(784,-2710,10036)
    Error: Entity 0, Brush 45: outside world(+/-4096): (704,-2790,-224)-(800,-2694,10032)
    Error: Entity 0, Brush 45: outside world(+/-4096): (720,-2774,-210)-(784,-2710,10018)
    40%...50%...60%...70%...80%...90%... (0.11 seconds)

    What I'm supposed to do? (I'm searching for the ZHLTPromblems.html by now)

    I can't see any brush where I don't want... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Simply go to: Map > Go to brush number... and type in the numbers the compiler is giving you, in this case, 42 and 45. This doesn't mean a brush APPEARS to be outisde the world in VHE but when you compile it will malform and stretch far outside the world. I have also seen this if your entire map is too close to the end of the grid.

    Cheers,
    ~ DarkATi
  • ZocZoc &lt;?php echo &quot;Hi there&#33;&quot;; ?&gt; Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
    Thank you!
    Fixed this just in time that I found how to, but, thank you anyway! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Is helps someone, here what I found exactly:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-- outside world
    Example of the error:
    Error: Entity 0, Brush 14: outside world(+/-4096): (-224,48,-32)-(-176,96,10000)
    Error: brush outside world
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

    Error: Entity 0, Brush 14: outside world(+/-4096): (-240,32,-68)-(-160,112,10036)
    Error: Entity 0, Brush 14: outside world(+/-4096): (-256,16,-64)-(-144,128,10032)
    Error: Entity 0, Brush 14: outside world(+/-4096): (-240,32,-50)-(-160,112,10018) 
    Description: Either your brush is outside the allowed mapping area, or it's invalid.
    Details: There are two reasons for this error:
    - There's a brush outside the allowed mapping region. In WorldCraft, the grid covers the whole mapping region. To find out if there is a brush outside it, zoom out as much as you can from the viewports and look for any brushes at the edges of the grid. If they're outside, find a way to move them back in and that problem is fixed.
    - WorldCraft has it's ways to handle with invalid brushes, and one of them causes this error. When you have a brush that has a non-recognizable face (almost always due to bad vertex manipulation), WorldCraft tries to make a valid brush out of it, and sometimes this process results in a brush that's several hundred - if not thousands - of units long/high. If the coordinates in the error message go way over +/- 4096, then you almost certainly have an invalid brush.
    To fix this, look for the brush/entity number(s) from the error message and find it (using the Go to brush number tool, for instructions click here). Then see if you can find any problems or if you can do anything about the brush structure. If not, delete and redo the brush.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-- Finding certain brushes/entities
    Select Map/Go to brush number... from the menus (or press Ctrl-Shift-G), then input the brush or entity number into the "Entity #" or "Brush #" field accordingly. When you press Ok, WC will find and select the brush for you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thanks Again DarkATi
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited December 2003
    <!--QuoteBegin--DarkATi+Dec 2 2003, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 2 2003, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This doesn't mean a brush APPEARS to be outisde the world in VHE but when you compile it will malform and stretch far outside the world. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    it can also have a diffrerent cause. solid brushes placed to close to the editor bounds (up to lets say 40 units) may result in this error, EVEN IF THEY ARE NOT MODIFIED!!! move your architecture little bit. and take care of any solids, that "overlap" in tareas where no grid is present...
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