Too Many Direct Light Styles Error
sickboy
Join Date: 2003-09-13 Member: 20804Members, Constellation
Okay, I'm not a total nublet to mapping, but this error is starting to drive me nuts. I'll compile the map and everything will be fine... then it'll start posting:
Warning: Too many direct light styles on a face(?,?,?)
over and over and over. It does this for a grand total of 40 MEGS of text in my error log.
Perhaps I'm wrong, but I thought that error is caused by having more than 3 DIFFERENT lighting entities in one area. I've triple checked all my lights and I've even tried making them all EXACTLY the same (except for the light name).
I'll post part of the error log (and just make a note where all the thousands of "Warning: Too many direct light styles on a face(?,?,?)" lines.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude signs.wad -wadinclude blacksofa.wad -wadinclude dw2.wad -wadinclude tm_harbor.wad -wadinclude TS_ph.wad -wadinclude DM_citedal.wad -wadinclude blazcity.wad -wadinclude Blazurban.wad -chart "C:\Documents and Settings\Owner\Desktop.map"
Entering C:\Documents and Settings\Owner\Desktop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[signs.wad]
[blacksofa.wad]
[dw2.wad]
[tm_harbor.wad]
[TS_ph.wad]
[DM_citedal.wad]
[blazcity.wad]
[Blazurban.wad]
10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
(2.73 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.42 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 199880 bytes ===
Including Wadfile: \sierra\half-life\ts\ts_ph.wad
- Contains 3 used textures, 2.03 percent of map (126 textures in wad)
Using Wadfile: \sierra\half-life\ts\specialists.wad
- Contains 9 used textures, 6.08 percent of map (116 textures in wad)
Including Wadfile: \sierra\half-life\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 97 used textures, 65.54 percent of map (3116 textures in wad)
Including Wadfile: \sierra\half-life\ts\blacksofa.wad
- Contains 2 used textures, 1.35 percent of map (2 textures in wad)
Including Wadfile: \sierra\half-life\ts\dw2.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Including Wadfile: \sierra\half-life\ts\tm_harbor.wad
- Contains 8 used textures, 5.41 percent of map (125 textures in wad)
Including Wadfile: \sierra\half-life\ts\blazcity.wad
- Contains 6 used textures, 4.05 percent of map (29 textures in wad)
Including Wadfile: \sierra\half-life\ts\blazurban.wad
- Contains 17 used textures, 11.49 percent of map (72 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\dm_citedal.wad
- Contains 1 used texture, 0.68 percent of map (68 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\signs.wad
- Contains 4 used textures, 2.70 percent of map (6 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 17 additional animating textures.
Warning: ::FindTexture() texture TECH_W4 not found!
Warning: ::LoadLump() texture TECH_W4 not found!
Texture usage is at 3.84 mb (of 4.00 mb MAX)
4.73 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlbsp.exe"-chart "C:\Documents and Settings\Owner\Desktop.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Owner\Desktop.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 3511430 bytes ===
4.17 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlvis.exe"-full -chart "C:\Documents and Settings\Owner\Desktop.map"
1471 portalleafs
4988 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(14.30 seconds)
LeafThread:
(484.83 seconds)
average leafs visible: 166
g_visdatasize:72264 compressed from 270664
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 72264/2097152 ( 3.4%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 3583694 bytes ===
499.41 seconds elapsed [8m 19s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlrad.exe"-extra -sparse -nopaque -bounce 1 -chart "C:\Documents and Settings\Owner\Desktop.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
5729 faces
Create Patches : 24873 base patches
0 opaque faces
254870 square feet [36701296.00 square inches]
22 direct lights
BuildFacelights:
(213.69 seconds)
BuildVisLeafs:
(68.47 seconds)
visibility matrix : 5.5 megs
MakeScales:
(92.73 seconds)
SwapTransfers:
(7.34 seconds)
Transfer Lists : 12918356 : 12.92M transfers
Indices : 8953656 : 8.54M bytes
Data : 51673424 : 49.28M bytes
GatherLight:
Warning: Too many direct light styles on a face(?,?,?)
<i><b>*******************************************************
repeat the previous line for the equivelant of 40mb of text
*******************************************************</b></i>
(256.73 seconds)
FinalLightFace:
(4.77 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 2618556/4194304 (62.4%)
visdata [variable] 72264/2097152 ( 3.4%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 6202250 bytes ===
645.55 seconds elapsed [10m 45s]
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ANY advice will help.
Thanks!
Warning: Too many direct light styles on a face(?,?,?)
over and over and over. It does this for a grand total of 40 MEGS of text in my error log.
Perhaps I'm wrong, but I thought that error is caused by having more than 3 DIFFERENT lighting entities in one area. I've triple checked all my lights and I've even tried making them all EXACTLY the same (except for the light name).
I'll post part of the error log (and just make a note where all the thousands of "Warning: Too many direct light styles on a face(?,?,?)" lines.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude signs.wad -wadinclude blacksofa.wad -wadinclude dw2.wad -wadinclude tm_harbor.wad -wadinclude TS_ph.wad -wadinclude DM_citedal.wad -wadinclude blazcity.wad -wadinclude Blazurban.wad -chart "C:\Documents and Settings\Owner\Desktop.map"
Entering C:\Documents and Settings\Owner\Desktop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[zhlt.wad]
[signs.wad]
[blacksofa.wad]
[dw2.wad]
[tm_harbor.wad]
[TS_ph.wad]
[DM_citedal.wad]
[blazcity.wad]
[Blazurban.wad]
10 brushes (totalling 60 sides) discarded from clipping hulls
CreateBrush:
(2.73 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.42 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 199880 bytes ===
Including Wadfile: \sierra\half-life\ts\ts_ph.wad
- Contains 3 used textures, 2.03 percent of map (126 textures in wad)
Using Wadfile: \sierra\half-life\ts\specialists.wad
- Contains 9 used textures, 6.08 percent of map (116 textures in wad)
Including Wadfile: \sierra\half-life\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 97 used textures, 65.54 percent of map (3116 textures in wad)
Including Wadfile: \sierra\half-life\ts\blacksofa.wad
- Contains 2 used textures, 1.35 percent of map (2 textures in wad)
Including Wadfile: \sierra\half-life\ts\dw2.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Including Wadfile: \sierra\half-life\ts\tm_harbor.wad
- Contains 8 used textures, 5.41 percent of map (125 textures in wad)
Including Wadfile: \sierra\half-life\ts\blazcity.wad
- Contains 6 used textures, 4.05 percent of map (29 textures in wad)
Including Wadfile: \sierra\half-life\ts\blazurban.wad
- Contains 17 used textures, 11.49 percent of map (72 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\dm_citedal.wad
- Contains 1 used texture, 0.68 percent of map (68 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\signs.wad
- Contains 4 used textures, 2.70 percent of map (6 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 17 additional animating textures.
Warning: ::FindTexture() texture TECH_W4 not found!
Warning: ::LoadLump() texture TECH_W4 not found!
Texture usage is at 3.84 mb (of 4.00 mb MAX)
4.73 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlbsp.exe"-chart "C:\Documents and Settings\Owner\Desktop.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Documents and Settings\Owner\Desktop.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 3511430 bytes ===
4.17 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlvis.exe"-full -chart "C:\Documents and Settings\Owner\Desktop.map"
1471 portalleafs
4988 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(14.30 seconds)
LeafThread:
(484.83 seconds)
average leafs visible: 166
g_visdatasize:72264 compressed from 270664
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 72264/2097152 ( 3.4%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 3583694 bytes ===
499.41 seconds elapsed [8m 19s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Documents and Settings\Owner\Desktop\ZHLT\hlrad.exe"-extra -sparse -nopaque -bounce 1 -chart "C:\Documents and Settings\Owner\Desktop.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ off ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
5729 faces
Create Patches : 24873 base patches
0 opaque faces
254870 square feet [36701296.00 square inches]
22 direct lights
BuildFacelights:
(213.69 seconds)
BuildVisLeafs:
(68.47 seconds)
visibility matrix : 5.5 megs
MakeScales:
(92.73 seconds)
SwapTransfers:
(7.34 seconds)
Transfer Lists : 12918356 : 12.92M transfers
Indices : 8953656 : 8.54M bytes
Data : 51673424 : 49.28M bytes
GatherLight:
Warning: Too many direct light styles on a face(?,?,?)
<i><b>*******************************************************
repeat the previous line for the equivelant of 40mb of text
*******************************************************</b></i>
(256.73 seconds)
FinalLightFace:
(4.77 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 75/400 4800/25600 (18.8%)
planes 8072/32767 161440/655340 (24.6%)
vertexes 8131/65535 97572/786420 (12.4%)
nodes 3193/32767 76632/786408 ( 9.7%)
texinfos 961/32767 38440/1310680 ( 2.9%)
faces 5729/65535 114580/1310700 ( 8.7%)
clipnodes 8027/32767 64216/262136 (24.5%)
leaves 2202/8192 61656/229376 (26.9%)
marksurfaces 7726/65535 15452/131070 (11.8%)
surfedges 27083/512000 108332/2048000 ( 5.3%)
edges 13812/256000 55248/1024000 ( 5.4%)
texdata [variable] 2696004/4194304 (64.3%)
lightdata [variable] 2618556/4194304 (62.4%)
visdata [variable] 72264/2097152 ( 3.4%)
entdata [variable] 17058/524288 ( 3.3%)
165 textures referenced
=== Total BSP file data space used: 6202250 bytes ===
645.55 seconds elapsed [10m 45s]
----- END hlrad -----
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ANY advice will help.
Thanks!
Comments
The light name is the problem -- lights are turned on and off by name; different names mean potentially being on/off at different times, and the engine has to store them separately, causing the lightstyles error. A light style is a unique combination of name, appearance, and custom appearance which together define a light's intensity over time. If those three fields are the same, all the others (color, fade, brightness) can vary.
If you aren't triggering the lights, remove the names entirely -- unnamed lights are removed when the map loads and don't count toward the NS entity cap.
On a different note, that error doesn't repeat any more with my latest tool builds available on the forum.