Dynamic -chop
minsk
Join Date: 2003-01-09 Member: 12077Members
<div class="IPBDescription">sort'a mapping, coding and non-ns</div> Well, made a valient effort to post this to the VERC forums instead. About the time I got around to pressing post I lost their server. This is probably a Cagey-question, but can't PM the poor fella all the time.
Messing around with some (crazy) ideas to enhance the visual quality in HL maps. The old Quake information I have found talks about the scales of lightmap textures being fixed, but given that -chop can change them this obviously does not apply. Unfortunately my brain is failing to pick the necessary techniques out of the SDK/ZHLT source...
So how exactly does Half-Life compute lightmap sizes, and how do -chop and company manipulate it?
[edit] Got back into the VERC forums, so now it's a race to see which community has more BSP-geeks... [/edit]
Messing around with some (crazy) ideas to enhance the visual quality in HL maps. The old Quake information I have found talks about the scales of lightmap textures being fixed, but given that -chop can change them this obviously does not apply. Unfortunately my brain is failing to pick the necessary techniques out of the SDK/ZHLT source...
So how exactly does Half-Life compute lightmap sizes, and how do -chop and company manipulate it?
[edit] Got back into the VERC forums, so now it's a race to see which community has more BSP-geeks... [/edit]
Comments
<span style='color:orange'>Phased</span>
Otherwise, well, have fun. I'm off to poke at the state of the art rather than fight with bloatware.