Sv_cheats 1 Crashes My Map
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
When I use sv_cheats 1 it crashes HL, the topic title was self-explanatory pretty much. My audio glitches and loops a little and then my screen goes black and I get an error dialog from Win XP saying hl.exe has encountered a problem and must close. This has never happened before, any insight?
~ DarkATi
~ DarkATi
Comments
Sometimes it has to do with missing .mdl files or sprite files and sometimes .wad files.
I don't know about THIS or not maybe the map yer working on and trying to play maybe there was something wrong in the map or something I have no idea I'm sorry.But some of the maps I have ran came up with the error you described.I hope this helps ya out somehow.
If you have Metamod running, these may be the culprits:
- RCBot
- Whichbot
- NSStatusBar
If you really feel like it, try disabling metamod, then try again, it worked for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I don't have a hive area... lemme try adding one.
EDIT* I'm compiling now. I know I've started a round with sv_cheats 1 before when no hive / cc existed, but maybe it / this was / is a fluke.
~ DarkATi
It gives me two error dialogs, one is a "Runtime Library" error. "Virtual Function Call" or something... then I get "Memory at 0x00000000 could not be read at 0x00000000."
Then it closes. This sounds like somethin' Cagey could clear up and he has been hangin on this thread awhile...
~ DarkATi
~ DarkATi
Then it closes. This sounds like somethin' Cagey could clear up and he has been hangin on this thread awhile...
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can't exactly clear it up, but I might be able to shed some light on what's wrong under the hood:
The first error sounds like it can't find code it wants to run -- it's attempting to call into a virtual function table and it's not finding an address; that could be due to incompatible dll versions that have differing object definitions... have you added any 3rd party dlls (metamod, etc) to your liblist.gam file?
The second error is due to an attempt to read information from a NULL pointer - an attempt to use a memory location that was never allocated and doesn't exist. It could be a missing resource as suggested above, but it also might indicate a missing hook for a function (like the other error, but using a different type of function storage), an attempt to use a failed memory allocation, or an uninitialized pointer (logic error in the code).
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
~ DarkATi