All I Needed To Know About Ns

CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
<div class="IPBDescription">I learned from StarCraft</div> Ok, so I exagerate a little, but you can learn a lot about both the Frontiersman (Terran campaig) and Kharaa (Zerg campaign) play from there. OK, so it wont teach you how to fight better, but it will help you understand the game, and about <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> ing and upgrades etc.
Always makes me wonder if one day there'll be a protoss equivalant in NS.

Comments

  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    I can see the obvious influence of Starcraft on NS, but...
    NS also kind of reminds me of X-com, especially the 'alien base' and 'terror' missions, upgrades were also on a more personal level.

    BTW a third "race" isn't possible (sadly), because of engine limitations <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Bo Selecta+Nov 28 2003, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Nov 28 2003, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see the obvious influence of Starcraft on NS, but...
    NS also kind of reminds me of X-com, especially the 'alien base' and 'terror' missions, upgrades were also on a more personal level.

    BTW a third "race" isn't possible (sadly), because of engine limitations <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly, Bo is right. The HL engine only allows for 32 weapons, and NS uses 28 of said weapons, and it seriously bogs the system if you put in more weapons. NS already is bushing the model amounts in HL(no limit, but the engine starts dying when too many get on screen), and the decal amounts(most other games/mods like TFC, CS, and the such, can only accumulate 1500-2000 decals a game, while NS reaches 4096, the limit, quite easily. This just means that the decals will be deleted once the limit is reached.

    Not to mention, if they added another race, I personally believe it'd make the game much too complicated to include it as a FPS.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    i always loved billing ns and the "commander" to my friends as playing starcraft where the marines dont always listen...
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    A 3rd race would be great, something like a futuristic robot rac ( simmilar to protoss on starcraft ).
    to bad its not ever gonna happen.

    Would it be easy to port ns to another engine ? that would maybe alow more features ? or would this also be impossible ?
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    I'm sure NS will change engine at some point.
    I was largely suggesting that its a great game, and people should buy it )seeing as its so cheap) to help them understand the game. And becase its so fun to play. Seeing the influences (like starcraft) on a creation (such as NS) often help understand them better. I wouldnt say NS reminds me of X-COM much at all. StarCraft mostly, then Space Hulk with a tough of Aliens. X-COM - I can see why, but it just doesnt feel very XCOMy.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    X-com was the second game that ever managed to _scare_ me the first time I played it (Wolvenstein being the first..), NS is the third =)
    Yeah, it's a bit far-fetched but I just get the same.. uncomfortable feeling while playing it.

    Btw, can't HL2 do HL1 mods? That could be a good starting point. I recall seeing something like that in the sourcecode.... I saw at.. my friends house, yeah that's it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    OT:
    AFAIK HL2 cannot do HL1 mods. This is not comimng from any official documentation; I think it is only logical to assume the worst. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Porting a mod from an entirely different engine? With different pre-scripted events, interface, etc... Hmm. Maybe there will be a conversion, or possibly even a "HL1 support" mode, (Similar to XP's compatibility mode, only more FUNCTIONAL,) that would run NS.

    In either case, there is NO WAY ns is going to just die with release of HL2. There will certainly be an underground, and, later, an official version of NS 3 for HL2 available.

    As for the source code, if you can see mod support from just looking at it you are some programmer. However anyone who endorces the spread of the now useless 3rd of HL2 code stolen from Valve deserves a slow and painful death. Money, time, and (most importantly,) release dates, have been lost and persponed respectively.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    I highly doubt Valve has lost a single dime by me browsing through the code a bit to see how modern games are programmed and I've already deleted it.
    And judging from the leaked build (<-- didn't download this one), HL2 was far from being finished anyway..
    BTW, the code is pretty easy to read, everything's labeled

    and now for the ontopic part:
    wouldn't changing engines mean that whole chunks of the code and lowpoly/lowdefinition art & maps become, well, useless?
    Flayra would be better off programming a totally new version of NS, NS2 or something
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    ...

    We are on NS 3 already...
    Good to know you didn't touch the code. What was it in? C#? C++? I dont know these days.

    Going OnT (Well, OT = Off...) again,
    Er... yes. Changing engine does mean all other worse stuff is no longer useable. Doom 2 did not use Doom 1 maps, Dune 2000 was not even close to Dune 2, which was not even the same Genre as Dune 1...





    --
    Bio Selecta:
    HOW APPROPRIATE! YOU FIGHT LIKE A COW!
    Hee hee.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    edited November 2003
    ...

    yeah, but it's NS1 v3.0 =)
    The code is in c++

    Going OnT (or OT?)
    Doom1 vs Doom2 is a bad example =) I mean, doom1 = doom2 except for the supershottie <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Are there any plans for a "new" NS? looking at the fps I get with NS, I think a non-HL mod really is in order... It's based on Quake1 for crying out loud! Quake can't handle large areas...

    Going OT again:
    I once owned a dog that was smarter than you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    What does the doom III game run on, wich engine ?

    wouldent ns be so damn cool with graphics like that OmG!....exept we would all have to by radeon 9800 pro's to run Ns then lol.
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Doom 3 runs on the (largely) all new, Doom III engine, which will also be used by Quake IV. The other major engine available is the unreal engine, most easily modable via UT2003. But I'm sure this discussion has lready happened elsewhere on these forums.
  • S_T_A_R_S_BarryS_T_A_R_S_Barry Join Date: 2003-03-17 Member: 14624Members
    well unfortunately NS 3.0 i think personely will only last for about half a year, why? becouse of HL2 release date catching up on us, this should have less restrictions and therefore if NS was to go over to that (which undoughtebly it will along with the 500 mill other peep trying to make CS clones) and a 3 rd race might be possible, of course it would be pretty hard to balance but it would be good if it went like this, marines good against protoss type race, protoss type racegood against aliens, aliens good against marines, all sorted, means two races cant gang up against other peep as if they get rid of one it only leaves the 2 left and like rock, paper, scissors stone one will have a better hand (ie a winning one)
  • SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
    Why everyone thinks HL2 means death of HL1? I have not seen any net code yet for HL2. Have you seen anything besides single player? Maybe the net code sucks **** and it is not very realiable yet. Personally when it come to multiplayer I would rather have fast net code that works. Grapihcs? Iono if it is gonna bog down more then half the current HL players I don't see HL dying or NS.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    HL1 won't die for a loong time (CS anyone?)
    Considering the engine limitations the Quake1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> engine has, maybe NS should move on.. but not before another reliable MOD-platform like HL comes along.
    HL2? only time can tell.
    I wouldn't have blind faith in Valve, it's only their second game
    ...
    NS should be a mod for duke-4-ever!!!!11eleven <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    hl1 will never die! nevar!!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    why do so many people talk about extra races or compare this game to starcraft? yes its marines vs aliens but -- i mean -- c'mon.... "protoss race protoss-like race blah blah blah" I just think all that is a bunch of rubbish. the NS team can always ask for the hl2 modding stuff they need and go to work like the cs team has been doing. then agian ns isn't one of valve's babies.... so who knows....
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    the "HL2 modding stuff" hasn't been released yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Maybe I'll try coding a mod when Valve's SDK is available <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I have no experience whatsoever, but it would be a learning experience <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Besides, modifing the -Quake- source wasn't that hard, C's alot like BASIC

    (OMG smiley spam? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    The reason people always talk about starcraft is because the NS is so clearly inspired by SC - I think the team freeley acknowledge that influence. Would a protoss style race be a good idea? Im really not sure. In SC they were many times more powerful than the other races, only countered by the huge expense.
    Whenever I have to describe NS, I do something like this. "Think Starcraft. Now think Space Hulk. Now think multiplayer FPS. That's NS."
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Bo Selecta+Nov 29 2003, 09:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bo Selecta @ Nov 29 2003, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...

    yeah, but it's NS1 v3.0 =)
    The code is in c++

    Going OnT (or OT?)
    Doom1 vs Doom2 is a bad example =) I mean, doom1 = doom2 except for the supershottie <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Are there any plans for a "new" NS? looking at the fps I get with NS, I think a non-HL mod really is in order... It's based on Quake1 for crying out loud! Quake can't handle large areas...

    Going OT again:
    I once owned a dog that was smarter than you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorry to jump posts a bit, but I want to continue.

    NS 1 v3? Hmm. Fair enough. Still same game really, (compared to Quake Vs Quake III,) but you must admit differences are substantial, esp NS:C.

    NS Based on Q1? How? It is part of the HL engine? Or have I missed something somwhere?

    And OT once more;
    I bet you taught it everything you know. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    Considering NS's backstory, I can't see how another race would fit in..
    Evil humans maybe.

    OT:

    Well it's more like NS1 -beta- 3. a lot can get added in newer betas.
    I remember playing CS beta1 (I think it was 1?), walking around in a crappy map (cs_desert) and when you were out of ammo.. you died, because there was no knife.

    What, didn't you know? Flayra = Teh Carmack!!!11 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    NS may not be part of HL, but it still is a HL mod, thus running on top of the HL-engine and that limits it in various ways..
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    ...but not the Quake engine, as was my point. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    OT:
    You fight like a monkey in a n?glig?e
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    Yes, I know, but exaggerating makes the internet FUN <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    ---
    I look that much like your fianc?e?
    (btw, it's -look- like a monkey) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Just as a note - the HL engine is a modified Q1 engine, with bits from Q2 thrown in.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    ...but it's still called the HL engine. Let's not confuse matters.

    Damn! Out insulted...

    OK my turn...
    My hankerchief will wipe up your blood.
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