Mapping Stuff Fixed For Ns 3.0?

AndosAndos Join Date: 2003-10-17 Member: 21742Members
<div class="IPBDescription">A post to clear things up.</div> I know some stuff have been fixed for us mappers.
Here is what i know:

Skulks can climb on clip brushes.

Nothing more really.
Does anyone know more stuff that has been changed that we have to notice?
Does func_breakable now respawn at round start?
Does the engine now reset more entities than it did before?

Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    I've been out of the loop for a while so I don't know whether this has been fixed, but how about the buildable entities (res nodes, hives) double-triggering ?
  • JemmeJemme Join Date: 2003-10-15 Member: 21698Members
    Whats the word on the 3.0 .fgd ?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited November 2003
    <!--QuoteBegin--Jemme+Nov 27 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jemme @ Nov 27 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the word on the 3.0 .fgd ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's been out for a while and is available on the <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>mapping guidelines</a>, if i remember correctly.

    As for maping changes, there's only really one significant point, the ability to place structures, built and unbuilt. This can lead to small objectives being placed in the map, for example, weld a door to reveal an armoury near a critical choke point or hive, and other such things, basically whatever you feel like, as a mapper.

    Do remember, however, to make sure you check the "Start Built" flag on your CC, otherwise the marines are screwed from the start. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    *EDIT: <a href='http://www.natural-selection.org/ns-fgd.zip' target='_blank'>Direct link to the .fgd.</a>
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    And do remember you have have the latest version of NS to test this functionality. (I've tried to use these structures in 2.0 but it doesn't work unfortunately. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--BigDXLT+Nov 28 2003, 02:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Nov 28 2003, 02:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And do remember you have have the latest version of NS to test this functionality. (I've tried to use these structures in 2.0 but it doesn't work unfortunately. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, the beta builds of NS 3.0 are made so you can't start your own servers, or even use the "map co_mymap" console commands. It's a bit annoying, unless your map is 3.0 official, you can barely test it at all.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Ahh, I see, it makes sense too. I was just implying that all of us stuck with the currently publicly released game can't use it. After that I have no idea! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JemmeJemme Join Date: 2003-10-15 Member: 21698Members
    <!--QuoteBegin--esuna+Nov 27 2003, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Nov 27 2003, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do remember, however, to make sure you check the "Start Built" flag on your CC, otherwise the marines are screwed from the start. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah I saw you mention it in another reply <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> gg.
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