If Anyone Has The Time....

AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
<div class="IPBDescription">Could you bend a soldier for me?</div> I've found out how to put Marines into my maps, I've found out what program to use to reshape them (Milkshape), but I just damn well can't
God knows what I'm doing or whether I'm even doing it right, but could someone with some form of Milkshape or model manipulating experience do something for me?

I would like a Marine, lying on the floor, legs stretched out, back propped up a little less than 90 degrees, as he would be when leaning against a wall.

If you can do it, plz send it to p.joyner@ntlworld.com

This is crucial to my map idea, because I need to freeze this marine into a block of ice I'm sure its relatively simple to do for those who know how - and thx in advance.

Note: copied from mapping forum...I'm sure you customisationary people are more suited at tackling this problem. Ty.

Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--AlienCow!+Nov 26 2003, 08:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Nov 26 2003, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've found out how to put Marines into my maps, I've found out what program to use to reshape them (Milkshape), but I just damn well can't
    God knows what I'm doing or whether I'm even doing it right, but could someone with some form of Milkshape or model manipulating experience do something for me?

    I would like a Marine, lying on the floor, legs stretched out, back propped up a little less than 90 degrees, as he would be when leaning against a wall.

    If you can do it, plz send it to p.joyner@ntlworld.com

    This is crucial to my map idea, because I need to freeze this marine into a block of ice I'm sure its relatively simple to do for those who know how - and thx in advance.

    Note: copied from mapping forum...I'm sure you customisationary people are more suited at tackling this problem. Ty. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats simple my friend, just decompile the hl scientist and use all his dead_idle anims, u'll then find u can recompile the marine with the new anims after u adjust the .qc file
  • The_SnakeThe_Snake Join Date: 2003-04-25 Member: 15824Members
    But wouldn't that screw up the marine model, for (I think) the marine and sci skeletons are different?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited November 2003
    You'll find that the vast majority of humanoids in HL mods use the same skeleton, or at least skeletons that are similar enough for you to do things like this with.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i'd do it for ya man, but i just formatted and haven't installed milkshape again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> soz
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    soo nice ,also i hope that map u making comes out great.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin--|Owen|+Nov 26 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Nov 26 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    thats simple my friend, just decompile the hl scientist and use all his dead_idle anims, u'll then find u can recompile the marine with the new anims after u adjust the .qc file <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think hes trying to ask some one to do it because he has very little modeling skill
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited November 2003
    or you could just complie another marine model and have the only anim that pose he's askin for. to me, i think that'd be far simpler. it'd also completely deter the risk of having wierd animations for the marines. gimmie a few minutes and i'll do what i can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    edit: i'm a retard. i just realized taht i didn't back up any of the models i've changed, and thus, i dont have the default marine model. if someone would be so kind as to send it to me, then i'd be more than happy to pose it up for alcow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin--5ive+Nov 27 2003, 01:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5ive @ Nov 27 2003, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: i'm a retard. i just realized taht i didn't back up any of the models i've changed, and thus, i dont have the default marine model. if someone would be so kind as to send it to me, then i'd be more than happy to pose it up for alcow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Delete you marine model and then go o a server at it will download it for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited November 2003
    Owen, they don't share the same skeleton, they don't even have the same skeleton0 pose. But I'll try to whip something up myself...

    UPDATE: Look at the pic^^. I contacted cow to find out if he wants the left arms swinging, then it is done^^
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Heheh that looks sooo cool. It would never need to be perfect (if there were problems with the skeleton or whatever) coz i'll make the ice (glass) more opaque then normal (hence ice effect) and it wont be amazingly clear - kind of blurry really. Regarding the arm thing, it should be completely static; he aint gonna be moving around much heheh. I like the head leaning over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Excellent work, thx very much. Send it to me when possible plz - and is this just a .mdl file, yeh?

    I still have the problem that no corpses are allowed in NS maps...though as someone mentioned when I posted this in the mapping forum, mebbe the guy is actually alive, and when thawed out he become perfectly healthy again. Hence is not a corpse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited November 2003
    You want external textures (a seperate marinet.mdl) or in one mdl. I dunno what is better for maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    EDIT: I just sent it to you some mintues ago, the version "all-in-one-mdl". Check mail and have fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thx for appreciating my work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited November 2003
    I think I want one .mdl lol
    When I tried adding marines to my map, i just selected the soldier.mdl (so the whole thing) and it worked. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    EDIT: Cheers O&G - Assuming I ever finish and release the map, you'll get due credit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'll post a screenie (prolly tomorrow...too much homework tonite...) here soon.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Well here we go, this is what it looks like in game (my ready room, just as a quick test, positioning aint to good but u get the idea) and I must say it looks great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll work on it tomorrow and stick some ice in.
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    looks pretty good could u add blood near it
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    now that my friend, looks pretty freaking cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    why didnt anyone do this before lol?
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks pretty good could u add blood near it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeh it looks good, but no I will not add blood. Someone already pointed out that blood and gore and corpses arent strictly allowed in NS maps. And thats just a quick tester - he'll be frozen in a thick block of ice soon enough lol.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why didnt anyone do this before lol?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Probably because of the no corpse rule <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I did it before. I made a rine nailed onto a cross, in Jesus pose <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.