Whats A Good Upgrade Setups?

AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
<div class="IPBDescription">Alien Help</div> I need some help on what upgrades I should use for each alien. This is what I normaly use...

Onos:
Celerty, Scent of Fear, Redemption

Fade:
Adrenilene, Scent of Fear, Redemption

Lerk:
Adreniline, Scent of Fear, Redemption

Gorge:
Celerty, Cloaking or Scent of Fear (If I'm going to built close to aliens I get SoF, other wise I get cloaking) Redemption

Skulk:
None

Comments

  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    edited November 2003
    Redemption is horrible, your not helping your team at all with the upper lifeforms when you dissapear harmlessly in a few bullets. Your other upgrades are good but your defence upgrades you'll want:

    Onos : Regen. This heals 50 hp a tick and is an onos best friend.

    Fade : Regen. Again the healing, you fly around healing nevering needing to go near a hive, you laugh at Electricity as its damage is harmlessly healed.

    Lerk : Regen OR Cara. Get regen if you're gonna be spending your time in a vent sporing. Cara is good if your defending a hive or any other place where you get healed.

    Gorge : Redemption or Regen or Cara. Get cara if you have healing nearby, it lets you takeout those rambo marines out to hunt you down. Regen is great for bilebombing nodes and light combat or support. Get redemption when you just don't wanna lose that fatty.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    for the most part, i always go this

    Onos:
    DC: Regeneration ALWAYS...never get anything except regen as onos, others are just a waste of 102 res.
    MC: Either Adrenaline or Celerity...it really depends on whether you are gonna be spamming stomps or running around gore'ing people...adren for stomp, celerity for gore...
    SC: take ur pick for all life forms...i rarely get a chance to use them properly...
    but Scent of fear works if ur gonna be rushing in so u have an accurate count of how many is around a corner...I like cloaking, so i can sneak up on a group and devour one without the rine ever noticing...


    Fade:

    DCs: regeneration is my pick...i have seen carapace work, when going against sgs/hmgs late, but you've really got to be patient with it and rush back to dc's/hive...dont bug ur gorge all the time to be healed, just slows him down.
    MC: take ur pick, i prefer adrenaline for massive blinking and for acid rockets late in game...but celerity is good for chasing down rines in close combat...silence is forthe most part a skulk only skill, but ive seen a silence fade work on occasion.
    SC: again, rarely use it, so SoF or cloaking, probably SoF, fades should never really be standing still for very long at all...


    Lerks:
    DC: like he said before, regen is good for running around map, sporing rines, but if your stuck defending a hive, cara works well to increase your overall toughness so u can take a few shotgun blasts as well as sustained lmg fire around a hive.
    MC: adrenaline is a must! spores, flying, umbra...they all require a lot of energy, always get adren
    SC:....im not even gonna bother with sc any more...not my favorite


    Gorges:
    DC: regen if ur gonna be fairly safe just building chambers and rts around hives...redemption is good for building in high risk areas, or for sui-gorge-a-pult missions where u rush & spam rine spawn w/ bile bombs and redempt back to heal and repeat.....Funniest victories are always massive gorge rushes, like 8+gorges rush rine spawn with bilebomb...NO healing..just massive bile bomb w/ regen and adren...entire base falls in about 12 seconds...
    MC: an old 1.03/04 saying for gorges...adren is for helping team, celerity is for surviving...

    Skulk:
    DC: skulk's hp is too low for redemption to really be effective...regen heals like 8 hp/tick...a whole 1 bullet increase in life...cara increases life capacity by a good 2 or 3 bullets per level, in other words always take cara as skulk
    MCS: skulk i think the only lifeform where silence is a viable, if not nessisary trait for skulk...ambushes are amazing, utterly fantastic for skulks hiding in a corner some where... celerity is great for skulks as well, b-hopping and celerity almost make skulks un-hittable at times....and if the 2nd hive is up, leap and adrenaline is an invaluable tool for dodging bullets, taking out jp'ers and an overal increase leap's ownage...
    SC is for the most part always ur pick...focus in 2.1 will change that severly...but i haven't used it, so that will most definitly change things in the future.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    Thanks for all the help. Whats Silence do exactly?
  • Johny_CageJohny_Cage Join Date: 2003-02-06 Member: 13191Members
    edited November 2003
    I think regen is only useful on fade in very early game... if you can go fade. Otherwise fade with regen will get slaughtered against lvl2 weap rines. I always go cara when fade, because when the second hive goes up I can heal myself and I last longer against marines. Also I think if you have regen, while you heal yourself, regen doesnt work.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Alchar+Nov 26 2003, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alchar @ Nov 26 2003, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for all the help. Whats Silence do exactly? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your attacks and movements make no noise. You'll hear the sound of an attack landing though.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited November 2003
    <!--QuoteBegin--Johny Cage+Nov 26 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Johny Cage @ Nov 26 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think regen is only useful on fade in very early game... if you can go fade. Otherwise fade with regen will get slaughtered against lvl2 weap rines. I always go cara when fade, because when the second hive goes up I can heal myself and I last longer against marines. Also I think if you have regen, while you heal yourself, regen doesnt work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I find regeneration on Fades to be quite effective against fully upgraded marines, indeed even against heavy machine guns. You just have to make sure they aren't hitting you with many bullets, meaning you need to blink a lot.

    Also, to stack metabolize with regeneration, use metabolize right after each regeneration tick.
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    hmm... for skulk i always go

    regen, silence, cloak.

    for onos or fade i always go,

    Regen, Celerity, Cloack << for attacking

    Regen, Addren, Cloack << for killing res towers.

    Regen, Silence, Cloack << if i wanna hide and devour people to **** them off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JemmeJemme Join Date: 2003-10-15 Member: 21698Members
    Because we get a lot of rewhoring these days I am stuck with Gorge ... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Gorge:

    - Carapace (Double Armor; with 3 D's 100 instead of 50)

    - Adrenaline (Energy recovery; quicker recovery of energy spent on all 'weapons' used) Quite usefull for healing Onos in the Frontline or trapping lone Rines with Webs and Acid.

    - Scent of Fear (Damaged Rines show up on Hive Mind). Because you can get cloaking while being in the vicinity of a Sensory Chamber there is no need for Cloaking. SoF will give you the advantage of seeing opponents earlier. Especially in the end-game most people are not busy with parasiting Rines so this is usually to your advantage.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    For skulk, you really should only ever get carapace, unless you intend to change lifeform later in that life. Because regen rarely helps you as a skulk, and if you're good enough at skulk-fuu to dodge alot, you'll do still better with cara.
    Always get silence when you're a skulk. Silence pwns marines. Especially when they aren't guarding the entrances, but if you have 2 hives(leap) it's useful even when they are guarding those hallways.
    Also: Heavy Armor have enormous trouble fighting silenced skulks for some reason. While you might not kill them, they'll be weakened alot, and it will cost them some time to weld up and get new ammo. That is, if you don't have a fade friend around the corner to finish them off.
  • Sucky_DuckySucky_Ducky Join Date: 2003-05-04 Member: 16043Members
    edited November 2003
    Not to start the famous "Redemp is better then regen" topic, but I think you help your team alot more if u live and kill 5 marines, then die from focussed fire without redemp... And allways take Celer with onos, it owns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->... Redemp isnt that bad, actually it owns lol... I counted how many times it saved me a 100 res costing onos... In a 1 hour 22 minutes game it saved me over 900 res!... That's alot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (NOTE: I did not die after the 9th time, we won after the 9th time lol)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    How much did you destroy in that time? With regen you could probably have done a lot more. Well, if you were good at onosing that is.
  • Cartman2beCartman2be Join Date: 2003-09-21 Member: 21103Members
    If your an onos making an attack on the marine base WITh gorges putting DC's outside the base, i'd reccomend Carapace to take out the structures then run back when yout low (200hp) to heal up
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Jemme+Nov 27 2003, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jemme @ Nov 27 2003, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - Adrenaline ...[is] Quite usefull for healing Onos in the Frontline or trapping lone Rines with Webs and Acid.

    - Scent of Fear (Damaged Rines show up on Hive Mind).

    There have been threads like this before, with lengthy discusisons on pros and cons of Regen/Redemp/Cara. However I really think silenced cloaked skulks are underestimated. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Acid (You mean BileBomb?) does not damage marines, only structures. If you mean spit, then ignore me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Scent of Fear now adds *all* marines to your hive mind.
    Well, all except comm. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    HTH
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Actually, Redempt is good on the Onos when its a close game and you <i>really</i> can't afford to lose it. If your not the greatest Onos (OOOH!OOH! ME!) then Redempt is one of the better upgrades. End game tho, Redempt is so bad its not funny.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    There are no "always get this" upgrades, you have to recongnize what duties you will need to perform to help your team the most, and decide which upgrades facilitate those the best.

    For example, if a heavy armor train is coming to one of your 2 hives and you are onos, you can help your team the most by going carapace adrenaline onos, staying near the hive and spamming stomp.

    On the contrary, if the marines are low on res and don't control anything but marine start for the most part, or if they just don't have jetpacks or heavy armor in masses, it is a good idea to go celerity regenerating onos, that way you can make hit and run attacks, and you can be anywhere on the map and you won't need gorge support or to run back to a hive to heal.

    Generally you want to stay away from redemption. It doesn't make you any more durable in battle, and it doesn't always work. It is alright to use while you get acquainted with NS, but once you get to know the basics you will find the other two defensive upgrades to be much more useful.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    Thanks for all the help. I'm quite good as Marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> but I suck as Aliens.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    i dont know about you all, i feel that anything but regen for the higher lifeforms is a waste of res...If you're always having to rush back and forth between fighting and healing, your usefulness is quite hampered...
Sign In or Register to comment.