Catpack Question?

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Comments

  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    can marines outrun celerity onos or a charging onos?
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited November 2003
    <!--QuoteBegin--Diablus+Nov 26 2003, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Nov 26 2003, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can marines outrun celerity onos or a charging onos? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Edit: Not entirely sure. I'm going to say no. Even then, you'd best run for dem hills mmm hhhmmm. /slingblade

    However, give that marine an HMG and a CP and a long hallway....


    But do remember that it is only 8 seconds. Good for an assault. Not good for a retreat. Sure you may get a few extra meters between you and that angry alien but now you have 25 less HP, and that alien is still faster than you.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited November 2003
    cant one marine with a catpack just devistate onos now with a hmg, shotgun of some sort? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    cuz if it does imagine wut a whole marine team could do <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    EDIT: now that hitboxes are fixed i doubt ull be seeing many onos running rampant in game, if 1 cat pack can have 1 marine own a celrity+ regen onos im not gonig to bother going onos and waste 100 res just to die to a marine when i can go gorge and build 9 ocs to defend a hive and also, wont cat packs make a hive 1 onos usless? if so wouldnt that just make it a own alien game to a good team of marines (im not whining about catpacks seeing how i have never been in game with them, im simply asking questions some others are afraid to because they dont want to be flmaed to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Onos health and armor is of course being boosted... they do playtest occasionally, you know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    In 2.01, unupgraded onos speed == marine speed. No, you can't outrun a celerity onos. Not even with a jetpack, if the onos is charging. Although then you might be able to fly up to some safe ledge and laugh and shoot at it, until it jumps up and devours you.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Why would an incompetent commander drop cat packs on marines rather than mass recycling to screw them over?

    If you have a commander with this mindset in the chair you have bigger problems to worry about.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    The onos was boosted to make up for his improved Hitbox, which made him the largest bullseye in the game.

    The Cat pack with a knife IS INSANE, the alien RTs die in a hail of knife slashes.

    Cat packs are great with the HMG, you can fire all 150 rnds in that 8 seconds and then reload.
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    In beta, are comms binding their catpak keys with medpaks? Expensive, but hell.. it's just.. easier.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Nil_IQ+Nov 25 2003, 02:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Nov 25 2003, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why didnt they just call them stim-packs? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <i>Catalyst: a substance that initiates or accelerates a chemical reaction without itself being affected </i>

    Seems pretty fitting to me.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    <!--QuoteBegin--vP-|Pikey+Nov 27 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vP-|Pikey @ Nov 27 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In beta, are comms binding their catpak keys with medpaks? Expensive, but hell.. it's just.. easier. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you can't bind keys to drop more than one thing.
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