Marine Tech Needs To Change...

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Comments

  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin--Hunty+Nov 23 2003, 07:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Nov 23 2003, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...Maths is not everything.

    Ive seen onos run into a large room,kill some marines and run out...all the while having your so-called overpowered level 3 LMG fire on it by at least 6 marines.Technically,the onos should be dead.Unfornately the hitbox is the size of the gordon model,and even if you aim for the lower half of the onos,chances are bullets will spread out into the non-hitbox areas.Also lets not forget there are certain cilient commands out there that make you take lots of damage(or appear to).Its very obvious who these people are.....1 onos runs into a room and tries to take on a whole HA train by itself,and naturally dies pretty fast.These people run in,devour,run out,all the while taking 6 level 3 HMG fire. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Gwah, even reading the first page and i found something as amusing as this.

    Am i really the only one who has tested in game where the Onos hitboxes are exactly? Huh, i mean it aint that blody hard to hit an Onos..
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    <!--QuoteBegin--PseudoKnight+Nov 23 2003, 02:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Nov 23 2003, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TSA and Kharaa are supposed to be different. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    First, excuse me for not completely reading the topic.
    I think the differences between Marines & Aliens is one of the main things in the entire NS, they are ment to be different. Just like Humans, Orcs, The Undead and Night Elves are in WarCraft 3 & The Frozen Throne. Without those differences, why make "different" races if they are similar? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    .....if they dint have that good of lvl 3 upgrade aliens would win everytime..making it IMPOSSIBLE to kill a onos...220 a shotgun shot(total dmg if all pellets hit on lvl3) that isnt the best but still good..1 hmger..with hvy or jp with lvl 3 up can take out a onos...but i think its all fine now..
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    <!--QuoteBegin--Forlorn+Dec 10 2003, 07:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 10 2003, 07:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -  Marine hard counters are there so the game will end
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And this would be reply:


    - Gee how about alien hard counters so the game can end that way? Haf haf, let's give marines the ability to buckle down in a one-way hallway and spam grenades through an entrance too small for an onos to fit through. And the aliens can't do a damn thing about it!

    That was one of the worst contrived rebuttals I've ever heard because the balance is so flawed to begin with.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    -  Aliens are not weak, stop using pubs for your examples
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    - Again another stupid rebuttal. Skill has no place in this argument. Just because your friends made a clan and get their **** kicked by another when they're playing marines doesn't mean you're right, it means you suck. Furthermore, lunixmonster is ideal size for a clan match, and all (yes, all) of its players are regulars that play there many hours every single day. <b>Just like a clan! Imagine that!</b> Just because I didn't want the 'I'm a vet so that means I'm better then you, somehow!' title by sticking a stupid tag on my name doesn't mean I'm more or less skilled then you. I'm willing to be that, if I can't outplay you, I'm probably incredibly close.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-  The fact that aliens have a hard time if marines get full upgrades isn't anything to complain about, it's no different than aliens getting 3 hives (3 hives > all marine tech, btw)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    - What? Do you even play aliens? I don't think you do.

    Xenocide - It takes <b>2</b> xenocides... yes that's right you have to kill yourself TWICE... to kill a light armor marine with level 3 armor. Damn that's so overpowered! He should have to kill himself 10 times so it's more fair!

    Charge - Charge is a stupid pathetic joke. I'd have to hump a marines leg for 2 hours before charge would kill him. I haven't seen a charge kill since 2.01.

    Acid Rocket - Another joke, requires a full bar of stamina and it <b>might</b> kill <b>a</b> marine.

    Webs - Great, let's give the second of two defensive tools at the endgame. Honestly who made this decision? Sure they're overpowered but they are almost never used.

    Primal Scream - Another super-limited tool, when a lerk happens to be in the area, it can help when assaulting a base, but really, I don't <b>need</b> it at all.

    Furthermore, all these weapons still don't change the fact that at the endgame, aliens STILL die faster to upgraded marine weapons, and they can't do anything about it. How about this 'feature' where marines are able to effectively eliminate 2/3rds of the alien tech tree by moving into, say, one of the most poorly designed hives imaginable, biodome hive on origin? It's almost impossible to get them out of there because and onos will be dead by the time the elevator goes down, a fade will not be able to escape to safety easilly, etc.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited December 2003
    May I point out that your way of arguing is extremely destructive and flamable, Uranium? Also, the lot of you are getting hung up on individual skills (which will always be unbalanced).

    Anyway. You base it on that the marine and alien tech are too different to be balanced. I do not agree. It is not the tech itself that imbalances this game. In fact, it's quite balanced in my view. Some small work needs to be done, because aliens is right now generally a tad too powerfull for the general marine to handle.

    End game balance is rarely an issue, mostly because most players have learned that it is boring and it does not give a win to turtle, no matter how hard it is for the aliens to get that last hive.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited December 2003
    Even though it pains me oh-so-greatly, I'm going to have to agree with forlorn on this one.

    Even though playing on lunixmonster can be fun, I do it mostly for entertainment purposes and talk with people rather than play competitively. I don't even see how using lunixmonster helps your argument because generally the commander drops a TF at the beginning of every round leading to lengthy defeat of the marines.

    You say xenocide is underpowered. The point is the skulk isn't dealing damage enough to kill 1 marine, he's exploding, thereby damaging hopefully a multitude of marines around him. That's much better than 1 dead marine if you ask me. Xenocide is also terrific for killing hard to reach jetpackers, probably not killing them but doing a nice bit of damage.

    Charge: Isn't meant for killing. It's meant for getting from point A to point B in an extremely small amount of time not to mention dodging bullets.

    Acid Rocket: Underpowered? Hell I'd say this is probably overpowered if anything. If you are on target with your acid rockets you can easily lower a marine or a group to 50 or less and move in for the swipe kills. More than one fade with acid rocket = extreme devestation upon any group of marines whether they be heavied, JPed, or vanillas.

    Primal Scream: To tell the truth, I've never really seen primal scream decide the outcome of a confrontation, but it still has it's uses in breaking marine bases. Probably the time should be increased a bit, at least for the lerk himself if noone else.

    When marines start winning 70% of their competitive matches and not 30%, then you can come talk to me.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited December 2003
    <!--QuoteBegin--Keyser59+Dec 10 2003, 09:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Dec 10 2003, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Charge: Isn't meant for killing. It's meant for getting from point A to point B in an extremely small amount of time not to mention dodging bullets. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No it's not. It's meant for supreme devastation. Otherwise why does it do damage? And why is the damage being increased from it's currently pathetic amount to a more harmful amount in 3.0?
    You're right in that that's all it's useful for now though.

    EDIT: PS new r33t avatar to the left
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Charge deals over 300 dmg a second now, and it's still too weak in 3.0b...

    The damage will continue to rise hopefully untill something is done about this attack...
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Yay I found the thread! I read this a long time ago and loved it! <3

    Revived for my S&I friends!

    I read this a long time ago back when I said I didn't want to take time registering (hee hee I lied) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I really like this and I think he brings up some interesting points. I mean, if you tweaked the tech like he said, aliens wouldn't have the upper hand in the first half of the game, and marines wouldn't totally squash the aliens in the last half. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Forlorn I wish you weren't so mean <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Every post you tell everyone that disagrees that they 'suck' and you 'rule' <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    I agree with the premises that the marine tech tree is too linear and depends too much on "leaps and bounds". It's an underlying problem that supercedes balance issues. However, I don't agree with all of uranium's specifics.

    I posted this elsewhere: "Marine weapons are simply too versatile. Shotgun is effective against everything. HMG is effective against all alien lifeforms, not including structures. GL is effective against everything except onos and to a lesser extent fades. With all this versatility, it's no wonder hand grenades and catpacks have little use."

    BTW, what happened to uranium anyway?
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    LOL? LOL? alien are winning like hell now in 6 vs 6
    and u are here asking dev to change the marine tech.. izn't that telling marine to lose every freaking game? don forget in 3.0, the skul hitbox is halve of wad it is now? and without the current weapon upgrade, it is HARD to kill them. so wad onos and fade hitbox hitbox is enlarge? not enuff "firepower" , they would own marine like hell
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited December 2003
    <!--QuoteBegin--Forlorn+Dec 10 2003, 08:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 10 2003, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is easily the most ignorant statement I've ever read.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->I wasn't going to reply to this, as the thread had died by the time I returned to find this argument. Seeing as it has been bumped however...
    Forlorn, you are entitled to your own opinions and thoughs, and I will not begrudge you that. All I ask from you is that you please maintain a more civil attitude on the forums.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A vanilla marine can kill a high level lifeform, therefore it's too weak...?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Yes, that was what I was implying. I will however attempt to make my argument more clear to you: If one LA marine, equipped with only starting equipment and level three weapon upgrades can kill a two-hive Onos - the higest tier of Kharra evolutions - then yes, I feel that the Onos is to weak. This is no longer the case in 3.0, as the Onos has been given a significant HP and AP boost.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I mean, by your examples, an entire HA train could fall to one skulk because the HA train sits there and dies, and therefore the skulks is unbalanced.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Your example and my example have nothing in common. In my example, both parties involved were active players. In yours, one team is AFK. In mine, both players are of roughly equal skill. In yours, one party has no apparent skill, as they do not respond to the skulk.

    I am a fair man, however. If you can provide me multiple demos of one skulk killing a nine-man HA train I will gladly start a thread in the I&S forum suggesting that HA be improved in it's resistance to a skulk's bite. All I request is (for the sake of accuracy) that all parties be of equal skill and the marines have at least level 2 armor and weapons.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited December 2003
    <!--QuoteBegin--blanket+Dec 31 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blanket @ Dec 31 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL? LOL? alien are winning like hell now in 6 vs 6
    and u are here asking dev to change the marine tech.. izn't that telling marine  to lose every freaking game? don forget in 3.0, the skul hitbox is halve of wad it is now? and without the current weapon upgrade, it is HARD to kill them. so wad onos and fade hitbox hitbox is enlarge? not enuff "firepower" , they would own marine like hell <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    PLease read the whole thread, not just the last page you fool <3

    I don't know if I read it right but I think he says how to make the marines stronger in the beginning and weaker at the end, which is where every balance issue in this game stems from. I dunno, am I wrong, Uramium?

    (Love your sig, Dragon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--SuperTeflon+Dec 31 2003, 12:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Dec 31 2003, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (Love your sig, Dragon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank you. *Bows to clapping, cheers & thrown roses*
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--blanket+Dec 31 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blanket @ Dec 31 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so [what] onos and fade hitbox hitbox is enlarge[d]? not [enough] "firepower" , they would own [a] marine like hell [.] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They are supposed to, a single marine should be NO MATCH for a single Onos and a Fade should beat a lone marine in most cases.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--MMZ>Torak+Dec 31 2003, 01:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 31 2003, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--blanket+Dec 31 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blanket @ Dec 31 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so [what] onos and fade hitbox hitbox is enlarge[d]? not [enough] "firepower" , they would own [a] marine like hell [.] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They are supposed to, a single marine should be NO MATCH for a single Onos and a Fade should beat a lone marine in most cases. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unfortunately it makes me sad when I blink right into the face of a marine, he starts hopping around like a hallucinating rabbit on speed, and whittles off more then 3/5ths of my health on his own before I kill him.
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