Animating Texture

protieusprotieus Join Date: 2003-02-18 Member: 13686Members
<div class="IPBDescription">making a billboard flash</div> hello,
i am currently trying to make a bill board that flashes both colors back and forth... going from red to blue on its own with out using a ..func_button

i have enclosed the wad to help better illustrate this but im stuck

i have the red logos named "+0~sign1" - "+6~sign1"
and the blue is starting out with "+a~sign1" but how do i name the rest to be in the billboard also

<a href='http://starwars3.digital-orifice.com/swsign.wad' target='_blank'>http://starwars3.digital-orifice.com/swsign.wad</a>

thx,
Scotty

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Perhaps this snippet from <a href='http://www.telefragged.com/wally/Texture_Tutorial.htm' target='_blank'>Valve's texture tutorial</a> will help:

    <b>Regular Animating</b>

    Textures can animate as well. Creating a set of animating textures merely means naming them in the sequence order you wish them to animate in. They animate at a 10hz rate, and this cannot be changed. Name the first texture of the sequence +0texname.bmp, then proceed on up to +9texname.bmp (you can have a maximum of 10 frames of animation.) The textures will loop endlessly during the game.

    <b>Switchable Animating</b>

    These are animating textures that have a switchable state: they can either be animating or they can be off. To create a switchable animating set, create a regular animating set as described above, but also add a frame called +Atexname.bmp. This will be the off state for the texture. If a button is textured with the switchable animating set, it changes according to the button state. If a func_wall is textured with a switchable animating set and is the target of a trigger or button, it will change textures upon triggering.

    You cannot switch from one animating state to a different animating state. Brushes can start off textured either with the +0texname texture or the +Atexname texture, and will toggle appropriately.
  • protieusprotieus Join Date: 2003-02-18 Member: 13686Members
    hello,
    i FINALLY got it working what i had to do was just create 2 textures not 14

    1 with red lettering the other with yellow lettering

    and named them +0~sign ,+1~sign

    and it works great i even made them both a bmp to have better quality

    thx for everyones input,
    Scotty
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