[srel] Leap Indicator

RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
I'm sick of seeing people complain about leap selected not looking different than bite selected. so I release this leap indicator

This will add a big phat word 'LEAP' in front of your HUD (essentially an xhair)
<b>NOTE : This file may clash with file consistency, so back up your original files</b>

Files included :
xhairleap.spr
weapon_leap.txt

Instructions : Unzip to your sprites folder

Keep in mind that I don't care if you call it useless <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but feel free to distribute it as you like <b>as long as you leave the readme intact, unmodified in anyway</b>

Now the zip, and no I won't supply a screenshot, because it's simply a big Verdana font in place of the crosshair, but I might resize it because I think it's too big <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Thats pretty useful, ill use it. gj.
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited November 2003
    Hrmm.. how about a graphical sprite instead of just text. It could be a sprite of the skulks front legs, like when you actually do the leap itself, with the legs extending forward. It might be more pleasing to the eye than just text...

    Nice idea though. Very useful for skulkers..
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--ZeroByte+Nov 23 2003, 05:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Nov 23 2003, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hrmm.. how about a graphical sprite instead of just text. It could be a sprite of the skulks front legs, like when you actually do the leap itself, with the legs extending forward. It might be more pleasing to the eye than just text...

    Nice idea though. Very useful for skulkers.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because Im too lazy to press my PrintScreen buton Im afraid

    However I'm gonna try and find a way to improve it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    On a side note, I have HLMV so....yeah

    I want to torture hardcore skulkers with this piccy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> But it still needs a few adjustments
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    WTH I'll just release Version 2, and this might be the final. But it's your choice to choose between the 2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yarr, I love the NS v weapon animation "rules". They drive you nuts.

    And best bit is, I have to reanimate my bloody lerk to use the bite now instead of spike.
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