Help Mee Help Youu
Timmythemoonpig
Join Date: 2003-11-08 Member: 22407Members
<div class="IPBDescription">comms pet</div>
I am pretty new here, this has probably been talked about already but anyway...
There are so many rambo marines who know the name of every part of every map yet they do not have a clue how long it takes to get a grenade launcher, they don't know that an Obs runs out of energy, they simply don't know any of this stuff because they've never commed before. Not every comm hates Rambos..I actually like them...I give em health and ammo, I give them jps and shotguns first if they can use them, but I can't stand when they don't look at how much res we've got, what stage the game is at, they don't know what the limitations are etc
All I am saying is, if you know the maps well, then you should know how much most things cost and how long upgrades take.
I am pretty new here, this has probably been talked about already but anyway...
There are so many rambo marines who know the name of every part of every map yet they do not have a clue how long it takes to get a grenade launcher, they don't know that an Obs runs out of energy, they simply don't know any of this stuff because they've never commed before. Not every comm hates Rambos..I actually like them...I give em health and ammo, I give them jps and shotguns first if they can use them, but I can't stand when they don't look at how much res we've got, what stage the game is at, they don't know what the limitations are etc
All I am saying is, if you know the maps well, then you should know how much most things cost and how long upgrades take.
Comments
They can shoot perfectly well but do not know the in's and out's of the game, they also dont realise they can have fun following the commanders orders.
Personally id play on a diffrent server:
Roobs is good, now NTFMs *No Time For Muppets*, UK great admins
Some other servers are good to:
The Haven, UK
Mr Men, UK
CoFr, Altho im not sure if its still around.
Linuxmonster, Normally full of the forum members
In short just play on a diffrent server were people have played the game for longer. Ive played since 1.03 altho i dont command anymore due to the massive strain placed on the commander in 2.01 if he/she does one thing wrong the game is pretty much lost.
Balance comes at a price.. that price is normally fun
I am the kind of person who if I comm from the very start, I can do things well, otherwise, its to scary to jump in the seat.
I don't know how comms are able to do it some times!
I don't even come close to that chair.
Comm: Go to South Loop (creates waypoint)
or
Comm: Go to South Loop and hold it until a phase gate is built there. (creates waypoint)
In both orders the marines are likely to follow the order, but without an overall goal they lose cohesion and purpose. In the first order, your marines are likely to go to south loop and hold it for maybe 30 seconds before wandering off. With the second order, there is a good chance they will stick around at least until the phase is built.
Rambo's want to win. They want to win bad. So if they know that there is action going down at the Maintenance hive and a diversion is needed at eclipse or computer core; The comm should let the Rambo know to head down to eclipse and raise some hell. It satisfies the Rambo and helps the marines. Heck, even if the Rambo ignores the Comm and heads to Maintenace, at least its an extra gun to hold off the aliens.
Win-Win.
(It wont work for rambo's who dont listen but then again we already pretend they do not exist. They neither contribute or detract from the game if the server is over 13 players.)
The only time I can consider rambo's helpful is in the very beginning while the rest of the tema is still at base. If one guy can rack up some kills, so much the better. (He'd just better obey orders when I start giving them.)
anyway, aliens coming from the left, figured obviously the hive was left and I put him fighting in the left trying to get one res up, he'd die and fight his way back, the res would go down back up, eventually he starts whining down the mic that its pointless theres too many aliens there...meanwhile I have 4 or 5 electrified res put up on the righthandside/middle of the map with no resistance from the aliens...it was something like a 5v5 and he'd been taking on about 4skulks each time, while the other guys, even though they were headless chickens capped loads of res for me with absolutely no opposition, we won fairly easy with a pretty weak team.
So thats The Diversion...only seems to work when you have one or two really good rambo shooters who the alien team gets really **** off at and keeps attacking.
res node distrations, not enough people do this in pub games.
Send 1 or 2 guys out by themselves to take out enemy res nodes, generally they can get it into the yellow before aliens come and this serves many positive purposes
1) Pulls aliens from the front line and makes them have to save the res (or they lose it)
2) Assuming you got a reasonable number of knife chops into the rt, then in order to bring the RT back up, they need a gorge to heal spray it or drop a chamber, either one takes res and time to do. (More aliens away from front line again)
3) If they don't heal the RT, then that same rambo can further attack and eventually destroy that RT (15 res down the drain and slows the overall alien attack)
4) Rambo's like their knives and this gives them a chance to use them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I give health to my rambo IF they are doing something productive, knifing RT's, holding an entrance to a hive etc..
My 2 cents.
I dislike Comms that think that just because they are the Comm they have the control over the strategy totally, it's more fun when the Marines advise the Comm and work with him not just following orders, and not going against every move and decision.