A Couple Plugins I've Made...

sawcesawce Join Date: 2002-12-14 Member: 10787Members
edited November 2003 in General Server Discussion
<div class="IPBDescription">metamod and AMX</div> Just go to the URL to see more information of the mod.

Metamod:
<ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=99' target='_blank'>Misc Gameplay Changes</a>
<ul>
<li> Has a bunch of small gameplay changes crammed into one metamod. Some "fun servers" may like this one.
</ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=100' target='_blank'>Comm Chair Wall Blocker</a>
<ul>
<li> Forces command chairs to be be placed a specified distance apart.
</ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=108' target='_blank'>Resource tower spores</a>
<ul>
<li> All chambers can be upgraded to emit spore clouds at nearby marines. Fully customizable.
</ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=114' target='_blank'>4th hive creation</a>
<ul>
<li> Kind of buggy right now. Allows for a fourth hive to be built at marinestart on specified maps. I plan on revisiting this mod in the future.
</ul>
</ul>

AMX

Note: I wrote an AMX module which all of the following plugins use. It is available <a href='http://www.modns.org/forums/index.php?showtopic=117' target='_blank'> here</a>. The module requires AMX 0.9.6j or higher and metamod 1.17 to work.

<ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=139' target='_blank'>Alien mines</a>
<ul>
<li> Allows gorges to create a "spore mine". It emits a sporecloud at marines who set it off.
<li> Fully customizable.
</ul>
<li> <a href='http://www.modns.org/forums/index.php?showtopic=135' target='_blank'>AMX Amory Heal</a>
<ul>
<li> Allows armories to heal players in range. No fancy spinning medpack crap, but it works none-the-less.
</ul>
<li><a href='http://www.modns.org/forums/index.php?showtopic=127' target='_blank'>AMX Lerk Bite</a>
<ul>
<li> Very simple lerkbite plugin. When a lerk hatches, he gets skulk bite.
</ul>
<li><a href='http://www.modns.org/forums/index.php?showtopic=159' target='_blank'>Weapon Pickup</a>
<ul>
<li> Enables CS-Like weapon pickup. A player must first drop his weapon to pick up a new one.
</ul>
<li><a href='http://www.modns.org/forums/index.php?showtopic=160' target='_blank'>Ammo dropping</a>
<ul>
<li>Enables players to manually drop a pack of ammunition with the "ammo" command. Ammo that the players drop is gun specific.
</ul>
<li><a href='http://www.modns.org/forums/index.php?showtopic=142' target='_blank'>Reserved slot kicker</a>
<ul>
<li> Kicks the "least important" player. The "imporance" is calculated by class, resources, and kills. All customizable.
<li> Untested. I don't have a server to test this on.
</ul>
</ul>
Thanks to modNS.org for the mod hosting.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Good job [mahn]sawce. I visit modns forums frequently and use several of the plugins found there on 66.177.40.125:27014 Depot's Nutz NS 2.01 Dominant Species TG. Any way you could develop a TRUE factorylimit wehreas the server op could set in a cvar how many turrets to be built per turret factory, and how many turret factorys to be built per game? Two attempts to develop a plugin along these lines have thusfar failed.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    That would be complete hijacking of prsearle's plugin, which I really would prefer not to do.

    If he wouldn't mind me working on it, I'd try my hand at it. Until he says he doesn't mind, no.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin--[mahn]sawce+Nov 20 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Nov 20 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That would be complete hijacking of prsearle's plugin, which I really would prefer not to do.

    If he wouldn't mind me working on it, I'd try my hand at it.  Until he says he doesn't mind, no.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sure Pete wouldn't mind. He let STU redo it (factorylimit4.zip) and it no way mimics what was originally intended.

    prsearle released factory_limit_0.3.zip nearly 3 months ago, and never followed up on the bug reports that appeared. I am sure if you contact him he'd auth you to finish it up. As I said, STU's plugin simply doesn't limit the problem as is needed.

    Thanks for your consideration..... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    <!--QuoteBegin--kwikloader+Nov 20 2003, 08:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Nov 20 2003, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm sure Pete wouldn't mind. He let STU redo it (factorylimit4.zip) and it no way mimics what was originally intended.

    prsearle released factory_limit_0.3.zip nearly 3 months ago, and never followed up on the bug reports that appeared. I am sure if you contact him he'd auth you to finish it up. As I said,  STU's plugin simply doesn't limit the problem as is needed.

    Thanks for your consideration..... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've just spoken to [mahn]sawce, and I'm Ok with this. You're right that I never finished the plugin properly; I handled the whole thing rather poorly (which I blame on a combination of inexperience and laziness <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ). Hopefully [mahn]sawce will have better luck with it than I did.

    BTW, where did this 'Pete' thing come from? It quite confused me, because my names not Pete - it's Philip <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    the metamod ones sound interesting
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Aha! I knew it was Philip!

    Anyways, I think I'm getting near finished on my implementation of Factory limit. I want to give it a few more rounds of testing before I'm happy releasing it. (Should be out in two days at the latest, I probably won't be around much tomorrow so it probably wont be then if I cant get it tonight). What it's got:

    Option to enable blocking the commander to not be able to build sentries/sieges if a TF cant support it. I dont ... trust this method ... for some reason, so I made it togglable on/off.

    Option to have unsupported sentries/sieges damage themselves a given amount every second. Damage can be configured, and it can be turned on/off.

    Option to enable sentries/sieges to deactivate when they're no longer supported.

    Able to limit number of TFs in game, and sentries/sieges per TF.

    Basically, it's prsearle's factory limit (completely reprogrammed - but I used his for example), but with a couple more features, and hopefully less bugs.
Sign In or Register to comment.