Mapping Lighting Problem

pvt_petepvt_pete Join Date: 2003-11-14 Member: 22844Members
Im making this map at the moment but currently i have a major problem with my lighting in it i.e i cant get any even with light_enviroment, light entities and even env gamma in place and configured properally <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . Any suggestions guys? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited November 2003
    Maybe your map has a leak in it, or another error. Look at the log that was made when your map complied. If there <i>is</i> a compile error (such as LEAK LEAK LEAK, Malformed Face Normal, MAX_MAP_PLANES, Entity Outside of World, etc.) there will be an error message in your log file. Usually the error message willbe in the VIS process.

    If the problem actually is a lack of lights in your world, this will show up in the RAD or LIGHT section of the compile log, and it will usually say something like "No lights in Level. Fullbright mode turned on. (I assume you do not want a pitch-black map.)"
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    yes, plz post the output of your compilers here so we can help.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    IS it full brightness when you compile? That indicates you have a leak. You have to fix those before lighting works.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Also check in your tools folder in VHE to make sure that lights.rad actually has something in it. If you need one you should be able to scrounge up a copy of the file on the forums.
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