Before exams!

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Nirvana marine spawn shots.</div>Im having exams next Wed and Friday but i managed to do some work on the marine spawn after finishing the basic layout of the map.

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_1.jpg" border="0">

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_2.jpg" border="0">

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_3.jpg" border="0">

That last shot still needs some more work, maybe some changes in the floor texture (its a bit repetitive).

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Yep, the last one should get some work, but I'm thinking the lighting is a bit dull. Some contrast on it would be nice.
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    I like them, but like jedi said the last one needs a little contrast in lighting may i suggest some blue neon lights?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks really good, blueman. Nice architecture in that first shot there. A couple points of criticism:

    - The lighting. It's a bit too bland and lacking in contrast. I know it must be tiring to everyone to hear "Add more contrast!", but it really does make a dramatic improvement in the visuals. That said, you've done a really convincing job with the computer monitor lighting, but the effect is a bit drowned out by the constant lighting level of the rest of the room. Regardless if it's the marine start or an alien hive, contrast just makes things look better. You might also want to try for some colored lighting on the walls here (Texture lights are awesome for colored accents).

    - The pillar in that last shot could do without the repetition. Try splitting it into 3 seperate pieces like this: (Attached Image)



    Again, you've got some great architecture, but the bland lighting distracts from it. With more dramatic and vibrant lighting, you'll have something really great on your hands here. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    very nice...spruce up the last one and it's perfection
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    yep youre right. ill take away the up texture lights and convert them into entitie spot lights to give it moer contrast. thats the marine Spawn so i didnt want it to be very dark. Im working on the 3º pic room, now it looks better (alot more). Thx for the comments <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yeah, you're on the right track about wanting to keep the Marine Start nice and bright. It can be tricky, but see if you can make the room "feel dark" with contrasting lighting, yet not actually be dark. A nice way to do this is to make sure your floor is generously lit up, as well as the lower half of your walls. Then, see about using some light_spots angled towards the darkened upper halves of the walls.

    Or... eh, bad description, I guess. Just see if you can keep the areas you are going to be walking on lit up fairly well, yet leave some darkeness in the room where applicable (the upper parts of the rooms or certain parts of the walls). Note I said "some" darkness, though. You don't want to hide your detail and architecture! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    *shrugs*

    Just an idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|ken20banks|Sep. 02 2002,15:08-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well i did some windows up in the ceiling. wut you think??

    <img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_4.jpg" border="0">

    <img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_5.jpg" border="0">

    <img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_6.jpg" border="0">

    <img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_7.jpg" border="0">

    Should i try some less enviromental light?? more redish to fit the sky??
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Those last shots are lovely ^^

    Keep working <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    OH GOD! THATS BREATH TAKING!
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    You have NO IDEA how much more atmosphere that seems to add to the map. The "Dusk" coloring to the lights is also a nice touch <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Wow, huge improvement! Awesome job, blueman. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    /me gets up from floor

    Those shots blew me away

    nice improvments
  • sharpsword6sharpsword6 Join Date: 2002-08-15 Member: 1166Members
    Nice improvements blueman, that looks much better. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Yes yes, awesome spruce up. Keep up the good job.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    YAY 500% improvement <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> i touched the heavens with that shots.......
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i think you got too many monitors in that shot, i'd turn down the intensity of that texture lighting aswell s:)
  • UkiTakuMukiUkiTakuMuki Join Date: 2002-08-13 Member: 1141Members
    gorgeous.....  (im such a sucker for dawn/dusk lighting >:] hehe)


    no but seriously, i never mapped before... but i have modelled and skinned.

    i have always looked up to mappers :> you guys rock!
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    its good to see that somebody follows our progress..... most of my friends when i tell em i map they just say..... oh ya its good..... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> but they never appreciate the hard work it takes..... not to mention the skills and the practice u need to master all the stuff u gotta place in maps......
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