Before exams!
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Nirvana marine spawn shots.</div>Im having exams next Wed and Friday but i managed to do some work on the marine spawn after finishing the basic layout of the map.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_3.jpg" border="0">
That last shot still needs some more work, maybe some changes in the floor texture (its a bit repetitive).
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_3.jpg" border="0">
That last shot still needs some more work, maybe some changes in the floor texture (its a bit repetitive).
Comments
- The lighting. It's a bit too bland and lacking in contrast. I know it must be tiring to everyone to hear "Add more contrast!", but it really does make a dramatic improvement in the visuals. That said, you've done a really convincing job with the computer monitor lighting, but the effect is a bit drowned out by the constant lighting level of the rest of the room. Regardless if it's the marine start or an alien hive, contrast just makes things look better. You might also want to try for some colored lighting on the walls here (Texture lights are awesome for colored accents).
- The pillar in that last shot could do without the repetition. Try splitting it into 3 seperate pieces like this: (Attached Image)
Again, you've got some great architecture, but the bland lighting distracts from it. With more dramatic and vibrant lighting, you'll have something really great on your hands here. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Or... eh, bad description, I guess. Just see if you can keep the areas you are going to be walking on lit up fairly well, yet leave some darkeness in the room where applicable (the upper parts of the rooms or certain parts of the walls). Note I said "some" darkness, though. You don't want to hide your detail and architecture! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
*shrugs*
Just an idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Sep. 02 2002,15:08-->
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_4.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_5.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_6.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_v6_7.jpg" border="0">
Should i try some less enviromental light?? more redish to fit the sky??
Keep working <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Those shots blew me away
nice improvments
no but seriously, i never mapped before... but i have modelled and skinned.
i have always looked up to mappers :> you guys rock!