2.1r
Meaning0fLife
Join Date: 2003-07-05 Member: 17940Members, Constellation
<div class="IPBDescription">Since I think I can do this...=P</div> Hehe Flayra just released this bad boy to the Vets, PTs, Consties *cough* I means CM's a short while ago....
Fixes some of the (majorly) annoying bugs so yay.
/me weeps cuz the server's aren't updated yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
O New agora
_in Marine-Start: Window removed, and downward entrance modified to resolve some FPS issue
_in M-S: Lowered the platform
_in M-S: moved the "Ressource point" near the crates
_"The Pit" is modified and reduced (a bit)
_the "Steam tunnel" is completely removed (so there is only one acces to "Cargo Hive" for marines, but there is still 3 vents for aliens/jetpack)
_Ressource Point in "U-turn" has moved into "Tunnel" (the side near U-Turn)
_"U-turn" is reduced and has a new name: "C-Blue LT21"
_The corridors to acces "Tunnel Hive" are redesigned
_The room between "Tunnel" and "Freight Elevator Acces" has now a name: "Piping's System 42b"
_New textures in "Pumping Station 01" , the "underwater acces" is a bit modified.
_Ready Room's lighting modified
_Typo's error (info_location) fixed
_Added more sounds and 2 particles systems
O Added votemap system (especially for vet program) that works just like in CS. Type votemap for a list of maps and their current votes. Type votemap # to cast your vote for a map. Servers can disable by setting mp_mapvoteratio to -1, or can set the percentage of players needed for a vote to succeed by setting mp_mapvoteratio from 0-1.
O Fixed bug in umbra that was causing it to block 1 in 3 bullets, instead of letting through 1 in 3 bullets
O Minor tweaks to the sprite rendering to fix missing pixels on certain font characters.
O Fixed bug where players couldn't be muted via the scoreboard (mouse behavior) (bug #211).
O Fixed one pixel border on some of the minimaps (bug #275)
O Changed the font on the popup menu so that it fits in the nodes better.
O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)
O Fix for "lines" showing up on the minimap.
O Change marine resource and commander status labels to use the NS font drawing routines so that they have a more consistent appearance with the rest of the HUD.
O Fixed the bug where items and buildings would drop through the floor if they were placed on railings (bug #125) (!!)
O Fixed structures sinking when placed in vents (bug #148) (!!)
O Fixed hive spawning bug
O Added catalyst-pack artwork
O Fixed airspeed cap problems (back to 2.1o)
O Lowered lerk bite damage from 75 to 60 to avoid hard to stop one-bite focus kills
O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)
O Fixed issues with blinking while on the ground (bug #221)
O Fixed bug where HA footsteps didn't play when armor 3 was researched (bug #49)
O "numents" command now works with cheats on, or in playtest builds (this is for you Grep)
O Fixed problem with bullets not hurting teammtes with mp_friendlyfire 1
O Combat issues
O Changed wave spawning so there is a minimum wait of 8 seconds before respawning (ie, you will spawn with the next wave). This will make respawning groups smaller, allowing bases to be attacked more easily.
O Players now gain full health and armor on a level-up
O Increased amount of experience needed to go up each level from 40% to 50% (so players level up slightly slower, and higher levels significantly harder to get)
O Removed minimap from Combat
O Players now get experience for damaging hive or CC
Fixes some of the (majorly) annoying bugs so yay.
/me weeps cuz the server's aren't updated yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
O New agora
_in Marine-Start: Window removed, and downward entrance modified to resolve some FPS issue
_in M-S: Lowered the platform
_in M-S: moved the "Ressource point" near the crates
_"The Pit" is modified and reduced (a bit)
_the "Steam tunnel" is completely removed (so there is only one acces to "Cargo Hive" for marines, but there is still 3 vents for aliens/jetpack)
_Ressource Point in "U-turn" has moved into "Tunnel" (the side near U-Turn)
_"U-turn" is reduced and has a new name: "C-Blue LT21"
_The corridors to acces "Tunnel Hive" are redesigned
_The room between "Tunnel" and "Freight Elevator Acces" has now a name: "Piping's System 42b"
_New textures in "Pumping Station 01" , the "underwater acces" is a bit modified.
_Ready Room's lighting modified
_Typo's error (info_location) fixed
_Added more sounds and 2 particles systems
O Added votemap system (especially for vet program) that works just like in CS. Type votemap for a list of maps and their current votes. Type votemap # to cast your vote for a map. Servers can disable by setting mp_mapvoteratio to -1, or can set the percentage of players needed for a vote to succeed by setting mp_mapvoteratio from 0-1.
O Fixed bug in umbra that was causing it to block 1 in 3 bullets, instead of letting through 1 in 3 bullets
O Minor tweaks to the sprite rendering to fix missing pixels on certain font characters.
O Fixed bug where players couldn't be muted via the scoreboard (mouse behavior) (bug #211).
O Fixed one pixel border on some of the minimaps (bug #275)
O Changed the font on the popup menu so that it fits in the nodes better.
O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)
O Fix for "lines" showing up on the minimap.
O Change marine resource and commander status labels to use the NS font drawing routines so that they have a more consistent appearance with the rest of the HUD.
O Fixed the bug where items and buildings would drop through the floor if they were placed on railings (bug #125) (!!)
O Fixed structures sinking when placed in vents (bug #148) (!!)
O Fixed hive spawning bug
O Added catalyst-pack artwork
O Fixed airspeed cap problems (back to 2.1o)
O Lowered lerk bite damage from 75 to 60 to avoid hard to stop one-bite focus kills
O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)
O Fixed issues with blinking while on the ground (bug #221)
O Fixed bug where HA footsteps didn't play when armor 3 was researched (bug #49)
O "numents" command now works with cheats on, or in playtest builds (this is for you Grep)
O Fixed problem with bullets not hurting teammtes with mp_friendlyfire 1
O Combat issues
O Changed wave spawning so there is a minimum wait of 8 seconds before respawning (ie, you will spawn with the next wave). This will make respawning groups smaller, allowing bases to be attacked more easily.
O Players now gain full health and armor on a level-up
O Increased amount of experience needed to go up each level from 40% to 50% (so players level up slightly slower, and higher levels significantly harder to get)
O Removed minimap from Combat
O Players now get experience for damaging hive or CC
Comments
Looks like a good sexy build. Hopefully because there aren't as many major changes now we can expect 2.1 to be out soon.
Wait, does it still have to be in Tourney-mode to be on?
O Fix for "lines" showing up on the minimap.
O Fixed bug where players couldn't be muted via the scoreboard (mouse behavior) (bug #211).
O Fixed the bug where items and buildings would drop through the floor if they were placed on railings (bug #125) (!!)
O Fixed structures sinking when placed in vents (bug #148) (!!)
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*breathes heavy sigh of relief*
I wub j00 Max n Flay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)
Cool <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I hear that, my thumb would start to hurt after a few minutes of mashing the space bar trying to keep myself airborne. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> weight > <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> weight in 2.1q.
...why? I don't exactly count the bullets fired and compare them to the bullets that hit, do you?
Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually it would apply to all instances where you have your camera able to go over and under the normal limit. I remember I did this in Lunixmonster or somewhere before and heard some funny stuff that they said about me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In short, it happens when your camera goes upside-down.
Now I can enjoy upside down flight without confusing myself because of the wrong x-axis input <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
thx max... the only one who listened to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ps: great additions with building stuff and everything concernig the lerk
Oh yeh with that new blinking on ground fix does that mean if you aim directly up and blink you will go off the ground rather than chew energy and go nowhere unless you jump??
Lerking is sounding better and better by the build.
Thx guys
- RD
Huh? Is there a reason you'd want to fly upside down?
Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
View doesn't change when you're skulking, just model.
That has to mean it is preaty balanced right? and that it can be released right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
That has to mean it is preaty balanced right? and that it can be released right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
There are a few items that are being tested and a few bugs being worked out currently. We all hope it will be out soon. As Flayra said, "keep the faith!"
Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Rofl, no this isn't in. Just imagine how hard it would be.
But they did fix the airspeed bug yay.
BTW the x-axis is the <-------> axis
Andy Jones
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
I'm not worried about my ability to kill marines as lerk. I just won't be able to swoop in, bite 2 heads off, and swoop out without getting hit. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?