2.1r

Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
<div class="IPBDescription">Since I think I can do this...=P</div> Hehe Flayra just released this bad boy to the Vets, PTs, Consties *cough* I means CM's a short while ago....
Fixes some of the (majorly) annoying bugs so yay.
/me weeps cuz the server's aren't updated yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

O New agora
_in Marine-Start: Window removed, and downward entrance modified to resolve some FPS issue
_in M-S: Lowered the platform
_in M-S: moved the "Ressource point" near the crates
_"The Pit" is modified and reduced (a bit)
_the "Steam tunnel" is completely removed (so there is only one acces to "Cargo Hive" for marines, but there is still 3 vents for aliens/jetpack)
_Ressource Point in "U-turn" has moved into "Tunnel" (the side near U-Turn)
_"U-turn" is reduced and has a new name: "C-Blue LT21"
_The corridors to acces "Tunnel Hive" are redesigned
_The room between "Tunnel" and "Freight Elevator Acces" has now a name: "Piping's System 42b"
_New textures in "Pumping Station 01" , the "underwater acces" is a bit modified.
_Ready Room's lighting modified
_Typo's error (info_location) fixed
_Added more sounds and 2 particles systems

O Added votemap system (especially for vet program) that works just like in CS. Type votemap for a list of maps and their current votes. Type votemap # to cast your vote for a map. Servers can disable by setting mp_mapvoteratio to -1, or can set the percentage of players needed for a vote to succeed by setting mp_mapvoteratio from 0-1.
O Fixed bug in umbra that was causing it to block 1 in 3 bullets, instead of letting through 1 in 3 bullets
O Minor tweaks to the sprite rendering to fix missing pixels on certain font characters.
O Fixed bug where players couldn't be muted via the scoreboard (mouse behavior) (bug #211).
O Fixed one pixel border on some of the minimaps (bug #275)
O Changed the font on the popup menu so that it fits in the nodes better.
O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)
O Fix for "lines" showing up on the minimap.
O Change marine resource and commander status labels to use the NS font drawing routines so that they have a more consistent appearance with the rest of the HUD.
O Fixed the bug where items and buildings would drop through the floor if they were placed on railings (bug #125) (!!)
O Fixed structures sinking when placed in vents (bug #148) (!!)
O Fixed hive spawning bug
O Added catalyst-pack artwork
O Fixed airspeed cap problems (back to 2.1o)
O Lowered lerk bite damage from 75 to 60 to avoid hard to stop one-bite focus kills
O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)
O Fixed issues with blinking while on the ground (bug #221)
O Fixed bug where HA footsteps didn't play when armor 3 was researched (bug #49)
O "numents" command now works with cheats on, or in playtest builds (this is for you Grep)
O Fixed problem with bullets not hurting teammtes with mp_friendlyfire 1

O Combat issues
O Changed wave spawning so there is a minimum wait of 8 seconds before respawning (ie, you will spawn with the next wave). This will make respawning groups smaller, allowing bases to be attacked more easily.
O Players now gain full health and armor on a level-up
O Increased amount of experience needed to go up each level from 40% to 50% (so players level up slightly slower, and higher levels significantly harder to get)
O Removed minimap from Combat
O Players now get experience for damaging hive or CC
«1

Comments

  • LastLast Join Date: 2003-10-06 Member: 21463Members
    lmao on the umbra bug. Can't believe that was overlooked for 6 successive builds.

    Looks like a good sexy build. Hopefully because there aren't as many major changes now we can expect 2.1 to be out soon.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <b>mp_friendlyfire</b>!!!! w0000t!


    Wait, does it still have to be in Tourney-mode to be on?
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited November 2003
    Nope. Either mode. It's been in for a version or two now... that's just a bug fix there, it seems.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O Fix for "lines" showing up on the minimap.
    O Fixed bug where players couldn't be muted via the scoreboard (mouse behavior) (bug #211).
    O Fixed the bug where items and buildings would drop through the floor if they were placed on railings (bug #125) (!!)
    O Fixed structures sinking when placed in vents (bug #148) (!!)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    *breathes heavy sigh of relief*
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Whee inverted horizontal axis for upside-down view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I wub j00 Max n Flay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • vortexvortex Join Date: 2003-10-30 Member: 22136Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O Tweaked lerk flight energy cost, physics and ground speed (to not feel quite so heavy, and to be able to really soar)


    Cool  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I hear that, my thumb would start to hurt after a few minutes of mashing the space bar trying to keep myself airborne. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> weight > <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> weight in 2.1q.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lmao on the umbra bug. Can't believe that was overlooked for 6 successive builds.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...why? I don't exactly count the bullets fired and compare them to the bullets that hit, do you?
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Have to agree with kavasa, I'm more worried about running away from where the bullets are being fired, not seeing how many hit me. I am loving the tweaks they are doing, from the sounds of it, it'll become a more enjoyable experience. I still can't wait to try out the new lerk flying.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--BigDXLT+Nov 19 2003, 06:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Nov 19 2003, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually it would apply to all instances where you have your camera able to go over and under the normal limit. I remember I did this in Lunixmonster or somewhere before and heard some funny stuff that they said about me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    In short, it happens when your camera goes upside-down.

    Now I can enjoy upside down flight without confusing myself because of the wrong x-axis input <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed bug in umbra that was causing it to block 1 in 3 bullets, instead of letting through 1 in 3 bullets<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    thx max... the only one who listened to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ps: great additions with building stuff and everything concernig the lerk
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    edited November 2003
    Hmmm very sexeh, although will 2.1 be out by chrissie??

    Oh yeh with that new blinking on ground fix does that mean if you aim directly up and blink you will go off the ground rather than chew energy and go nowhere unless you jump??

    Lerking is sounding better and better by the build.

    Thx guys

    - RD
  • ctverecekctverecek Join Date: 2003-01-04 Member: 11821Members
    Seems good. Bring it on... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Now give us a screenie of the new catalyst artwork! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Meaning0fLife+Nov 19 2003, 02:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meaning0fLife @ Nov 19 2003, 02:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Huh? Is there a reason you'd want to fly upside down?
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--BigDXLT+Nov 19 2003, 07:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Nov 19 2003, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    View doesn't change when you're skulking, just model.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Seems like the lerks are getting lots of changes. 60 dmg bite doesn't sound much fun though, but I suppose super fast lerk flying focus-powered ambushes probably suck.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    Sounds good, there are no features added. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    That has to mean it is preaty balanced right? and that it can be released right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DismanDisman Kentucky Join Date: 2003-04-05 Member: 15227Members
    <!--QuoteBegin--Catpoker+Nov 19 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Nov 19 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds good, there are no features added. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    That has to mean it is preaty balanced right? and that it can be released right? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There are a few items that are being tested and a few bugs being worked out currently. We all hope it will be out soon. As Flayra said, "keep the faith!"
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--BigDXLT+Nov 19 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Nov 19 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed the mouse input to invert the horizontal axis if the camera is upside down (this is neat if you are flying and you set cl_pitchup and cl_pitchdown to 1000)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just when flying? Cuz upside down skulking would be the shiznit! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Rofl, no this isn't in. Just imagine how hard it would be.
    But they did fix the airspeed bug yay.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <img src='http://members.lycos.nl/jezpuh3/ns_agora0002.JPG' border='0' alt='user posted image'>
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think he means more something along the lines of "if you set cl_pitchup 9999 as a skulk and look up, so you look upside down, do you get the same effect as you do while flying- ie inverted x axis-?".
    BTW the x-axis is the <-------> axis
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yeah, but this would cause you to move your mouse, lift it up and move it back, and move it furter. Pretty annoying.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    p.s.: JezPuh, disconnect from the server when you're afk for ten years, kthx.
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> YEY! i can't wait for this, i've been waiting forever, but still take your time, cuz i want this to be amazing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Andy Jones
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--RabidWeasel+Nov 19 2003, 08:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ Nov 19 2003, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seems like the lerks are getting lots of changes. 60 dmg bite doesn't sound much fun though, but I suppose super fast lerk flying focus-powered ambushes probably suck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not worried about my ability to kill marines as lerk. I just won't be able to swoop in, bite 2 heads off, and swoop out without getting hit. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
    <!--QuoteBegin--JezPuh+Nov 19 2003, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Nov 19 2003, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, but this would cause you to move your mouse, lift it up and move it back, and move it furter. Pretty annoying. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    JezPuh, is there anything we should be seeing in that picture? I dont see anything special..
Sign In or Register to comment.