Lets Get On Task

deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
ok, we need rules. so here's the rules thread. any ideas, discussions, etc. on the forum rules go here. i am not mojo jo jo.

also, we may need a way down the line to deal with disruptive posters that refuse to follow the rules. in extream cases they may have to be nuked from a rpging thread. (imagine a person who follows none of the rules, doesnt submit a charicter to the dm, spams "u r all n00bs, i roolz", etc.)

heres my suggestions:
1. each dm must post a full set of thread rules for thier thread at the beginning (first post). any changes down the line must be edited into the thread rules.

2. everyone must read the thread rules before posting and, if the dm requests, pm the dm and WAIT FOR A REPLY before posting. make this a kikable (from the thread) offense.

3. dm is god. if you didnt know this already dont post.

4. no story jacks. you cannot do anything unless the dm says you can. you cannot make things happen, manipulate, create, or controll objects without the dm's permission. make this a kikable offense.

any more ideas, people?

Comments

  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited November 2003
    When making your rules, be aware of what the moderating team is/is not capable of to help you.

    Restricting people from the RPG forum the way we restrict repeat offenders from the Discussion forum is probably not feasible because it requires making yet more extra usergroups. Think about it in terms of suddenly having "members," "discussion-restricted members," "rpg-restricted members," and possibly "rpg/discussion restricted". In addition, keeping people out of an individual thread without tempsuspending them entirely isn't possible by any method I'm currently aware of.
    Because of this, and because repeat offenders seem fairly rare, the punishment system will probably be the standard tempsuspension with duration decided on a case-by-case basis. [edit]Of course, you guys still need to decide what types of offenses there are, as well as specify that some are more serious than others. I imagine that having someone, say, beak a rule about font/color formatting wouldn't be as bad as having a 12-year-old-AOLer fill up your treasured RPG thread with pages of "I liieek 2 spAM!"[edit]

    On the plus side, we're just as able as we always have been to do any of the following for DMs/GMs by PM request:
    Deleting individual posts or groups of posts (for when the proverbial train has jumped the tracks behind the DM/GM's back and you need to rewind time)
    Editing posts
    Moving/merging/splitting/slicing/dicing/sauteé-ing of threads
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    "Do not, under any circumstances, attack, berate, or belittle a fellow player for their chosen actions."

    For example: Why are you doing that you idiot! That's so stupid! (etc...)
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    There is another rules thread stikied at the top, so let me just say that I agree with TAK
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--deaincaelo+Nov 19 2003, 01:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaincaelo @ Nov 19 2003, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. dm is god. if you didnt know this already dont post.

    4. no story jacks. you cannot do anything unless the dm says you can. you cannot make things happen, manipulate, create, or controll objects without the dm's permission. make this a kikable offense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Those last two might be better off being rules in the individual RPG. Some enjoy the game more with a bit higher degree of self-determination.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is another rules thread stikied at the top,<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yes, but when i started this thread there was no discussion of the rules in that thread. so i fuigured we'ld use this thread to hash out ideas and the webbed thread to put stuff that we agree on in.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Those last two might be better off being rules in the individual RPG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    actually, why not make it a rule that the individual rpg rules supercede the general rules? that way we can get a pritty thourgh set of general rules. (generally the dm is gunna determine what happens, the enviornment, etc.) and also leave a lot of leeway to those that want to do thier own thing.
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--deaincaelo+Nov 19 2003, 03:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaincaelo @ Nov 19 2003, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, why not make it a rule that the individual rpg rules supercede the general rules? that way we can get a pritty thourgh set of general rules. (generally the dm is gunna determine what happens, the enviornment, etc.) and also leave a lot of leeway to those that want to do thier own thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, we could do that.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I'm going to repost the list you can find at the top of the page here for convienience

    it's open source rules, modify it as you would like, you just can't make monetary profit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    <span style='color:green'>WELCOME TO THE NS RPG RULES</span>
    <span style='font-size:8pt;line-height:100%'>created by the NS Fan-fic Forumites, and TAK</span>

    <span style='color:red'>O</span> Please obey the Dungeon Master of the particular thread at all times, failure to do so will wind up deleted posts, and other ways of having the wonderfull forum mod team have fun at you [postcount = O]
    <span style='color:red'>O</span> the results of battle actions will be decided upon by the Dungeon Master [refered to as DM after this]
    <span style='color:red'>O</span> In a particular thread, the DM is god, these rules still apply but follow the threads specific rules as well
    <span style='color:red'>O</span> If you grief or participate in a story just to be a llama, expect the wrath of the forums gods
    <span style='color:red'>O</span> have fun, get into character!
    <span style='color:red'>O</span> be creative with how your character interacts with the story, but please be limited by common sense
    <span style='color:red'>O</span> And above all, when moving out into enemy territory, be sure to move as a group! NS is teamwork based, so it shouldn't differ in NS RPG's!
    <span style='color:red'>O</span><span style='color:blue'><a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53995' target='_blank'> So you want to be a dungeon master?</a></span>
    <span style='color:red'>O</span> each dm must post a full set of thread rules for thier thread at the beginning (first post). any changes down the line must be edited into the thread rules <-- one of deaincaelo's rules, same with the next one
    <span style='color:red'>O</span> no story hijacks. you cannot do anything unless the dm says you can. you cannot make things happen, manipulate, create, or controll objects without the dm's permission.
    <span style='color:red'>O</span> Please mark out of character talk appropriately
    <span style='color:orange'> just like the rest of the forums, be nice, polite, encourage others to come, and the only time you can actually attack someone personally is with your skulks pointy teeth, not flaming hot text</span>
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    If everyone's fine with that, we can move forward... I'll sticky, and it'll be business as usual.
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    I'm perfectly fine with those.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    i think we should include no meta-gaming in that too, because that obviously leads to story jacls
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    yes. and a "standard" set of gaming symbols, as put forth by xect:
    " " talking
    * * actions
    [ ] attempted actions
    { } heroic actions (as put up by epoch666).
    alternately, flavor speech ie. {quietly} "i think its a good idea" {strutting} *goes down the hall*

    ideas, suggestions, etc?

    any issues we havent discussed for rules?

    any suggestions above that we disagree with?
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    I like to stick to one type of brackets. Having a specific type of formatting meant for heroics can only end one place, and that's a place I don't want it to end.

    Other than that, I'm fine with those. Using a formatting for speech tone could work well actually.
Sign In or Register to comment.