[wip] Pistol Replacement

5ive5ive Join Date: 2003-11-17 Member: 23091Members
<div class="IPBDescription">it's a revolver...</div> been lurking around for a while, got inspired to do something today. crunched up a spline/mesh revolver. i haven't made anything in far too long, so needless to say, there's a lot that could be improved. i'd like some feedback before i get too far into it though...
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Comments

  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Its a good start, but you have work to do. U might want to consider posting after youve completed more of the model, because its quite rough right now. Id like to see the final product.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    yeah, i know i've got quite a bit left to do, but i figured i'd get some feedback on the idea...
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Keep at it, and itll look great.
  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    I like it, looks furtusic, so maybe a bit more detail on the barrel and i'll have it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited November 2003
    lol, the barrel isn't even on yet. rest assured i'll add more detail, just wanted to know what you guys thought of it and all...

    also, i want to know if you guys have any advice for me being that i'm one of those old school low poly modelers who puts all the detail in the skin...any advice would be greatly appreciated

    edit: and here's another render. tell me what your thoughts are, please.
    <img src='http://gecko.gc.maricopa.edu/~sdaguann/guns2.jpg' border='0' alt='user posted image'>
    edit2: updated pic. smooth shaded and optimized and everything. time to uv map it.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i hate this part
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Very Magnum/Desert Eagle, i like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    grant merci, i was just sittin around lastnight wondering why there aren't any revolver models...then it hit me this morning. animating this is gonna be a doozie of a job <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    Not bad, not bad at all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Holy **** yes, I love Mateba style revolvers.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    i just did a google on mateba. funny thing is that i didn't even know those existed until moments ago, lol. but i'm pretty much done optimizing the model, i'm gonna start skinning it in a few, and google image gave me some nice ideas for the gun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    :sigh: but i'm not looking forward to animating it...i dont even have character studio anymore
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    edited November 2003
    And still my longcolt Reskinn awaits animation why do people hate Revolvers so much lol <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Looks good, although currently there is more detail on the inside than teh visable outside, but then again its a WIP. good work so far.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    you should make the trigger guard as a seperate piece because its too thick right now. Other than that, a little smoothing/curving on the handle and overall model would be good. Right now, the edges are a little to sharp to be comfortable on the hands. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited November 2003
    i'll work on that when i get back from school today. you're right about the triggerguard.

    but, however, i've run into a problem. see, i've never been able to uvw map in 3dsmax, and i usually pull the model into milkshape to do that, but since i used boolean compounds it dosen't export/import right and so i'm stuck without a skinmesh for now :-\

    however, i have addedd a bit more detail to the gun. just little things for now...
    <img src='http://gecko.gc.maricopa.edu/~sdaguann/guns3.jpg' border='0' alt='user posted image'>

    edit: and just so you know chet, i had planned on putting all the necessary detail on the outside on the skin. that way i save tris and have a lower poly count, which means more detailed p's and w's <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    so if the outside looks rather bland right now, that's why

    edit2: i've decided that i'm not even going to bother skinning it until i tweak it to a point where i have everybody's approval. i want to make something people are actually going to use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    SO GIVES MEH TEH FEDBAKCS!!!!11111!!ONEONEONE!!111!
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Looking REALLY good! Keep up the awesome work! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    *bump* Lookin good dude!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    Oh wow a revolver with pistol stylings.

    SWEETNESS!!!!!!!
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    OMG... where's the hammer?

    and i think ur too obsessed with lo-polies... its ok to have between 3000 and 5000 polies so long as their used well enuff... dont make lo-poly v_mdls ever, in my history they always look shat
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    Internal hammer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Owen's right...don't be afraid to up the polies if it makes it look better. Right now it's really plain...
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited November 2003
    okay this is irritating. i've fixed it all up nice and i'm pretty much done with the modeling. the gun alone comes in at about 1200 polys unoptimized.

    i rounded out the handle some, and pretty much smoothed out everything that needed it. i dont know if i can finish this though, because i can't get it skinmeshed for the life of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    <img src='http://gecko.gc.maricopa.edu/~sdaguann/guns4.jpg' border='0' alt='user posted image'> + milkshape = <img src='http://gecko.gc.maricopa.edu/~sdaguann/imported.jpg' border='0' alt='user posted image'>
    i really need to learn how to uvw map in 3dsmax <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    i might be able to help u out with the skinmesh products. All i can say right now is run out to the nearest store (internet w.e) and get Modeling a Character in 3Ds MAX by Paul Steed. It has very practical methods of UVW mapping in its hallowed pages.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    1- Add those cool dents in the circular bullet holder.

    2- some detail above the handle.

    3- A roundish piece that comes out of the handle to make it more of a grip.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    o mai
    i can see you used 341234 sided cylinders so thats why the polies are high. You dont need to use such high poly cylinder, something like 8 faces will do. Also, if you used boolean, chances are it increased your number of polies, so use it sparingly
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    boolean has ****-ed more than one of my models, so watch out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited November 2003
    <!--QuoteBegin--rabbity+Nov 19 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Nov 19 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o mai
    i can see you used 341234 sided cylinders so thats why the polies are high. You dont need to use such high poly cylinder, something like 8 faces will do. Also, if you used boolean, chances are it increased your number of polies, so use it sparingly <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol yeah, i said it was unoptimized though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i'm workin on it

    <!--QuoteBegin--CaptainChet+Nov 19 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Nov 19 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> boolean has ****-ed more than one of my models, so watch out  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i hope it shows up in hl properly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    and also, chet, i'd truly appreciate it if you did uvw map it for me. i'd be forever in your debt. but if you do decide to turn this into a joint project, please wait for me to send the optimized, lower poly version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    <!--QuoteBegin--DocterJ+Nov 19 2003, 07:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocterJ @ Nov 19 2003, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1- Add those cool dents in the circular bullet holder.

    the grooves in the chamber will be added in the skin...if i ever manage to mesh it...

    2- some detail above the handle.

    i think of it like this. internal hammer mechanism. meaning that it can only function as a double action pistol. therefore, the trigger was manufactured to be harder to pull, so as to function as both a trigger system, and a safety system. that takes care of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    3- A roundish piece that comes out of the handle to make it more of a grip.

    <img src='http://www.sportingguns.com.au/images/17_mr73_sport.jpg' border='0' alt='user posted image'>
    like the thumbguard on this one? i thought about doing something like that actually, but decided against it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    also, a bowl of rice and some chinese sausages, a few cigarettes, a cup of tea, and almost an hour later, i've finished optimizing the thing. deleated all unseen tris and it comes out to a nice 1126 polys. if anybody wants to mesh this for me, it'd be appreciated more than describeable. i suppose now i should start animating this thing...hrm...
    hg.zip 30.2K
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Well ill help you out. Do you know the fundamentals of UVW in 3ds max?
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    very very basic knowledge. not enough to do it, but i know the concept <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--DocterJ+Nov 19 2003, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocterJ @ Nov 19 2003, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1- Add those cool dents in the circular bullet holder. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Problem is, there's gotta be room for 10 bullets squeezed into this, so there's no room for those dents, only enough room for the small indents (for the mechanism to catch onto)
  • DennisplsDennispls Join Date: 2003-11-04 Member: 22304Members
    it lacks roundness everywhere:S
    the handle is just extruded if you look at that ref pic you can see the handle is round or at least it has this round feeling
    extrude the sides of your handle and scale them towards eachother
    also model the indents on the rollerthing where the bullets go
    good luck
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