[wip] Pistol Replacement
5ive
Join Date: 2003-11-17 Member: 23091Members
<div class="IPBDescription">it's a revolver...</div> been lurking around for a while, got inspired to do something today. crunched up a spline/mesh revolver. i haven't made anything in far too long, so needless to say, there's a lot that could be improved. i'd like some feedback before i get too far into it though...
Comments
also, i want to know if you guys have any advice for me being that i'm one of those old school low poly modelers who puts all the detail in the skin...any advice would be greatly appreciated
edit: and here's another render. tell me what your thoughts are, please.
<img src='http://gecko.gc.maricopa.edu/~sdaguann/guns2.jpg' border='0' alt='user posted image'>
edit2: updated pic. smooth shaded and optimized and everything. time to uv map it.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i hate this part
:sigh: but i'm not looking forward to animating it...i dont even have character studio anymore
but, however, i've run into a problem. see, i've never been able to uvw map in 3dsmax, and i usually pull the model into milkshape to do that, but since i used boolean compounds it dosen't export/import right and so i'm stuck without a skinmesh for now :-\
however, i have addedd a bit more detail to the gun. just little things for now...
<img src='http://gecko.gc.maricopa.edu/~sdaguann/guns3.jpg' border='0' alt='user posted image'>
edit: and just so you know chet, i had planned on putting all the necessary detail on the outside on the skin. that way i save tris and have a lower poly count, which means more detailed p's and w's <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so if the outside looks rather bland right now, that's why
edit2: i've decided that i'm not even going to bother skinning it until i tweak it to a point where i have everybody's approval. i want to make something people are actually going to use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
SO GIVES MEH TEH FEDBAKCS!!!!11111!!ONEONEONE!!111!
SWEETNESS!!!!!!!
and i think ur too obsessed with lo-polies... its ok to have between 3000 and 5000 polies so long as their used well enuff... dont make lo-poly v_mdls ever, in my history they always look shat
Owen's right...don't be afraid to up the polies if it makes it look better. Right now it's really plain...
i rounded out the handle some, and pretty much smoothed out everything that needed it. i dont know if i can finish this though, because i can't get it skinmeshed for the life of me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<img src='http://gecko.gc.maricopa.edu/~sdaguann/guns4.jpg' border='0' alt='user posted image'> + milkshape = <img src='http://gecko.gc.maricopa.edu/~sdaguann/imported.jpg' border='0' alt='user posted image'>
i really need to learn how to uvw map in 3dsmax <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
2- some detail above the handle.
3- A roundish piece that comes out of the handle to make it more of a grip.
i can see you used 341234 sided cylinders so thats why the polies are high. You dont need to use such high poly cylinder, something like 8 faces will do. Also, if you used boolean, chances are it increased your number of polies, so use it sparingly
i can see you used 341234 sided cylinders so thats why the polies are high. You dont need to use such high poly cylinder, something like 8 faces will do. Also, if you used boolean, chances are it increased your number of polies, so use it sparingly <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol yeah, i said it was unoptimized though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i'm workin on it
<!--QuoteBegin--CaptainChet+Nov 19 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Nov 19 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> boolean has ****-ed more than one of my models, so watch out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i hope it shows up in hl properly <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and also, chet, i'd truly appreciate it if you did uvw map it for me. i'd be forever in your debt. but if you do decide to turn this into a joint project, please wait for me to send the optimized, lower poly version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
the grooves in the chamber will be added in the skin...if i ever manage to mesh it...
2- some detail above the handle.
i think of it like this. internal hammer mechanism. meaning that it can only function as a double action pistol. therefore, the trigger was manufactured to be harder to pull, so as to function as both a trigger system, and a safety system. that takes care of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
3- A roundish piece that comes out of the handle to make it more of a grip.
<img src='http://www.sportingguns.com.au/images/17_mr73_sport.jpg' border='0' alt='user posted image'>
like the thumbguard on this one? i thought about doing something like that actually, but decided against it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
also, a bowl of rice and some chinese sausages, a few cigarettes, a cup of tea, and almost an hour later, i've finished optimizing the thing. deleated all unseen tris and it comes out to a nice 1126 polys. if anybody wants to mesh this for me, it'd be appreciated more than describeable. i suppose now i should start animating this thing...hrm...
Problem is, there's gotta be room for 10 bullets squeezed into this, so there's no room for those dents, only enough room for the small indents (for the mechanism to catch onto)
the handle is just extruded if you look at that ref pic you can see the handle is round or at least it has this round feeling
extrude the sides of your handle and scale them towards eachother
also model the indents on the rollerthing where the bullets go
good luck