Interesting Log Message.

Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
edited November 2003 in General Server Discussion
End of game on ns_nothing, 5 seconds before the round reset, marine win, 8v8 (full 16 player server):

AvHGamerules::SelectSpawnPoint(): all spawns full

Right after the round reset, it did it again three times!


What does it mean?

Comments

  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    If you checked, I bet players were stuck to each other in rr. my guess is the map didnt have enough slots to put players in in so it had to stack them in the available spwan points
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    ns_nothing surely has more than 16 spawn points.
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    He didnt give a map....
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    <!--QuoteBegin--Lightning Blue+Nov 17 2003, 06:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lightning Blue @ Nov 17 2003, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> End of game on <b>ns_nothing</b>, 5 seconds before the round reset, marine win, 8v8 (full 16 player server):
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I don't understand at what point of the game this happened.
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    edited November 2003
    <!--QuoteBegin--verbose+Nov 18 2003, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Nov 18 2003, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ns_nothing surely has more than 16 spawn points. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I checked, and ns_nothing only has 31 readyroom spawns (it should have 32). Even so, this should still be enough for a 16 player server...

    <b>Edit: </b>I'm wrong: ns_nothing does have 32 spawns - it's ns_bast that only has 31.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    You can block the spawns by building things in them. I blocked all of them in a map once to see what would happen. NS made some very funny sounds when I tried to use a movement chamber. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I do think there is a bug or something with the spawning though. I see this message all the time in our logs and the most players playing is usually 18 and I know all official maps have that many ready room spawn points. Perhaps it checks to see if there is room for you to spawn in the ready room and if you're onos there might not be enough room? Hmm dunno. I just press F4 if I get stuck in someone in the ready room so its not a big problem.
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