Old Ns Maps Ever Coming Back?

LooseCannonLooseCannon Join Date: 2003-01-03 Member: 11753Members
Is ns_nancy coming back to ns? I always liked that map and I am wondering if it has a future in ns 2.1 or any new ns? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Search is your friend.

    <a href='http://www.unknownworlds.com/forums/index.php?act=SF&f=4' target='_blank'>Mapping fourm</a> Nancy remake team
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I asked this very same question about 2-3 weeks ago or sommat too.


    No one say ANYTHING about it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Check the mapping forum....
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    How about an actual response instead of "check the mapping forum?"

    Nancy was lost in a HD crash. It had several critical problems with the 2.0 code, so it was pulled. The mapper left the community short after making the map, so he didn't remake it. A bunch of dedicated mappers pulled together and remade the map from scratch, based only on analyzing old version. It was completed a couple weeks ago and was sent to Flayra, should he want to test it for 2.1. Currently, the way PTing is going, its unlikely it will see a 2.1 release, though 2.2 is probable, assuming the map plays as well as it did in 1.04.
  • Rotten_FleshRotten_Flesh Join Date: 2002-11-18 Member: 9203Members
    Cant old 1.x maps be hacked with ripent to include the updated ents?
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    It is possible to do that, but not many people might be able to do that so it is kinda pointless... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--Rotten Flesh+Nov 16 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rotten Flesh @ Nov 16 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cant old 1.x maps be hacked with ripent to include the updated ents? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is possible but as far as I understand the problem there would be too many bugs with this. Or you couldn't change that data anymore so you can't make it 2.1 compatible.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    yeah, what I was going to say but he said it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited November 2003
    It is the clipping hull not an ent. When the map is compiled it sets how the skulks, marines and oni (3 different sizes) interact with the enviorment. Onos were made bigger so they got stuck in the ground.

    p.s. Kill this thread plz. Because Search is your friend. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    p.p.s That thread I gave lists more info. Alot of what was said above is WRONG.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Jimmeh, smaller sig please?
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Jammer, your a bit confused.

    Devildog mapped Nancy. He's moved on to making some new maps for the NS team, it's the creator of Bast that left the community due to so many anal retentive people saying that bast was the crappest map ever because of a few problems in alien-marine balance (otherwise Bast is the most atmospheric map NS has).

    A custom decompiler was also set going for the remake team to work off and get more accurate results.

    Currently they've only changed a few minor things, to my knowledge, they've connected up all the vent systems and they've fixed port somewhat to allow easier onos movement. Otherwise nancy will be coming back as you knew and loved it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin--Cronos+Nov 16 2003, 04:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Nov 16 2003, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Currently they've only changed a few minor things, to my knowledge, they've connected up all the vent systems and they've fixed port somewhat to allow easier onos movement. Otherwise nancy will be coming back as you knew and loved it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually.. No. They haven't connected the vent systems to my knowledge... but I will boot up the first beta of it if needed to prove so. I can distinctly remember DevilDog saying something about how he had planned 3 systems from the beginning, allowing for you to get from point a to b, but not c and so on. I don't think that lazer would change that plan. most of vents have been widened and there is a new "vent room" around the port area.
    Port itelf was widened and now has a raised hive. Although currently it feels quite empty, but that is of course subject to change. Now, there have also been some bugs with it. An overly high ent count and some jags of high R_speeds have kept it out of 2.1 playtesting so far, but the recreation team is working on that. There has also been numerous changes in Architexture, lighting and textures. But then again.. all the other maps went through changes from 1.0x to 2.x, Nancy deserves the same
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Sticky's a nub. That is all.
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