Babblers And Changes In 2.1

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Comments

  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    wait... so if sensories negate observatories, then how do you fight those aliens cloaked behind sensories now?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Wait, where are these babblers coming from? I started playing NS the day 2.0 came out (I aer Teh Nubozrzo!!21111oneoneone, actually i know a lot about NS) but i have no idea what these babbler things are. Were they in the 2.1 beta?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Ballisto+Nov 19 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 19 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wait... so if sensories negate observatories, then how do you fight those aliens cloaked behind sensories now? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) wait for them to uncloak (ie attack/move too quick)
    2) scanner sweep
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Invader Scoot+Nov 19 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Nov 19 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, where are these babblers coming from? I started playing NS the day 2.0 came out (I aer Teh Nubozrzo!!21111oneoneone, actually i know a lot about NS) but i have no idea what these babbler things are. Were they in the 2.1 beta? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe it was already mentioned if you read more of this topic. Babblers were the slot 4 weapon for gorges back in the 1.x day, long before I started playing. I don't know from experience, I know from actually paying attention to what people say. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Babblers were these AI controlled Skulks which were funny, but absolutely the most retarded little alien babys you ever saw. They'd run into walls and kill each other, as well as bite the gorge who spawned them if there were no marines around. They were the third hive gorge attack, which is why you'd never see them very often. Basically all they were were slow AI skulks with a weak bite, whom exploded after a few seconds of running around aimlessly in a weak mini-xenocide. Fun for the whole family.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> [Some random wall]

    *BONK BONK BONK BONK... SPLODE*

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <Sigh. Where did I go wrong with that one?>
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Sounds hilarious. I wish I could see some in action. I have thought about downloading and installing 1.0 so much...
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    edited November 2003
    technically the babelers were snarks, if youve played HL

    **EDIT

    what do you mean- sensories block observatories? that motion tracking doesnt pick up aliens cloked by a sensory chamber?!!>>!>!!!!!!>!?!>?!!???!?!?!!!!!!!!!!!!!!
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Hyperion2010+Nov 19 2003, 06:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Nov 19 2003, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what do you mean- sensories block observatories? that motion tracking doesnt pick up aliens cloked by a sensory chamber?!!>>!>!!!!!!>!?!>?!!???!?!?!!!!!!!!!!!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Correct. At the moment, cloaking recloaks a hair too fast, so instead of blinking in and out, you sort of become slightly more visible and then back to less. And yes, no MT dots for cloak walking aliens. The MT thing is intentional I think, but I don't believe the staying mostly cloaked in obs range is.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin--Cxwf+Nov 19 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Nov 19 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The armor system has also been substantially revamped. In 2.01, armor deflects 30/40/50/60% of damage, depending on how many upgrades you have. In 2.1, armor (except HA) always deflects 70%, and upgrades just give you more of it. However, marines now start with 25 armor instead of 50, so they still die in about the same amount of damage.

    For marines this primarily means medspam is less powerful, and welders are more powerful, even for LAs. An LA with no upgrades backed by a welder takes 4 bites to kill, even with no meds.

    I'm not really sure how much this effects aliens, since their healing abilities all effect health and armor equally. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does this apply to alien armor too?
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    <!--QuoteBegin--Emanon+Nov 18 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Nov 18 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would still like to see Movement chambers speed up OC fire rate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    iv posted a topic about this in the kahraa stratagies... iv noticed that they do increase in firing rate by a small %
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    babblers were in all ns versions BEFORE 2.0 BTW if u look closly, the onoses eat ability has the word 'Babblers' writen on the icon...
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    ok, so if the lerk still has it's spikes in 2.1 then it will still be kinda fast and twice as powerful... that means jp's beware... and the fade will become a bink in, slash, kill blink out expert... of course... im already an expert in most faster alien classes...

    p.s. if ANYONE trys to knife me at any time they will get a nasty suprise...

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    Marine: HEHEHE! im knifeing this onos called Jamespsx in the **** and he still aint relised....
    I will simply kill u slowly and painfully and i will hunt u down in every game... so Warlord... even though ur my buddy i must still kill u for that one knife hit u gave to me as i was a gorge... REMEMBER?! I DO!
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