Hey guys. You have to understand that this problem has absolutely nothing to do with vsync. So please stop arguing about it. I think the one who has been closest to a sollution is CheesyPeteza. I haven't been able to try that since I don't really know were to get drivers, but I'll look into it some more.
Sure, it can take notice, but it can't actually 'see' it unless you train yourself to do so. As a baseball player can train himself to see the ball coming at him in a kind of slow motion.
Thing is, objects in games don't usually go over 100 mph. That study is somewhat flawed if you apply it to video games... But it does at least show what a human is capable of.
Run wcpuid.exe from the folder you extracted it to.
From the menu choose View -> Chipset Info
On the left it should say what type of chipset the host bridge and south bridge are. It'll be VIA or Intel.
If its VIA, go <a href='http://www.viaarena.com/?PageID=300' target='_blank'>here</a> and download the VIA 4 in 1 drivers and install them.
If its Intel you'll have to go to their web site and download the drivers for your motherboard their, I don't have an Intel chipset so I don't know the URL for that.
On another note, there was a certain set of detonator drivers that set Anisotropic filtering set to on by default. This really lowers fps. Thats under display settings -> Advanced -> Performance & Quality Settings. Make sure its turned off.
It doesent sound logical to some.. but v sync HAS to maintain 60 fps... as SOON as i cant.. it drops to 30... then 15...
I turn mine off and i get 99 fps... but if its on... i get 15-60.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
vertical sync will allow framerates as high as your refresh rate, you are getting a refresh rate of 60 Hz, this is a known bug of windows XP/2000 that can be circumvented. If you turn off vertical sync you are merely hiding the problem, not solving it, you can still not get a framerate higher than 60 Hz under any circumstance if your refresh rate is 60 Hz, this means equivalent to 40 frames are dropped, simply not shown, each second.
You should force windows XP to use a better refresh rate and stop defaulting to 60 Hz in openGL, even if you are going to have vsync turned off. 60 Hz flickers badly(as much as a television set), to avoid eyestrain try 75-100 Hz if your monitor can do it at the desired resolution. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Diddnt mention that.... but exactly... you still wont get 100 fps unless your monitor is forced to (or if it even can) handle it...
But i believe thier problem was in the framerate shown.... not the actual framerate they were getting
Though this is also something that must be mentioned
Comments
I think the one who has been closest to a sollution is CheesyPeteza. I haven't been able to try that since I don't really know were to get drivers, but I'll look into it some more.
Thing is, objects in games don't usually go over 100 mph. That study is somewhat flawed if you apply it to video games... But it does at least show what a human is capable of.
<a href='http://cgi2.tky.3web.ne.jp/~nrklv/cgi-bin/softdl.cgi?wcpu31a.exe' target='_blank'>WCPUID</a>
Run wcpuid.exe from the folder you extracted it to.
From the menu choose View -> Chipset Info
On the left it should say what type of chipset the host bridge and south bridge are. It'll be VIA or Intel.
If its VIA, go <a href='http://www.viaarena.com/?PageID=300' target='_blank'>here</a> and download the VIA 4 in 1 drivers and install them.
If its Intel you'll have to go to their web site and download the drivers for your motherboard their, I don't have an Intel chipset so I don't know the URL for that.
On another note, there was a certain set of detonator drivers that set Anisotropic filtering set to on by default. This really lowers fps. Thats under display settings -> Advanced -> Performance & Quality Settings. Make sure its turned off.
Hopefully this will solve your problems.
It doesent sound logical to some.. but v sync HAS to maintain 60 fps... as SOON as i cant.. it drops to 30... then 15...
I turn mine off and i get 99 fps... but if its on... i get 15-60....
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
vertical sync will allow framerates as high as your refresh rate, you are getting a refresh rate of 60 Hz, this is a known bug of windows XP/2000 that can be circumvented. If you turn off vertical sync you are merely hiding the problem, not solving it, you can still not get a framerate higher than 60 Hz under any circumstance if your refresh rate is 60 Hz, this means equivalent to 40 frames are dropped, simply not shown, each second.
You should force windows XP to use a better refresh rate and stop defaulting to 60 Hz in openGL, even if you are going to have vsync turned off. 60 Hz flickers badly(as much as a television set), to avoid eyestrain try 75-100 Hz if your monitor can do it at the desired resolution. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Diddnt mention that.... but exactly... you still wont get 100 fps unless your monitor is forced to (or if it even can) handle it...
But i believe thier problem was in the framerate shown.... not the actual framerate they were getting
Though this is also something that must be mentioned
~Jason