Are They Ever Gona Fix The Resnode Problem?
blackjackel
Join Date: 2002-11-01 Member: 2151Members, Constellation
<div class="IPBDescription">making resnodes too close to eachother..</div> Back in 1.4 it didnt matter how close or where you put resnodes, gorges can build them from anywhere...
In 2.0, if you make resnodes too close gorge (or commander) has to build one resnode at a specific spot for it to build....
will this ever be fixed in 2.1? i hope so!
edit:
Also, what about rendering too many entities at once? in 1.4 you can drop as many turrets as you want in the same room (up to a certain limit) and the server will not crash just lag like crazy...
now if you drop like 50 turrets in the same room its an insta-crash, will that ever be fixed in 2.1? i hope so as well!
If you know, let me know...
In 2.0, if you make resnodes too close gorge (or commander) has to build one resnode at a specific spot for it to build....
will this ever be fixed in 2.1? i hope so!
edit:
Also, what about rendering too many entities at once? in 1.4 you can drop as many turrets as you want in the same room (up to a certain limit) and the server will not crash just lag like crazy...
now if you drop like 50 turrets in the same room its an insta-crash, will that ever be fixed in 2.1? i hope so as well!
If you know, let me know...
Comments
I'm not a programmer, but there's possibly a way to make it less laggy (make certain things client-side for example).
<i>O Stop-gap collision fixes (fixes resource towers for now)</i>
Although that may also relate to resource towers sinking partly through the floors.
As for turretspamming crashing the server: try to adjust your fun map in a way that multiple levels of defence are more desirable then a single turret farm. Just don't expect Flayra & co to make changes to the game to cater fun maps.
It is an old engine, it is a freeware project by hobby game designers and amazing if you consider this, but I really hate when programs just crash because there are some really low limits to something. It's like a chart program where you can't add more than 255 entries or it will crash because it only saves 8-bit values for the indizes. But...this should really go into the bug reports forum or to the responsible coder <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->