[hlp] Shotgun Qc

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription"> - need help</div> hey, trying to finish a pack i recived a while ago, it didn't come with a p model...

i've been having problems compiling this model, here's the error ms3d gives me:


illegal parent bone replacement in sequence "idle"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"


used Karistos to get the files out of the w... i only took out the textures and bmps... just to me sure i didn't take out the animation... i also ripped the idle from the defaults (after i was getting the error)

any suggestions?

Comments

  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Looks like bone assignment error? Send me the w model and ill se what i can do.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    nevermind, i'm a retard....

    i just re-animated the idle.smd.... not that hard....
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Yea, i got that when i was compiling my Raisen. Made sense to me though...weird. It just means that one animation has a different root than the refrence smd.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, surprisingly simple error. Happens every now and again when I've been sloppy with hackjobbing a v_model.


    Now, the ones I love are when you've missed a triangle which you've deleted using wordpad.


    Ever scanned wordpad to make sure each triangle has its proper three lines? I don't recommend it.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    edited November 2003
    That error means the reference has a different joint name then the QC file has

    change:

    Clavicle to Arm
    UpperArm to Arm1
    Forearm to Arm2

    repeat for R or L.

    For P models I usually decompile a P model and reposition my new reference over the P model's reference, assign, save, and compile.
Sign In or Register to comment.