The commander, the doors and the question.
Kobra
Join Date: 2002-06-09 Member: 744Members
<div class="IPBDescription">Power over doors and entities.</div>Im working on a map and im a bit curious about a few things.
Mostly is about one issue, the commander.
Im curious, in the story topic i've read stories in which the commander helps players activates elevators and opens up doors. What im wonderign about is if the commander can open up any door/elevator use any buttons ect, that's withing his usable range? or do you simply set which entities the commander can effects?
Im currently working on a map where i am to add alot of interctivity into the level, ie buttons that needs to be pressed in one room to open the door in another ect. Allowing the players to interact more with enviroment itself.
All this however will not be possible if the commander can do everything for them. Of course i want the commander to have a large influence over the map but i want to make the players use their brains a bit as well.
Mostly is about one issue, the commander.
Im curious, in the story topic i've read stories in which the commander helps players activates elevators and opens up doors. What im wonderign about is if the commander can open up any door/elevator use any buttons ect, that's withing his usable range? or do you simply set which entities the commander can effects?
Im currently working on a map where i am to add alot of interctivity into the level, ie buttons that needs to be pressed in one room to open the door in another ect. Allowing the players to interact more with enviroment itself.
All this however will not be possible if the commander can do everything for them. Of course i want the commander to have a large influence over the map but i want to make the players use their brains a bit as well.
Comments
Two ways around this:
1) Make the door require two marines to hit two buttons at the same time.
2) Put a trigger_presence (I think that's what it's called) in front of the button - if there's no one standing there, it won't open.
One of my bigger ideas for my map was to have a few different paths for the marines, paths of 3 that starts fromt he marine spawn and takes seperate directions through the map. each path will have it's own level of difficulty. The idea is to use a random entity for the doors and only have one of these 3 doors open in the begining, forcing the marines to take the route that has been randomly selected for them. Eventually all the 3 paths will merge near an control station, at this control station an marine have the oppertunity to decide which one of the other doors to open or close, but only one door can be opened at once and if you open up one of the doors the others will close themself, having only one path open at all times. Further more, at this station an marine also have the means of wieving parts of the map throu placed cameras.
The idea is to give the players some more tactical oppertunities while not stealing away the function of the commander. This, what you could call a "secondary command central", will be poorly defended and easy to take over, it will all act to add some variation and interactivity to the level and for the players as this is all an optional thing. however, the team that has the control over this control station will have a slight upperhand of the map.
Good and all as it might sound, none of these things will work if the commander could just select and open up any door he wishes, it kind of trash the main idea for the map.
it might be possible to as Coil mentioned, have two mariens press 2 buttons at the same time but that does'nt sound all that adaptable to my situation, and besides, i'd want it so that one brave (or foolish) can use this control room.
It's not really ment to be a vital part of the map but still a big add to the gameplay in general.
I'm not sure camera functionality is doable, but if you know how then more power to ya. (:
It's just those 3+ doors i want to be only interactible by those buttons and not the commander.
Im going to put up the layout for the map when im finished polishing it, so ya all can get a more accurate picture of what im talking about.