Respawning Breakables

uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
<div class="IPBDescription">a la Specialists</div> Is the respawning breakables part of the Specialiasts mod, or is it someone no one has ever gotten around to in an NS Map? If so, theoretically, it'd be possible, then, to make something that can be welded multiple times, no?

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Uhm... I'm fairly certain breakables respawn each round in NS. If for some reason you want to respawn a breakable during a round, use a clever combination of env_shooter, ambient_generic and func_button with a very large speed, a negative lip and a health value.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <!--QuoteBegin--uranium - 235+Nov 9 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 9 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> _-- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH does that mean?
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    you can fake a respawning breakable with a shootable button

    when the button is shot it'll move into the floor/wall at 5000 units per second and trigger an explosion and a shooter, thus making it look like a breakable. You can also have it return in X seconds so you can shoot it again.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Right, explosion, missed that one in my explanation.
    Doesn't always fit though, for example for breaking glass.
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