My Most Difficult Entity Work To Date
Reese
Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">and one very cool elevator</div> Ok, wanted to do something special for the transition from marine spawn to the well, my central conflict area in co_cerberus. So, I went and built an elevator....that turns into stairs. You'll need ns.wad to run it, but that should just about do it. Screenshots don't really do it justice, since it's still in development and doesn't really look pretty, so here's a very very tiny bsp.
*edit* put the env_gamma in my cordoned area this time...lighting looks a little better for the one person who downloaded the first version.
*edit* put the env_gamma in my cordoned area this time...lighting looks a little better for the one person who downloaded the first version.
Comments
How is the effect broken? I just noticed that one of the steps doesn't quite rise far enough when the elevator goes up, is it that or something else?
How is the effect broken? I just noticed that one of the steps doesn't quite rise far enough when the elevator goes up, is it that or something else? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that, and one of the parts are abit erhm.... 2 sec going to take a screen of it...
<img src='http://www.skinny.frac.dk/uploads/co_tube0000.jpg' border='0' alt='user posted image'>
its miss aligned :/
I'll be fixing the alignment shortly...... guess I was a little too excited about just getting the thing to work.
needless to say i'm not designing for official release here.