Hera Fog

BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
<div class="IPBDescription">Maintenance Corridor-fog</div> I admire ns_hera, and I think it's the most beautiful map ever created to a Half-Life mod or game.

To the subject: In ns_hera's "Maintenance Corridor", there is some kind of nice-looking fog. My simple question is: which sprite is this and how should I set its properties in order to achieve this nice effect?

Thanks for any answers.

Comments

  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    not sure pf the sprite but it looks like adative render mode to me and very very low render amt
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    Yeah, I think so too, and maybe it's a greatly scaled-up sprite?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Hmm, getting an answer on this one might be tough. The maker of Hera, Merkaba, seems to have retreated a bit from the community. Which is a real pity, given that Hera is such a great map.

    If you can grab the attention of XP-Cagey, he'll know the answer. There are few NS mapping things that Cagey doesn't know about <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Btw welcome to the forums.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    I would assume it's hera_fog located in your ns/sprites folder. It looks the same as the fog in the corridor and after all, it's name <i>is</i> <b>hera</b>_fog
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I created a similar effect using haze.spr scaled up to 28.0 with a max alpha of 0.5
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    Thanks for all replies.

    <b>Ryo-Ohki</b>
    Oh, I see. Hmm okay, maybe I can send him a PM or something, if that function exists on this forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Thanks! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <b>Harmondo</b>
    Yeah, I checked hera_fog.spr before, but I thought it looked very much like a light-glow. Maybe it'll look different if you scale it up and make it more transparent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll try again just for sure.

    <b>::esuna::</b>
    Hmm, okay, thanks for the tip! I'll check it out.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited November 2003
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    {
    "origin" "1336 -1504 -2816"
    "framerate" "10.0"
    "scale" "6"
    "renderamt" "32"
    "rendermode" "5"
    "model" "sprites/hera_fog.spr"
    "rendercolor" "141 83 18"
    "classname" "env_sprite"
    }

    {
    "origin" "1208 -904 -2816"
    "framerate" "10.0"
    "scale" "6"
    "renderamt" "32"
    "rendermode" "5"
    "model" "sprites/hera_fog.spr"
    "rendercolor" "121 58 17"
    "classname" "env_sprite"
    }
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    There are around 8 total sprites clustered together in this area with low render amounts, slightly different colors, different scales, etc--all have a red tint, and I think this is probably the maint corridor fog since it's near a relatively low point on the map.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    {
    "origin" "-1152 1592 -2416"
    "framerate" "10.0"
    "rendermode" "5"
    "scale" "4"
    "renderamt" "100"
    "model" "sprites/hera_fog.spr"
    "rendercolor" "0 0 0"
    "classname" "env_sprite"
    }
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Another use of hera_fog.spr in a different location -- here it's white, smaller, and easier to see.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>XP-Cagey</b>
    Thanks alot, I really appreciate your help! I'll try this out immidiately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    AND XP-CAGEY SAFES THE DAY ONCE AGAIN !! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I have no idea why Cagey pwns so much... It must be something in the water...
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Next time you're wondering how a certain effect was created, open the .bsp file with QuArK and check the entity properties. You can even copy point based entities.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>Wolv</b>
    Ah, I see, I'm not that familiar with QuArK, but I'll give it a try!
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited November 2003
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <a href='http://www.planetquake.com/quark' target='_blank'><img src='http://dynamic.gamespy.com/~quark/pics/quark_logo2.gif' border='0' alt='user posted image'></a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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