Hera Fog
Barathrum
Join Date: 2003-11-08 Member: 22383Members
<div class="IPBDescription">Maintenance Corridor-fog</div> I admire ns_hera, and I think it's the most beautiful map ever created to a Half-Life mod or game.
To the subject: In ns_hera's "Maintenance Corridor", there is some kind of nice-looking fog. My simple question is: which sprite is this and how should I set its properties in order to achieve this nice effect?
Thanks for any answers.
To the subject: In ns_hera's "Maintenance Corridor", there is some kind of nice-looking fog. My simple question is: which sprite is this and how should I set its properties in order to achieve this nice effect?
Thanks for any answers.
Comments
If you can grab the attention of XP-Cagey, he'll know the answer. There are few NS mapping things that Cagey doesn't know about <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Btw welcome to the forums.
<b>Ryo-Ohki</b>
Oh, I see. Hmm okay, maybe I can send him a PM or something, if that function exists on this forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Thanks! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b>Harmondo</b>
Yeah, I checked hera_fog.spr before, but I thought it looked very much like a light-glow. Maybe it'll look different if you scale it up and make it more transparent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll try again just for sure.
<b>::esuna::</b>
Hmm, okay, thanks for the tip! I'll check it out.
{
"origin" "1336 -1504 -2816"
"framerate" "10.0"
"scale" "6"
"renderamt" "32"
"rendermode" "5"
"model" "sprites/hera_fog.spr"
"rendercolor" "141 83 18"
"classname" "env_sprite"
}
{
"origin" "1208 -904 -2816"
"framerate" "10.0"
"scale" "6"
"renderamt" "32"
"rendermode" "5"
"model" "sprites/hera_fog.spr"
"rendercolor" "121 58 17"
"classname" "env_sprite"
}
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
There are around 8 total sprites clustered together in this area with low render amounts, slightly different colors, different scales, etc--all have a red tint, and I think this is probably the maint corridor fog since it's near a relatively low point on the map.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
{
"origin" "-1152 1592 -2416"
"framerate" "10.0"
"rendermode" "5"
"scale" "4"
"renderamt" "100"
"model" "sprites/hera_fog.spr"
"rendercolor" "0 0 0"
"classname" "env_sprite"
}
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Another use of hera_fog.spr in a different location -- here it's white, smaller, and easier to see.
Thanks alot, I really appreciate your help! I'll try this out immidiately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ah, I see, I'm not that familiar with QuArK, but I'll give it a try!