New Idea
funix
Join Date: 2003-10-12 Member: 21630Members
<div class="IPBDescription">help plz</div> ok i replaced my skulk model with an blank model because the normal model takes to much space on the screen
on the one hand the blank model doesnt shrink my view on the other hand i cant see if im invisible
my idea is now to place a small box at the bottom of the screen, which shows my actual lifeform and can become invisible if theres a sensory chamber
in the marineteam the muzzleflashes have the same effect
but here you can improve the box (i saw it on counterstrike):
-the box shows if you got ha or not
-if you are realoading or drawing a gun the box turns to a different coloured side (red) which shows you that you are unable to shoot
-when the gun is ready to shoot the box shows its green side
<img src='http://home.arcor.de/macgyv0r/box.jpg' border='0' alt='user posted image'>
[i used simple skins to show what i mean, but if you can help me then ill make better ones 8) ]
its no problem to create such a box, but im a newbie in compiling, so i have a problem with the rotationg animation and the compiling
on the one hand the blank model doesnt shrink my view on the other hand i cant see if im invisible
my idea is now to place a small box at the bottom of the screen, which shows my actual lifeform and can become invisible if theres a sensory chamber
in the marineteam the muzzleflashes have the same effect
but here you can improve the box (i saw it on counterstrike):
-the box shows if you got ha or not
-if you are realoading or drawing a gun the box turns to a different coloured side (red) which shows you that you are unable to shoot
-when the gun is ready to shoot the box shows its green side
<img src='http://home.arcor.de/macgyv0r/box.jpg' border='0' alt='user posted image'>
[i used simple skins to show what i mean, but if you can help me then ill make better ones 8) ]
its no problem to create such a box, but im a newbie in compiling, so i have a problem with the rotationg animation and the compiling
Comments
(2) This idea has already been tried (and abandoned after one model) by me - the 30ish poly LMG.