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i786dudei786dude Members Join Date: 2003-05-16 Member: 16378Posts: 12
ok im just wondering if i could host a 18 person server on an cable line

your
download «3106 kbps

your
upload «348 kbps

thanks

Comments

  • GoPeDeRiCkGoPeDeRiCk Members Join Date: 2003-03-21 Member: 14742Posts: 181
    no way lol, maybe 12... maybe. most likly 10 tho
    user posted image
  • DepotDepot The ModFather Members Join Date: 2002-11-09 Member: 7956Posts: 6,411 Fully active user
    QUOTE (GoPeDeRiCk @ Nov 8 2003, 03:37 AM)
    no way lol, maybe 12... maybe. most likly 10 tho

    Agreed. I can squeeze 9 or 10 into 260kpbs up (on a resource-hoggish map I feel the pinch though).
    image
    modNS Forums - NS1 and NS2: We Wrote The Book On NS Moddingimage
  • i786dudei786dude Members Join Date: 2003-05-16 Member: 16378Posts: 12
    thats od i was able to do 9-10 on 211 kb/s connection
  • GuspazGuspaz Members, Constellation Join Date: 2002-11-01 Member: 2862Posts: 912
    16 players is a tight fit in 640kbit, even with tweaking. It seems to work well though. 8-10 is my guess for your line.
  • eagleceaglec Members, Constellation Join Date: 2002-11-25 Member: 9948Posts: 1,410
    With some very clever and carefully planned line management setting rates and using rate pluggins you might manage 16 but as you have a contention of 20:1 or higher the games could turn to poo every half hour or so. 8 players you'll be fine on. Home connections will not provide the nessessary for a first rate server but you might be able to manage - suck it and see.

    Your upload will actually drop to about 200kbs when download traffic is on it. So you must divide this by the number of players your wanting and set the rate to that.
    My maths fails me this early on Monday morning but I think yuor looking at setting sv_maxrate to about 2500
    EagleC
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