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i786dudei786dude Join Date: 2003-05-16 Member: 16378Members
ok im just wondering if i could host a 18 person server on an cable line

your
download «3106 kbps

your
upload «348 kbps

thanks

Comments

  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    no way lol, maybe 12... maybe. most likly 10 tho
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin--GoPeDeRiCk+Nov 8 2003, 03:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoPeDeRiCk @ Nov 8 2003, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no way lol, maybe 12... maybe. most likly 10 tho<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed. I can squeeze 9 or 10 into 260kpbs up (on a resource-hoggish map I feel the pinch though).
  • i786dudei786dude Join Date: 2003-05-16 Member: 16378Members
    thats od i was able to do 9-10 on 211 kb/s connection
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    16 players is a tight fit in 640kbit, even with tweaking. It seems to work well though. 8-10 is my guess for your line.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    With some very clever and carefully planned line management setting rates and using rate pluggins you might manage 16 but as you have a contention of 20:1 or higher the games could turn to poo every half hour or so. 8 players you'll be fine on. Home connections will not provide the nessessary for a first rate server but you might be able to manage - suck it and see.

    Your upload will actually drop to about 200kbs when download traffic is on it. So you must divide this by the number of players your wanting and set the rate to that.
    My maths fails me this early on Monday morning but I think yuor looking at setting sv_maxrate to about 2500
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