Tactical nuclear device...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
<div class="IPBDescription">Is it still in?...</div>At one point there was discussion of there being a tactical nuke that the commander could drop somewhere (With a suitably large resource point cost, of course...), and then a marine being needed to arm it.

I was just wondering if there has been any more news or information on this, as far as it being in or out, or are we still in the dark. If it *is* still in, what do we know about it?

Oh, and greetings everyone...

Twilight
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Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Welcome. Yes, you are still in the dark. Sorry. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    was that a yes or no? i wanna knwo too <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    it's a STC and NDA
  • HobbesHobbes Join Date: 2002-03-17 Member: 328Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yes, you are still in the dark.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    There was no answer.  =)  We're in the dark.
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    I personally am against one, as the smallest nuke I can imagine is the one used in Starship Troopers. Plus- nuking a spaceship/colony isn't too good. Since when did nuclear weapons only harm the living? Neutron bomb would be cool, although too powerful.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    The nuke needn't be too large, and indeed it would be unbalancing to do otherwise. How about a fractional kilotonner, something in the region of 0.25 kilotons? That would be enough to really mess up a spot, but not vaporize the surrounding square mile or so...

    Twilight
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    Well the downside to the nuke back when i thought it was in is it cost alot and takes awhile to set up.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    The other downside to it, and this one could be a major drawback, is that once set, a marine will need to physically get to that location and arm it. Assuming this takes a few seconds leads us to some fun possibilities.

    Picture an armed marine squad of 3 or 4 marines whose sole goal is to protect the marine who is going to arm the nuke. Dying doesn't matter, so long as they buy the armer enough time to do his job, and then even he is expendable. Of course, for the aliens, the armer is the primary target, and they would be doing everything they could to take him down.

    Just some fun scenarios that could occur, and would probably have to, if the one marine wanted to have any chance of arming the nuke successfully.

    Twilight
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    <!--QuoteBegin--Jammer+Aug. 28 2002,16:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jammer @ Aug. 28 2002,16:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Plus- nuking a spaceship/colony isn't too good. Since when did nuclear weapons only harm the living?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not to mention the electromagnetic pulse that's emitted, short-circuiting any electronics in the surrounding area.  But that's irrelevant. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • sharpsword6sharpsword6 Join Date: 2002-08-15 Member: 1166Members
    you are in the dark sorry but thats the way it is
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    would be kinda cool if the commander had to trigger the nule once it was armed, gives you some tactical possibilities, like selfdestructing minibases as to take out a bunch of lvl5s

    [Edit: wihtout something to make it unique i think a nuke's job is better served by a siege cannon]
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    The mini-nuke, as it was explained for us, is a building that has to be built. After the marines build it, they run like hell, and it explodes, killing a lot of stuff. It's more useful against hives and expansions since aliens can see it and run, and they're all pretty fast.

    But no, I don't know if it still exists ingame.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    The nuke probably won't make it in for v1.0.  Even though we've been playing with it for quite some time, it's been difficult to make work satisfactorily.  This will likely be added again in a future version.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I would like to scrap the word "nuke" entierly. I don't know if any of you know much about nukes. The "nuke" in starship troopes is not possible. The gamma radiation alone produced is enough to excite any molecules in an 100 foot radius to instability.

    I would like to see <b>incendiary</b> bombs. Somthing that fills a room as the explosion is meant to devour air.
  • EosEos Join Date: 2002-06-08 Member: 738Members
    Ya that'd be really cool!
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    Ahhh yes, a much better description of what I imagine this thing to be.  Nuke is just not a nuke unless the ship is obliterated.  How big of a radius is the nuke (INCENDIARY bomb)when it goes off, Flay? or is that one of the stupid parts of it that you can't get quite right?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    It would be hard to say what a room to the bomb is. And something that takes away air wouldn't be much. If the aliens breath air, then they could(seriously) hold there breath. It would have to take a while to have it make effect. And the Marine would have to get away from the area too. Mabey a bomb that could make the alies have much muscus therefore making it hard for them to breath  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KadrealKadreal Join Date: 2002-06-28 Member: 837Members
    It is possible to sheild things from an elctromagnetic blast, but as of currently it's kinda inpraticle..
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Who says it's impractical to sheild something from EMP? It's called a Farraday cage, and essentially, you just put a metal cage or framework in a perimeter around something. When the EMP hits it, the electricity goes through it, traveling on the outside, and into the ground, instead of through whatever is inside it. It's the same principle that makes being inside of a car one of the safest places to be in a lightning storm. Electricity from a lightning strike has a very strong tendancy to travel along the outside of the metal shell, in this case the car's body, and not jump to the things inside, ie you.

    Twilight
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I think as far as high explosives go something that a marine can carry would be the best....I think making it destroyable would be balanced....Say the marines places it...then they have to guard it for a minute before it detonates...If an alien can get to it they can destroy it.  It would also have to damage the marines....So they have to deciede whether to die with it or run and risk it being destroyed.....
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Good points, Longtooth. I agree that the marines should have to guard it, and/or arm it, either of which would take some time, giving the aliens a chance to break through and take it out.

    As I mentioned above, this could lead to tense scenarios with the marines gladly dying just to buy time for the bomb to go off, etc...

    Twilight
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I think the Dev Team is trying to steer away from expendable marines so I doubt the "I'll go down with the bomb for the good of my team!!" scenario will go in.

    I like the idea of a large incendiary volumetric explosion for clearing out vent networks and places that a siege turret won't be able to get to.

    --Scythe--
    the_only_scythe@subdimension.com
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Heck, why not just walk up and pound the aliens into radioactive grit?
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Or how about nerve gas canisters. The aliens are at least mammalian, so it could work on them. Plus, that could be much more effective at covering a whole network of tunnels and vents than a bomb would be.

    Perhaps the marines would have gas masks, or perhaps they would have to vacate also for awhile...

    Just an idea to play with.

    Twilight
  • sharpsword6sharpsword6 Join Date: 2002-08-15 Member: 1166Members
    Gas masks sounds cool but the new marine armor looks like he is wearing a gas mask but he is not, and by the way you are still in the dark, sorry too bad.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • dragonsbladedragonsblade Join Date: 2002-08-07 Member: 1104Members
    the nuke is a building the last i heard but stc
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <span style='color:red'>Note about incindiary idea: It is not meant to suck away oxygen, but to fill a room as is reaches out to consume it. Yes, you would suffer asphixiation in the real world, but that wouldn't be realized too well in the half-life engine.

    The reason I say this is that nuclear devices can only get so small.

    I think having it as a specialty high-explosive will add realism. The incendiary will explain why it is volumetric (if that ever gets included in future versions... please yes).</span>
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I agree, I don't think it would be called a nuke, nor even be considered one. Not that I've seen it, but the thought of something like that, just doesn't <i>sound</i> right.
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    Last time i checked this really wasn't a realism mod.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    It's not that. It's the definition of Nuke, it makes it sound like a huge bomb that blows away everything when ingame(im thinking) it only has the radius of a large room.
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