Lighting Tricks And Tips
everseeing
Join Date: 2003-01-07 Member: 11999Members
<div class="IPBDescription">Looking for pointers</div> Ive looked at a lot of maps and a lot of the posted screenshots and a big variable in what makes a map good or not so good is definetly the way the lighting is used to accent it. I know lights, spotlights, texlights, all that stuff, but i was looking for any special tips or tricks, color combinations, things not to do, ect. people have used or find that really looks good and makes a map section really come to life. Thanks.
Comments
Old post but lots of good information
www.snarkpit.com
also, try and keep you texture light colour the same colour as the texture - such as useing sun gold yellow (255 255 255), with a white texture light won't effect the area to much, but useing the white (257 257 257) will make the area look more right, as it won't have a gold tinge to it
also, if u think that small computer console will emit light, add a small brightness light infront of it, with the colour of the console
my gen room, in 2wad has a small computer console with its welable switches, (green console lights) so i added a green point light with the brightness of 15 - made it look good
amckern