Question About Texture Families, Onos Specific

ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
<div class="IPBDescription">Cause I can't look into the code....</div> I sent this mail to Flayra some days ago and even he didn't know and told me to ask here. As I'm lazy I won't rewrite the text, but it should be clear to understand.

> Hi!
>
> I am creating an Onos replacement at the moment, which I wanted to
> feature different eyeglowcolours ingame. I did this with "texture
> families", as it is done for the black/white skin of the skin on the player
> and wepaon models. It compiles fine, HLMV displays 3 different skins
> available. But ingame I can only see the first skin of the qc. So my
> question is: Does the texture family thing only works with special models
> (v_models, soldier.mdl) or should it pick random skins on ALL models. If
> it's the second, it might be my fault, but I can't find it. So please clear
> this up for me.
>
> Thx a lot!
>
> Cheers, ***** **** [aka Obst & Gemuese]

Please help me, for the sake of the Hell-O-Nos ^^

Comments

  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Well, the thing is that the Game as to be TOLD in the coding to pick between different skin groups. Even If you have 3 available, It will only use the first one since It hasnt been told to randomly pick one. So, Sorry But I dont think theres anyway to have it use 3 different ones without going to the code and changing it, or at the least writing a script for it.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Thx Brig, that's what I'd wanted to know.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Funnily enough thats why (afaik) the aliens models all have one skin each - they're only coded to have one, unlike the marines (identical marines would get real boring real fast).
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