2 Armslabs

Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
<div class="IPBDescription">A n00bish stratergy that can work</div> Ok before you start going on "LIEK OMG STUPAD n00b COMM!!"
2 armslabs can really make marines victory in the commanders grasp. Researching 2 things at once can really save your marines a**es. This means the marine swill go out with better chance of surviveing and better chance of killing. Ofcourse it cost another 40 res (?) (I can't remember. Haven't commed in a while) But can really save you from aliens winning. I just wanted to point this out.




<span style='color:red'><b>FLAME ON</b></span>

Comments

  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    I dont think its a n00bish stratergy

    1. Because you need the res
    2. You are using twice the amount of res to get upgrades instead of spending that res to maybe secure a hive

    Anyways - i use it only IF i have the res
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Which is to say: never. If you have the res, most likely you have won already.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I do this all the time IF i have the res. Usually 4 res nodes or more.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Arms Lab costs 25 resources. The benefits from having it there are that you can get your upgrades in 1/2 the time that you would usually get them.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    i think in large open maps (veil, origin), with a large number of players, IF the aliens go DC first. yes, you can go dual AL and combine it with a the rine rambo strat. basically having them rove the map taking down alien RTs and putting up yours.

    have eventually 3 ips so you are outspawning the aliens, and this is a solid strat.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    edited November 2003
    I agree, generally speaking I only employ that strat if I know the rines are decent and its a huge server (I'm talkin 12+ EDIT: on each team), because at that amount of players, your assets have a higher chance of being attacked (more players, thus more patrolling) and securing a hive is significantly less effective due to this.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I usually build 1 Arms Lab. I built 2 only a few times.
    Oh yes... I was sleepy this one time, and I was comming. I built 3 Arms Labs... I thought it'd be faster. Stupid me! I wasn't thinking.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If it weren't for the fact that the research times are really short, it might be worthwhile to do so. Cutting a really short time in half doesn't make much of a difference.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin--taboofires+Nov 2 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Nov 2 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cutting a really short time in half doesn't make much of a difference. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unless you have many of those "short times".
    If there'd be 1 upgrade, there would be no purpose for building 2 arms labs.
    If there'd be 2 upgrades of 10 minutes each, there'll be a purpose.
    If there'd be 20 upgrades of 1 minute each, there'll be a purpose.
Sign In or Register to comment.