Changing Origins.

rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
Hey,

I have a model that I want to change the origins too, as the ones on it are all awkward. I know how to do it by decompiling and changing the qc with $origin, however, i was wondering if there was a better way of doing it where you can actually see how much your changing the postion. the way of trial and error is extremely tedious so i was wondering if there was a way i could fit the model to a postion, then mark the origin there as you visually adjust it, or something. something easier!

thanks,
njroo ke

Comments

  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    try this version of hlmv. it has the model origin feature where you can change the origins. haven't really tried that feature but here ya go.

    <a href='http://www.wunderboy.org/download.php?file=jeds_hlmv_v1.0.zip' target='_blank'>jed's hlmv</a>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea that program lets you see the changed origins but i dont think u can save em. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    ARG! now you tell me.

    lol darn i tried like 15 times, but they never actually stayed that way when i changed them.

    so then i tried to decompile using milkshape, then edit the qc with the values i found using jed's hlmv, but wheni compile the qc, the qc just goes back to the original origins again.

    am i recompiling the model wrong or something? how can i make the origins change without them going back after i compile?

    thanks,
    njroo ke
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    can't u just save the model through file>save model as> ?like i said, i haven't tried the feature but it should save coz its pointless if u can't
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    yea, i tried that, but when i go to save model, then open the new file, the origins are messed up, and the model doesnt even show in the origins tab.
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    yeah, that happens sometimes. what i do is face the model in the right direction and then go to the origins tab, then, voala! btw, have u tried it ingame? maybe it does change the origin but it just doesn't show in hlmv.
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    hmmmmm...... maybe, my good friend...... maybe.



    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->




    ill check it out later to see if it works
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