The Future Rifle

StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
<div class="IPBDescription">Did that just for fun</div> I looked at weapon concepts and I wondered what the assault rifles would look like in 10-15 years. I got inspired by Steyr AUG, FN P90, HK G36K rifles and beta C magazines. (I know I suck at winPaint)
It would look like that:
<img src='http://membres.lycos.fr/strabismo/concept.gif' border='0' alt='user posted image'>
- Bullpup system
- Floating heavy barrel
- Sight/Scope rail (on the image, a hollo-sight)
- Adjustable handstop/sopmod
- FN P90-style transparent magazine (but ameliorated)
- Foldable cocking handle
- Rails for flashlight/lasersight
- Synthetic body
- Side sling attachments
- ...

Cool or not?

Comments

  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    <b>For Reallife</b>
    The gun looks very unbalanced. The back is a lot heavier than the front thus making it harder to aim. That's why the P90 mag is at the top.

    <b>For game</b>
    Cool reload animation and a nice skin a model are gonna own.
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    Maybe I have exagerated the quantity of ammo in the magzine so it makes it look very unbalanced but every bullpup weapons (like the <a href='http://rivendell.tky.hut.fi/ilendil/airsoft/AUGM_c.gif' target='_blank'>Steyr Aug</a>) are extremely practical for urban combat for it's handiness and dont forget that it has a heavy barrel so it is easy to point in another direction and stabilizing quickly. The weapon is also easier to control while shooting at full auto fire in close combat situations. In real life, if you are a regular soldier, you won't have many occasions to shoot at prone position in a real combat situation. If you need to (you are a sniper or something like that), let's just attach a bipod on the handstop/sopmod and the problem is solved.

    For in-game model, I'm not sure it is the kind of model that fits with the NS's style...
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    I really like this weapon. Awesome Idea and concept behind it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    run an electic charge through it and it could double as a cattle-prod bayonet! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <!--QuoteBegin--Strabismo+Nov 2 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strabismo @ Nov 2 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In real life, if you are a regular soldier, you won't have many occasions to shoot at prone position in a real combat situation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually, modern infantry warfare is very rarely the run-and-gun frenzy the movies/games make it out to be.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    interesting concept. If you're talking high powered rifle rounds, they're pretty long, like 50mm or so. Putting em in the magazine like shown in the picture, it would make the gun pretty thick width-wise.

    looks nice overall, but the foregrip is really out of place, considering the whole design is sleek and smooth, theres suddenly a big fat grip protuding at the bottom of the fore end :\

    i think you should make it angled and more ergonomic, like a pistol grip, something like this
    <a href='http://www.securityarms.com/20010315/galleryfiles/0500/582.htm' target='_blank'>http://www.securityarms.com/20010315/galle...es/0500/582.htm</a>

    and add more details too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    I've modified and ameliorated my concept. I've made the old one very fast so it does look ridiculous and disproportionate.

    Here is the new one. I've added and modified a couple of things...
    <img src='http://membres.lycos.fr/strabismo/concept1.gif' border='0' alt='user posted image'>
    To put off the magazine, you must push up the magazine while pushing the magazine release button to unlock the button. To put on another magazine, you put it head first in the gun and then rotating it up (like AK's or SKS mags). You must put a pressure on the magazine to put it on because there is a spring in the weapon that pushes down the magazine until you hear a *click* that means that the "gun's magazine lock's hook" catched the magazine.

    better than the old one don't you think?
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    edited November 2003
    <!--QuoteBegin--Kaine+Nov 2 2003, 04:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Nov 2 2003, 04:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Strabismo+Nov 2 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strabismo @ Nov 2 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In real life, if you are a regular soldier, you won't have many occasions to shoot at prone position in a real combat situation. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    actually, modern infantry warfare is very rarely the run-and-gun frenzy the movies/games make it out to be. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not saying that soldiers run and shoot but they are more frequently crouched than prone. And we are talking about more than more urban combats...

    Anyway, there is no problem anymore because I've added a bipod and a shoulder support as you can see <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    sweet jesus! nice concept there. I'd like to see it modeled!
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    I think the bypod should be like the FAMAS bypod system.
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    edited November 2003
    <!--QuoteBegin--[ZAPR]The Thing+Nov 2 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Nov 2 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the bypod should be like the FAMAS bypod system. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    talking about <a href='http://securityarms.com/20010315/galleryfiles/2100/2182.htm' target='_blank'>this</a> bipod?

    Good Idea but I can't because of the side rails for flashlight, lasersight, ... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Actually, if someone wants to model this weapon, contact me. I am REALLY not a good modeler <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Strabismo+Nov 2 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strabismo @ Nov 2 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[ZAPR]The Thing+Nov 2 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Nov 2 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the bypod should be like the FAMAS bypod system. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    talking about <a href='http://securityarms.com/20010315/galleryfiles/2100/2182.htm' target='_blank'>this</a> bipod?

    Good Idea but I can't because of the side rails for flashlight, lasersight, ... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Actually, if someone wants to model this weapon, contact me. I am REALLY not a good modeler <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i would model it if i had time, seriously i dont though, sorry. also you could add the famas-style bipod legs easily... just move the accesory rail up higher
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    I've got an idea:
    I can lower the front sling attachment and put the bipod over it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    So we dont loose any barrel-cooling holes
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    there. I've got 2 different solutions:
    <img src='http://membres.lycos.fr/strabismo/concept2.gif' border='0' alt='user posted image'>
    and
    <img src='http://membres.lycos.fr/strabismo/concept2A.gif' border='0' alt='user posted image'>
    Personnally, I prefer the first one.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    The pic looks kinda good, but imagine that modelled. Urgh <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> .
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    edited November 2003
    Well, when I've posted the first message, I wasn't planning to make a NS wpn model with it but if somebody wants to do one, I have no objections.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    ah. anyway first of the two up there looks better
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    how about putting the bipod under the barrel liek m60 :o
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    You dont need a flashlight and a laser sight, bypod will be more useful.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--QuoteBegin--Strabismo+Nov 3 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strabismo @ Nov 3 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, when I've posted the first message, I wasn't planning to make a NS wpn model with it but if somebody wants to do one, I have no objections. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What i really meant that if someone models a gun like that, it will look like ****. Sorry :/. Mspaint just isn't very good for concepts.
  • cataystcatayst Join Date: 2002-11-12 Member: 8298Members
    how do you plan to make the bullets rotate 90 degree's before they hit the chamber?..
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--^catalyst+Nov 3 2003, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^catalyst @ Nov 3 2003, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you plan to make the bullets rotate 90 degree's before they hit the chamber?.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Probably the same way that the P90 does it... by rotating the bullet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how about putting the bipod under the barrel liek m60 :o <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because it is a floating barrel and this is supposed to be a accurate rifle. A bipod attached to the barrel will reduce considerabely it's accuracy, it's gun basics.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What i really meant that if someone models a gun like that, it will look like ****. Sorry :/. Mspaint just isn't very good for concepts.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I know that MSpaint is one of the worst drawing programs ever but it can't be worse than hand-draw concepts and most of the best concepts have started this way.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do you plan to make the bullets rotate 90 degree's before they hit the chamber?..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thanks BlackPanter for answering this question, I've absolutely nothing more to say about except giving a better idea what's a FN P90 by clicking <a href='http://securityarms.com/20010315/galleryfiles/0600/655.htm' target='_blank'>here</a>.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    omg you can rotate the bullets by rotating them :O

    anyways... i would try to model, but... im more of a skinner <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    I've also noticed that sentry turrets <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> have to "rotate" it's bullets because of the link guide attached behind.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited November 2003
    It looks like it'd be a bit back-heavy...

    //edit
    I like the "dinner fork glued to the muzzle" concept. hehehe jk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    It's a flash supressor and "back-heavy" is not a problem, we've already discussed about it.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited November 2003
    remove the scope thingy and replace with something suited for close range, then its perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StrabismoStrabismo Join Date: 2003-10-27 Member: 22052Members
    Holosight is perfect for close range <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.