The Future Rifle
Strabismo
Join Date: 2003-10-27 Member: 22052Members
<div class="IPBDescription">Did that just for fun</div> I looked at weapon concepts and I wondered what the assault rifles would look like in 10-15 years. I got inspired by Steyr AUG, FN P90, HK G36K rifles and beta C magazines. (I know I suck at winPaint)
It would look like that:
<img src='http://membres.lycos.fr/strabismo/concept.gif' border='0' alt='user posted image'>
- Bullpup system
- Floating heavy barrel
- Sight/Scope rail (on the image, a hollo-sight)
- Adjustable handstop/sopmod
- FN P90-style transparent magazine (but ameliorated)
- Foldable cocking handle
- Rails for flashlight/lasersight
- Synthetic body
- Side sling attachments
- ...
Cool or not?
It would look like that:
<img src='http://membres.lycos.fr/strabismo/concept.gif' border='0' alt='user posted image'>
- Bullpup system
- Floating heavy barrel
- Sight/Scope rail (on the image, a hollo-sight)
- Adjustable handstop/sopmod
- FN P90-style transparent magazine (but ameliorated)
- Foldable cocking handle
- Rails for flashlight/lasersight
- Synthetic body
- Side sling attachments
- ...
Cool or not?
Comments
The gun looks very unbalanced. The back is a lot heavier than the front thus making it harder to aim. That's why the P90 mag is at the top.
<b>For game</b>
Cool reload animation and a nice skin a model are gonna own.
For in-game model, I'm not sure it is the kind of model that fits with the NS's style...
actually, modern infantry warfare is very rarely the run-and-gun frenzy the movies/games make it out to be.
looks nice overall, but the foregrip is really out of place, considering the whole design is sleek and smooth, theres suddenly a big fat grip protuding at the bottom of the fore end :\
i think you should make it angled and more ergonomic, like a pistol grip, something like this
<a href='http://www.securityarms.com/20010315/galleryfiles/0500/582.htm' target='_blank'>http://www.securityarms.com/20010315/galle...es/0500/582.htm</a>
and add more details too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Here is the new one. I've added and modified a couple of things...
<img src='http://membres.lycos.fr/strabismo/concept1.gif' border='0' alt='user posted image'>
To put off the magazine, you must push up the magazine while pushing the magazine release button to unlock the button. To put on another magazine, you put it head first in the gun and then rotating it up (like AK's or SKS mags). You must put a pressure on the magazine to put it on because there is a spring in the weapon that pushes down the magazine until you hear a *click* that means that the "gun's magazine lock's hook" catched the magazine.
better than the old one don't you think?
actually, modern infantry warfare is very rarely the run-and-gun frenzy the movies/games make it out to be. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm not saying that soldiers run and shoot but they are more frequently crouched than prone. And we are talking about more than more urban combats...
Anyway, there is no problem anymore because I've added a bipod and a shoulder support as you can see <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
talking about <a href='http://securityarms.com/20010315/galleryfiles/2100/2182.htm' target='_blank'>this</a> bipod?
Good Idea but I can't because of the side rails for flashlight, lasersight, ... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Actually, if someone wants to model this weapon, contact me. I am REALLY not a good modeler <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
talking about <a href='http://securityarms.com/20010315/galleryfiles/2100/2182.htm' target='_blank'>this</a> bipod?
Good Idea but I can't because of the side rails for flashlight, lasersight, ... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Actually, if someone wants to model this weapon, contact me. I am REALLY not a good modeler <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i would model it if i had time, seriously i dont though, sorry. also you could add the famas-style bipod legs easily... just move the accesory rail up higher
I can lower the front sling attachment and put the bipod over it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So we dont loose any barrel-cooling holes
<img src='http://membres.lycos.fr/strabismo/concept2.gif' border='0' alt='user posted image'>
and
<img src='http://membres.lycos.fr/strabismo/concept2A.gif' border='0' alt='user posted image'>
Personnally, I prefer the first one.
What i really meant that if someone models a gun like that, it will look like ****. Sorry :/. Mspaint just isn't very good for concepts.
Probably the same way that the P90 does it... by rotating the bullet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Because it is a floating barrel and this is supposed to be a accurate rifle. A bipod attached to the barrel will reduce considerabely it's accuracy, it's gun basics.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What i really meant that if someone models a gun like that, it will look like ****. Sorry :/. Mspaint just isn't very good for concepts.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I know that MSpaint is one of the worst drawing programs ever but it can't be worse than hand-draw concepts and most of the best concepts have started this way.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do you plan to make the bullets rotate 90 degree's before they hit the chamber?..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks BlackPanter for answering this question, I've absolutely nothing more to say about except giving a better idea what's a FN P90 by clicking <a href='http://securityarms.com/20010315/galleryfiles/0600/655.htm' target='_blank'>here</a>.
anyways... i would try to model, but... im more of a skinner <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
//edit
I like the "dinner fork glued to the muzzle" concept. hehehe jk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->