Compile Problems

AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
<div class="IPBDescription">What does it all mean!?</div> 4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 149, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 149, Side 4: plane with no normal
Error: Entity 0, Brush 149, Side 4: has a coplanar plane at (480, 1920, 448), texture WALL_GREYORG02
Error: Entity 0, Brush 149: outside world(+/-4096): (-10000,-10000,448)-(10000,10000,448)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10000,-10000,448)-(10000,10000,448)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10016,-10016,412)-(10016,10016,484)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10016,-10016,412)-(10016,10016,484)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10032,-10032,416)-(10032,10032,480)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10032,-10032,416)-(10032,10032,480)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10016,-10016,430)-(10016,10016,466)
Error: Entity 0, Brush 149: outside world(+/-4096): (-10016,-10016,430)-(10016,10016,466)
(0.42 seconds)

Ok.... ^^^ I'm sure its common, but I dunno how to fix this coz I dont really understand the error...

I mean...I know what a plane is...and I think I know what a normal is...but WTH!?!? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Do a Hammer "Check for Problems", it may find the cause (invalid brush?).

    I've also had weird stuff happen because of the VHE .map exporter, so if you can't find anything in the .rmf file, check the .map file.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I've had this problem, i'd edited a brush and accidently made it screwed up, it looked fine in 3d view, but on compile i had that "outside world" error. Just press Alt-P to fix the error, or at least find what brush it is, you'll notice that it's a massively stretched brush going off the grid. Delete it and put in a new one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited November 2003
    Ahahah. Never knew there was an error finder (fixer) in VHE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That should come in handy lol.
    Well, the map compiles now. Looks nasty. Horrendous. Back to the drawing board for my MS heheh. Still not entirely sure what was wrong with that brush tho...


    Cheers for the help guys. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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