Texture Embedding

breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
I heard something about "embedding textures" into one's map. Can someone explain this?

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    There's a compile option called "-wadinclude" for the csg part of the compile process. To embed all used textures from a certain wad into the .bsp, put this on the csg command line: -wadinclude [yourwadnamehere].wad. Just embed custom textures, though, because everybody will have the textures that come with NS.
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    so...if i'm using zhlt, how do i put that into the csg part?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited November 2003
    if you're using batch compiler, tick one of the wad include boxes on the CSG tab and browse to the wad.
    if you're using a batch file, add "-wadinclude <wadpath>" to the CSG line.
    if you're using Hammer to compile, add "-wadinclude <wadpath>" to the parameters line for CSG.
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    wait...so i type it into the bit that says "parameters" where i normally put -game ns and -dev, or what?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Under "Compile/Run Commands" click on the "$csg_exe" line, then in the box above marked "Parameters" add that to the end after what is already in there.
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