Ns_existence
Dunsby
Join Date: 2002-08-01 Member: 1042Awaiting Authorization
<div class="IPBDescription">Map idea</div>ive got a map idea, but i cant make maps, so if someone thinks its a good map and you want to make it fine, as long as i get some credit <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.strike9.com/file.aspx/path=/SBV/fullsize/Ns_existence.jpg" border="0">
<img src="http://www.strike9.com/file.aspx/path=/SBV/fullsize/Ns_existence.jpg" border="0">
Comments
and where shall i put the rooms?
Edit: Expand everything. That would leave more room to add stuff. And yes, it is small. Don't forget resource nods.
anyway how would they be alien only?
Problems I see:
1) This map is simple; you need to try and add complexity. More corridors, more rooms, more possible paths to take.
2) All 3 hives can be easily protected by defending a single choke point; this will make it next to impossible for a marine team to take any of them.
3) The map is too small; travel time from marine start to the hives is too short, and there's no room for expansion without immediately running into the other team.
You may have to abandon your central hexagonal shape; however, it might be a very interesting *part* of the map. Expand around it, or expand from it - add complexity. Get an idea for what you want the map to be *about*, and add areas that make sense - for instance, a space ship would have things like a bridge, galley, engine room, quarters, docking bay, etc. Stretch your imagination.